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manual: document the service system
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MANUAL.html
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MANUAL.html
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</li>
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</ul>
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</p>
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<p>
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Some buildings are able to offer extra services. These services are always available to the
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building owner, who can optionally allow other players to use the service for a adjustable fee.
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<table>
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<tr> <td> Building </td> <td> Service </td> </tr>
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<tr> <td> Military </td> <td> Firefighting </td> </tr>
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<tr> <td> Fishery </td> <td> Pearl diving </td> </tr>
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<tr> <td> Agricultural </td> <td> Food salting </td> </tr>
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<tr> <td> Research </td> <td> Bonus to research activities </td> </tr>
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<tr> <td> Craft </td> <td> Runestone creation </td> </tr>
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</table>
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When a service is used from one of these buildings, the building's efficiency at providing
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this service again is lowered, and will be regained with time. This means that using the same
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building's service twice in a row in quick succession will cause the second service to be
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either more pricey (for example, more stones needed to create a runestone for craft buildings)
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or less powerful (for example, less chance of extinguishing a fire for military buildings).
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<br>
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A building owner can set the fee for third party use of their buildings.
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</p>
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<h3> Shares </h3>
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