game: replace GraniteMidDark material

This commit is contained in:
Thr0lu5 2022-05-07 09:18:19 -03:00 committed by Crypto City
parent 26ec0bf0f7
commit d78bdb5fde
5 changed files with 11 additions and 13 deletions

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@ -1,11 +0,0 @@
<material>
<!-- <technique name="Techniques/DiffNormal.xml" quality="1" /> -->
<technique name="Techniques/Diff.xml" quality="0" />
<texture unit="diffuse" name="Textures/StoneDiffuse.dds" />
<texture unit="emissive" name="MaterialEffects/Textures/circWall/smWhite.jpg" />
<!-- <texture unit="normal" name="Textures/StoneNormal.dds" /> -->
<shader psdefines="PACKEDNORMAL" />
<parameter name="MatSpecColor" value="0.3 0.3 0.3 16" />
<parameter name="MatDiffColor" value="0.58 0.58 0.58 1" />
<parameter name="TextureTiles" value="8" />
</material>

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@ -0,0 +1,9 @@
<material>
<technique name="Techniques/TF_cubes.xml" />
<texture unit="diffuse" name="Textures/Cubes/GraniteRawDark.dds" />
<parameter name="MatSpecColor" value="2 2 2 16" />
<parameter name="MatDiffColor" value="1 1 1 1" />
<parameter name="TextureTiles" value="7" />
<parameter name="SpecContrastD" value=".2" />
<parameter name="SpecContrastL" value="1" />
</material>

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@ -23,7 +23,7 @@ static const struct block_variant_t block_variants[] =
{ BLOCK_VARIANT_GRANITE_BASIC, ITEM_GRANITE, 4, "Raw Granite" },
{ BLOCK_VARIANT_GRANITE_COBBLESTONES, ITEM_GRANITE, 5, "Cobblestones Granite" },
{ BLOCK_VARIANT_GRANITE_MID_DARK, ITEM_GRANITE, 6, "Mid dark granite" },
{ BLOCK_VARIANT_GRANITE_MID_DARK, ITEM_GRANITE, 6, "Dark Granite" },
{ BLOCK_VARIANT_GRANITE_DARK, ITEM_GRANITE, 9, "Dark granite" },
{ BLOCK_VARIANT_MARBLE_BASIC, ITEM_MARBLE, 10, "Marble" },

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@ -142,7 +142,7 @@ CityMeshResources::CityMeshResources(ResourceCache *cache)
LOAD_MATERIAL(SANDSTONE_WALL, "SandstoneOldWall");
LOAD_MATERIAL(GRANITE_BASIC, "GraniteRaw");
LOAD_MATERIAL(GRANITE_COBBLESTONES, "GraniteCobblestones");
LOAD_MATERIAL(GRANITE_MID_DARK, "GraniteMidDark");
LOAD_MATERIAL(GRANITE_MID_DARK, "GraniteRawDark");
LOAD_MATERIAL(GRANITE_DARK, "GraniteDark");
LOAD_MATERIAL(MARBLE_BASIC, "Marble");
LOAD_MATERIAL(MARBLE_GREY, "MarbleGrey");