forked from townforge/townforge
game: fix cursor/block z fighting
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87b2d3e165
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@ -652,7 +652,7 @@ void CityMeshUrho3D::Update(float timeStep, bool mark_new_block)
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if (resources.materials[MVNew][i])
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resources.materials[MVNew][i]->SetShaderParameter("MatEmissiveColor", emcolor);
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}
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float cursor_scale = 1.0f + pulseIntensity * 0.1f;
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float cursor_scale = 1.01f + pulseIntensity * 0.1f;
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for (int i = 0; i < 2; ++i)
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cursorNode[i]->SetScale(Vector3(cursor_scale, cursor_scale, cursor_scale));
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for (int y = 0; y < NUM_CITY_SECTIONS; ++y)
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