Yao Wei Tjong 姚伟忠
560ef3bb37
Add Database subsystem. Add new build option to enable it.
...
Initial C++ sample database demo using execute immediate mode.
2015-08-10 01:51:25 +08:00
Lasse Öörni
c14d6ba4b7
Editor code convention edits. Use Alt+W for color wheel in both hotkey modes.
2015-07-31 22:00:48 +03:00
Lasse Öörni
b74c2360f8
Restored original controls in standard hotkeys mode. The MMB pan option (standard hotkeys mode only) now changes the behavior of shift in relation to pan & orbit only. Editor code cleanup & code convention edits.
2015-07-27 17:35:10 +03:00
MonkeyFirst
8fc2ae9436
some fixes for smart duplicate
2015-07-25 22:47:02 +06:00
MonkeyFirst
85e34c5b20
add B. mode rotation when no selection & dox controls2 fix
2015-07-23 15:40:32 +06:00
MonkeyFirst
483d2ad7cd
Add documentation changes
2015-07-21 22:30:51 +06:00
Lasse Öörni
0fc4cdf12c
Tabs to spaces. Moved MMB pan setting from Preferences dialog to Settings dialog to match the rest of the camera options. Added contributor credit.
2015-07-17 18:08:57 +03:00
julyfortoday
2880466e74
Updated editor documentation
2015-07-17 08:20:47 -04:00
Yao Wei Tjong 姚伟忠
f0d107d3db
Add new build option to support non-PCH build.
...
In order to achieve this, the Precompiled.h is now included back in all the Urho3D implementation source file. So, when the Precompiled.h is not being force-included in the PCH build, then the compiler is still able to find all the required symbol declarations. By doing so, it should also fix the indexer in some IDEs to index all the Urho3D declared symbols correctly whether it is a PCH build or not.
2015-07-07 23:43:56 +08:00
David Feltell
414e92dad2
Tidied/updated Lua raw script loader CMake definition and documentation.
...
* Tidied CMake definition and defaulted to disabled for
multi-configuration build types.
* Added CMake variable to table in "Building Urho3D" docs page.
* Added a section on "Debugging script files" to the "Lua scripting"
docs page.
2015-06-15 23:59:38 +01:00
Lasse Öörni
d3e28ce1e9
Minor edits to the build instructions.
2015-06-04 11:41:38 +03:00
Lasse Öörni
7219560320
Improve Emscripten Windows instructions. Thanks to Ali Kämäräinen for mentioning possible issues & solutions.
2015-05-14 21:05:58 +03:00
Yao Wei Tjong 姚伟忠
cc64e9bb7b
Minor documentation update on ccache section for Xcode 6 users.
2015-05-14 16:26:21 +08:00
Lasse Öörni
5e68b57921
Added note of Xcode command line tools.
2015-05-13 10:48:50 +03:00
Yao Wei Tjong 姚伟忠
00388288f2
Update 'Using ccache' section for xcodebuild users.
2015-05-10 23:07:52 +08:00
Yao Wei Tjong 姚伟忠
f2b21ee816
Enable ccache support for Emscripten (incoming) without the caveat.
...
The upstream issue https://github.com/kripken/emscripten/issues/3365 has been fixed now in Emscripten's incoming branch.
2015-04-22 10:14:22 +08:00
Yao Wei Tjong 姚伟忠
9a5dea71e1
Update documentation on ccache to explain its usage is optional.
...
Add simple diagnostic message to help user to rectify ccache configuration error.
2015-04-19 14:20:38 +08:00
Yao Wei Tjong 姚伟忠
2dd22c82ef
Attempt to enable ccache support for Emscripten compiler toolchain.
...
Minor documentation update again on ccache usage.
2015-04-17 17:33:33 +08:00
Yao Wei Tjong 姚伟忠
44e50b0ebe
Minor documentation update on ccache usage. [ci skip]
2015-04-16 14:43:14 +08:00
Yao Wei Tjong 姚伟忠
b7f0a1807f
Minor documentation update on the build options section.
...
Add a simple usage instruction on build scripts error.
Related to issues #697 and #698 .
