game: fix cursor/block z fighting

This commit is contained in:
Crypto City 2019-12-10 20:19:14 +00:00
parent 87b2d3e165
commit a3ea3dd222

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@ -652,7 +652,7 @@ void CityMeshUrho3D::Update(float timeStep, bool mark_new_block)
if (resources.materials[MVNew][i])
resources.materials[MVNew][i]->SetShaderParameter("MatEmissiveColor", emcolor);
}
float cursor_scale = 1.0f + pulseIntensity * 0.1f;
float cursor_scale = 1.01f + pulseIntensity * 0.1f;
for (int i = 0; i < 2; ++i)
cursorNode[i]->SetScale(Vector3(cursor_scale, cursor_scale, cursor_scale));
for (int y = 0; y < NUM_CITY_SECTIONS; ++y)