forked from townforge/townforge
game: print building role if unnamed in events dialog
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@ -66,6 +66,15 @@ static std::string get_building_name(const GameState *game, uint32_t flag_id)
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{
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return flag->name;
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}
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else if (flag)
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{
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std::string name;
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if (flag->role == ROLE_EMPTY)
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name = "empty flag " + std::to_string(flag_id);
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else
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name = std::string(cc::get_role_name(flag->role)) + " " + std::to_string(flag_id);
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return name;
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}
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else
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{
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std::string name;
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