2015-04-09 22:27:51 +08:00
Lasse Öörni
4628a44a5a
Removed table of contents from "simple" pages like Examples & Overall Structure. Added contributor credit. Closes #694 .
2015-04-07 18:52:09 +03:00
Jon Slenk
7b548b5543
add table of contents to some doc pages.
2015-04-06 22:37:08 -07:00
Yao Wei Tjong 姚伟忠
b468eac53e
Only supply the CCACHE environment variable when user hasn't done it.
2015-04-02 16:17:35 +08:00
Yao Wei Tjong 姚伟忠
8ab5ffac52
Add a small chapter on how to setup ccache to work correctly.
2015-04-02 00:06:44 +08:00
Yao Wei Tjong 姚伟忠
601dfc4603
Enhance the 'rake make' task to utilise all the logical cpu cores.
...
[ci package]
2015-03-31 17:08:21 +08:00
Yao Wei Tjong 姚伟忠
377fd30e9a
Minor code cleanup on handling of URHO3D_D3D11 and URHO3D_OPENGL.
2015-03-30 20:22:26 +08:00
Lasse Öörni
d06ffe1445
Merge pull request #680 from urho3d/render-refactor
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Render refactor
2015-03-24 23:34:39 +02:00
Lasse Öörni
234c57a598
Minor documentation update. [ci rebase]
2015-03-24 18:21:49 +02:00
Chris Friesen
909860635a
Fix usage of word
2015-03-22 20:30:05 -05:00
Chris Friesen
8e2b9475a8
Fix spelling
2015-03-22 20:21:53 -05:00
Lasse Öörni
a363fa2b0e
Update documentation related to DirectX SDK and shader compiling.
2015-03-21 13:31:01 +02:00
Lasse Öörni
006c17f78e
Added command line & engine startup option to disable OpenGL 3.
2015-03-17 20:44:49 +02:00
Yao Wei Tjong 姚伟忠
d2ea0ca934
Finetune the default test timeout value for Emscripten platform.
...
We have a time constraint on Travis CI side for all our CI builds and tests. Default value of 10 for Emscripten and 5 for native platform is also inline with Emscripten's claim that asm.js is about 50% slower than native speed.
2015-03-14 12:46:15 +08:00
Yao Wei Tjong 姚伟忠
8a77399bd0
Fix integration tests execution for Emscripten platform.
...
A test case is considered passed when the html exits as the result of emscripten_force_exit() function being called, which happens when the engine's elapsed time reaches URHO3D_TEST_TIMEOUT seconds. When something goes wrong, the engine's elapsed time does not progress as per normal, in this case the emrun's timeout would kick in and terminate the test case with failed exit status. The EMRUN'S timeout is set to be 2 times URHO3D_TEST_TIMEOUT auotmatically.
Add new build option EMSCRIPTEN_EMRUN_BROWSER to select which browser to use for testing. Default is 'firefox'. Refer to https://github.com/kripken/emscripten/issues/3234 to apply the recommended Firefox preference setting for emrun.
2015-03-12 18:04:16 +08:00
Lasse Öörni
988f1fdc33
Merge branch 'master' into render-refactor
2015-03-07 17:59:37 +02:00
Yao Wei Tjong 姚伟忠
0fe597223f
Add initial support for integration tests on Emscripten platform.
...
At the moment the 'make test' cannot be run non-interactively yet on Linux host and Mac OS X host systems due to what-could-be a bug in 'emrun' script. The issue with 'emrun' has been reported to upstream (https://github.com/kripken/emscripten/issues/3234 ).
2015-03-07 12:00:47 +08:00
Yao Wei Tjong 姚伟忠
4d34d0a626
Add new Emscripten build option for creating shared data file.
2015-03-03 23:32:27 +08:00
Yao Wei Tjong 姚伟忠
02572a9ec5
Add generic support for embedding and loading files for Emscripten.
...
Via the following source file property "EMCC_OPTION". The supported property values are: js-library, pre-js, post-js, embed-file, preload-file, shell-file. The files are added as link dependency so a relink will automatically occur when they are modified (have newer timestamp than target).
2015-03-03 01:16:40 +08:00
Yao Wei Tjong 姚伟忠
536b0a5429
Add new build option for better targeting Raspberry Pi platform.
