game: add TeakSquared material

This commit is contained in:
Thr0lu5 2022-05-07 19:52:24 -03:00 committed by Crypto City
parent d2edc8a13e
commit d7c710ee87
5 changed files with 12 additions and 0 deletions

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@ -0,0 +1,9 @@
<material>
<technique name="Techniques/TF_cubes.xml" />
<texture unit="diffuse" name="Textures/Cubes/TeakSquared.dds" />
<parameter name="MatSpecColor" value="1 1 1 16" />
<parameter name="MatDiffColor" value="1 1 1 1" />
<parameter name="TextureTiles" value="7" />
<parameter name="SpecContrastD" value=".0" />
<parameter name="SpecContrastL" value="1" />
</material>

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@ -144,6 +144,7 @@ static const struct block_variant_t block_variants[] =
{ BLOCK_VARIANT_TEAK_STARS_DARK, ITEM_TEAK, 0, "Dark Stars Teak" },
{ BLOCK_VARIANT_TEAK_ARC, ITEM_TEAK, 0, "Arc Teak" },
{ BLOCK_VARIANT_TEAK_PANEL, ITEM_TEAK, 0, "Panel Teak" },
{ BLOCK_VARIANT_TEAK_SQUARED, ITEM_TEAK, 0, "Squared Teak" },
};
namespace cc

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@ -144,6 +144,7 @@ enum
BLOCK_VARIANT_TEAK_STARS_DARK,
BLOCK_VARIANT_TEAK_ARC,
BLOCK_VARIANT_TEAK_PANEL,
BLOCK_VARIANT_TEAK_SQUARED,
NUM_BLOCK_VARIANTS
};

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@ -244,6 +244,7 @@ CityMeshResources::CityMeshResources(ResourceCache *cache)
LOAD_MATERIAL(TEAK_STARS_DARK, "TeakStarsDark");
LOAD_MATERIAL(TEAK_ARC, "TeakArc");
LOAD_MATERIAL(TEAK_PANEL, "TeakPanel");
LOAD_MATERIAL(TEAK_SQUARED, "TeakSquared");
#undef LOAD_MATERIAL