forked from townforge/townforge
game: fix widget layout mixup
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64c9a9d564
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@ -562,7 +562,7 @@ void UIUrho3D::CreateNewBlockNotification()
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new_block_notification = new UITBWindow(context_, "cc/new-block-notification.tb.txt", WINDOW_SETTINGS_NONE);
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new_block_notification->SetSkinBg(TBIDC("invisible-window"));
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TBRect rect = loadingWalletNotificationWidget->GetRect();
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TBRect rect = new_block_notification->GetRect();
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rect.x = (graphics->GetWidth() / 2 - rect.w / 2);
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rect.y = graphics->GetHeight() / 20;
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new_block_notification->SetRect(rect);
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@ -3394,7 +3394,7 @@ void UIUrho3D::HandleResized(StringHash eventType, VariantMap& eventData)
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calendar_changed = true;
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// re-center new block notification
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rect = loadingWalletNotificationWidget->GetRect();
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rect = new_block_notification->GetRect();
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rect.x = (width / 2 - rect.w / 2);
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rect.y = height / 20;
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new_block_notification->SetRect(rect);
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