2015-02-27 22:19:44 +08:00
Lasse Öörni
9f129ecd51
Merge branch 'master' into render-refactor
2015-02-23 01:43:02 +02:00
Lasse Öörni
281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
2015-02-22 22:44:12 +02:00
Lasse Öörni
88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
2015-02-21 20:53:12 +02:00
Yao Wei Tjong 姚伟忠
10e477bbc8
Add flag to consider 'unresolved symbol' as an error.
2015-02-16 14:51:28 +08:00
Yao Wei Tjong 姚伟忠
d3f90cbe08
Make the URHO3D_LUA build option available for Emscripten build.
2015-02-16 07:23:10 +08:00
Lasse Öörni
b6ea033ce3
Enable CharacterDemo & VehicleDemo also without networking. Update documentation.
2015-02-14 22:16:39 +02:00
Yao Wei Tjong 姚伟忠
598030140d
Some how the strike through markdown does not work, so use hard delete.
...
Audio and mouse locking are working now in Emscripten build, credits to Chris and hd_, respectively.
[ci skip]
2015-02-14 21:41:10 +08:00
Yao Wei Tjong 姚伟忠
9bf0d95b33
Use full URL so that SF.net can display our logo correctly there.
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Mark Emscripten build support as experimental.
2015-02-14 20:24:30 +08:00
Yao Wei Tjong 姚伟忠
8471dcf3e4
Add option to package resource dirs and treat those dirs as build deps.
...
Fix static library building using emar instead of ar (from host compiler toolchain).
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
6e0ff48059
Suppress linker warnings. Minor doc update.
2015-02-13 21:23:05 +08:00
Yao Wei Tjong 姚伟忠
19ab396e74
Add new Emscripten/CMake toolchain file based on Urho3D convention.
...
Use EMSCRIPTEN_ROOT_PATH environment variable to specify the root path to the emscripten, instead of the original EMSCRIPTEN environment variable exported in emsdk_set_env.sh.
This is because the original EMSCRIPTEN environment variable name clashes with our build scripts.
2015-02-13 21:23:05 +08:00
Yao Wei Tjong 姚伟忠
564b77c39f
Fix Ninja build by adding directory containing PCH to its search path.
...
Officially add Ninja build support. Close #653 .
2015-02-06 13:49:32 +08:00
Yao Wei Tjong 姚伟忠
8743413816
Attempt to enable precompiled header support for GCC and Clang.
2015-01-29 16:13:41 +08:00
Yao Wei Tjong 姚伟忠
fd84488a73
Add new build option to setup main executable as console application.
...
The new build option is only applicable for Windows platform only.
2015-01-21 16:50:09 +08:00
Lasse Öörni
6e5d0db379
If Urho3DPlayer command line is empty, attempt to read Data/CommandLine.txt on all platforms. Closes #615 .
2015-01-20 12:42:53 +02:00
Chris Friesen
262bb942e4
Editor deselect all
2015-01-19 23:18:43 -06:00
Yao Wei Tjong 姚伟忠
05dd995b85
Refactor all the codes and scripts to use the renamed 'bin' subdir.
2015-01-18 21:40:54 +08:00
Yao Wei Tjong 姚伟忠
b86c4927aa
Enhance setup_main_executable() to support MACOSX_BUNDLE individually.
...
When the URHO3D_MACOSX_BUNDLE build option is not set, passing the MACOSX_BUNDLE explicitly when setting up a main executable target will make the corresponding target to be built as a bundle.
2015-01-18 15:59:11 +08:00
Yao Wei Tjong 姚伟忠
1b2dcac1d2
Add new URHO3D_MACOSX_BUNDLE build option to build bundled apps on OSX.
2015-01-17 18:34:22 +08:00
Yao Wei Tjong 姚伟忠
f865522e1d
Make the xcpretty filter optional for the 'rake make' task.
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Minor documentation update.
2015-01-15 23:32:15 +08:00
Yao Wei Tjong 姚伟忠
bffa727e2e
Attempt to suppress Xcode multi-group resource reference warnings.
2015-01-14 13:32:11 +08:00
Yao Wei Tjong 姚伟忠
02a5945b83
For Travis CI - Display where the SDK is being installed to in the log.
