manual: document the service system

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Crypto City 2023-02-11 17:30:40 +00:00
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</li>
</ul>
</p>
<p>
Some buildings are able to offer extra services. These services are always available to the
building owner, who can optionally allow other players to use the service for a adjustable fee.
<table>
<tr> <td> Building </td> <td> Service </td> </tr>
<tr> <td> Military </td> <td> Firefighting </td> </tr>
<tr> <td> Fishery </td> <td> Pearl diving </td> </tr>
<tr> <td> Agricultural </td> <td> Food salting </td> </tr>
<tr> <td> Research </td> <td> Bonus to research activities </td> </tr>
<tr> <td> Craft </td> <td> Runestone creation </td> </tr>
</table>
When a service is used from one of these buildings, the building's efficiency at providing
this service again is lowered, and will be regained with time. This means that using the same
building's service twice in a row in quick succession will cause the second service to be
either more pricey (for example, more stones needed to create a runestone for craft buildings)
or less powerful (for example, less chance of extinguishing a fire for military buildings).
<br>
A building owner can set the fee for third party use of their buildings.
</p>
<h3> Shares </h3>