forked from townforge/townforge
game: fix stray building restoration warning when loading a wallet
This commit is contained in:
parent
030004f3fb
commit
cd51352373
@ -5632,7 +5632,8 @@ void CryptoCityUrho3D::HandleNewWallet(StringHash eventType, VariantMap& eventDa
|
||||
MINFO("New wallet, rebuilding player state");
|
||||
//ui->AddNotification("Wallet loaded, scanning...");
|
||||
}
|
||||
RestoreFlagUnderConstruction();
|
||||
if (flagUnderConstruction)
|
||||
RestoreFlagUnderConstruction();
|
||||
cryptonote::cc_snapshot *snapshot = (cryptonote::cc_snapshot*)eventData[NewSnapshot::P_SNAPSHOT].GetVoidPtr();
|
||||
const bool new_city = snapshot && gameState.cityState.ox == 0;
|
||||
gameState.reset(snapshot);
|
||||
|
Loading…
Reference in New Issue
Block a user