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Minor document update on new Rake tasks.
2015-01-12 14:17:33 +08:00
Lasse Öörni
b6caeb02a5
Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597 .
2015-01-10 15:54:00 +02:00
Yao Wei Tjong 姚伟忠
32212b1a12
Minor document update.
2015-01-10 21:23:12 +08:00
Yao Wei Tjong 姚伟忠
9d15448830
Keep the basic project structure simple and stupid.
2015-01-08 11:42:12 +08:00
Yao Wei Tjong 姚伟忠
cffcd1e07f
Revise the log message when the resource prefix path is not set.
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Hopefully in doing so, this will not become FAQ in the support forum.
2015-01-07 21:09:44 +08:00
Yao Wei Tjong 姚伟忠
0a871ace9a
Minor document formatting update.
2015-01-06 13:05:31 +08:00
Yao Wei Tjong 姚伟忠
3494bd020d
Minor documentation update.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
b654478715
For Travis CI - also use DESTDIR=~ when installing on OSX host.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
a4a4cde236
Refactor all CMake toolchains to reset CMAKE_INSTALL_PREFIX variable.
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Add new build options for specifying tool-prefix and target-sysroot in cross-compiling build.
Add new IOS_SYSROOT variable to store the path to iOS sysroot and use it to set CMAKE_FIND_ROOT_PATH variable.
Now also generate pkg-config Urho3D.pc for iOS platform.
For Travis CI - simplify SDK installation logic. Use DESTDIR=~ to avoid sudo.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
1b465fb704
Clean up FindUrho3D.cmake module.
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Add new build options to override 64-bit Linux package setup for Debian and Redhad -based host systems.
For Travis CI - fix 64-bit RPM package generation to install library in /usr/lib64, also fix external project build test using Urho3D library from SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
325a4f7365
Refactor to use the newly renamed Source/Urho3D directory.
2015-01-04 22:32:40 +08:00
Yao Wei Tjong 姚伟忠
67e415acc8
Fine tune LuaJIT target arch detection logic.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
4db162eb62
Lua/LuaJIT host tool building while cross-compiling in one go.
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For Travis CI - reenable CI build with Lua/LuaJIT build option turned on.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
f9cb911cec
Fix AngelScript binding which broke MinGW and OSX CI build.
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Unify CMake module path setting command between Windows and non-Windows hosts for using library from SDK installation.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
d75c592bd2
Add new engine parameter to set the location of resource prefix path.
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Remove temporary measure instead use the new URHO3D_PREFIX_PATH environment variable to set the resource prefix path for testing the executables.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
20e21050e9
Rename everything 'RASPI' to 'RPI'. [ci rebase]
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
d8a3b8b4f4
Make repo root is also CMake source tree for the Urho3D project.
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Build tree location is now fully user defined. The build tree location could also be the same as source tree, although it is not recommended.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
514847fb99
Adjust batch files and shell scripts to take build tree as user input.
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Refactor to use a single generic batch file/shell script that does the actual work.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
4f60123516
Move CMake modules and toolchains to the new source tree.
2015-01-04 22:32:38 +08:00
Lasse Öörni
50e2493b97
Added example of loading scene & UI content. Closes #583 .
2014-12-29 22:33:15 +02:00
hdunderscore
34dc78169e
- Added support for duplication in the editor (Ctrl+D / menu / context).
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- Changed pasting default behavior to paste into the selected node, rather than the scene root (UI pasting was doing this already).
2014-12-08 20:14:51 +11:00
Lasse Öörni
a7fef9291c
Added note of required shared Urho3D library build if creating an application consisting of multiple modules.
2014-12-02 14:56:51 +02:00
Yao Wei Tjong 姚伟忠
60eeb45222
For Travis CI - skip APK test run when packaging.
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General build script cleanup:
- Constrain build option values in cmake-gui.
- Constrain build configuration for both multi-configuration and single-configuration generators.
- Mark cached variables as advanced or internal as appropriate.
2014-11-22 00:39:48 +08:00
Yao Wei Tjong 姚伟忠
0fb99af9e4
Misc. fixes and enhancement for Android platform.
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- Add initial support for ndk-gdb. Enable via new 'URHO3D_NDK_GDB' build option.
- Enhance rake android task: more effective loop to wait for Android device, ability to pick library to run from SampleLauncher from the adb shell.
- Fix "buildvm" tool name for Android to derive from the correct NDK ABI CMake's variable.
- Fix Android toolchain to copy shared STL library to the correct Android library output directory.
2014-11-19 21:50:37 +08:00
Yao Wei Tjong 姚伟忠
e0e3b11757
Refactor build scripts to auto detect ANDROID and RASPI build options.
2014-11-19 21:48:25 +08:00
Yao Wei Tjong 姚伟忠
eda52984ac
Add initial support for 64-bit Android ABIs.
2014-11-19 21:48:25 +08:00
Lasse Öörni
b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
2014-11-17 21:00:02 +02:00
Yao Wei Tjong 姚伟忠
125adf1228
Enhance Urho3D.pc file generation to support MSVC and MinGW better.
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Simplify the pkg-config invocation example for MinGW cross-compiler since the Urho3D library name is already corrected. No need to sed anymore.
2014-11-09 18:08:58 +08:00
Yao Wei Tjong 姚伟忠
1f6215cf58
Initial support of rake scaffolding task on Windows platform.
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The task requires privilege to create symlink via mklink command.
2014-11-09 00:38:35 +08:00
Yao Wei Tjong 姚伟忠
1edc6bfe64
Append '_d' to the output executable file name in the example.
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Related to commit 78436eecd4
.
2014-11-08 15:01:54 +08:00
Yao Wei Tjong 姚伟忠
78436eecd4
Add another pkg-config usage example for MinGW cross compiling.
2014-11-08 14:59:02 +08:00
Lasse Öörni
d21dea2cde
Copy/paste fix.
2014-10-07 19:49:42 +03:00
Lasse Öörni
807bd28a9d
Add URHO3D_NETWORK CMake parameter to control whether networking support is built.
2014-10-07 19:33:33 +03:00
Yao Wei Tjong 姚伟忠
e06762db76
On non-MSVC compiler, default to 64-bit when host compiler is.
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The default can be overriden using URHO3D_64BIT build option as before.
2014-09-29 18:28:08 +08:00
Yao Wei Tjong 姚伟忠
70e7cb2d25
Give more verbose message when SOURCE_FILES variable is found not set.
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Minor documentation update to stress that most of the build options supported by Urho3D project can also be pased to build script for configuring external project.
Add initial documentation on 'scaffolding' rake task.
2014-09-23 21:25:06 +08:00
Yao Wei Tjong 姚伟忠
bb573887ae
Shorten anchor so that the line does not wrap around in Readme.txt.
2014-09-22 22:53:32 +08:00
Yao Wei Tjong 姚伟忠
47fb292a3a
Add documentation for the OS X and iOS deployment target build options.
2014-09-15 14:51:18 +08:00
Yao Wei Tjong 姚伟忠
5a79a7c552
Add the new build options to documentation page.
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Closes #446 . [ci skip]
2014-09-13 14:55:08 +08:00
Yao Wei Tjong 姚伟忠
20d1cef4c2
Fix line wrap in the Readme.txt when viewed from GitHub.
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[ci skip]
2014-08-10 15:46:18 +08:00
Yao Wei Tjong 姚伟忠
91c489bdfb
Setup RPATH for Mac OS X. Adjust soversion to keep Apple linker happy.
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Set CMake policy CMP0042 to NEW for early CMake 3.0.0 adopters to prevent warning message when generating Urho3D project file.
2014-07-19 21:23:11 +08:00
Yao Wei Tjong 姚伟忠
08f08e460b
Improve the reliablity to find SDL_android_main.c when using SDK.
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Replace usage of URHO3D_INSTALL_PREFIX environment variable with the more standard CMake's own CMAKE_PREFIX_PATH environment variable to define prefix path of non-standard SDK installation location.
2014-07-17 15:15:15 +08:00
Yao Wei Tjong 姚伟忠
cf1a0156e9
Briefly comment the CMake policy settings and update the documentation.
2014-07-17 12:31:02 +08:00
Lasse Öörni
25d164bd0c
Merge remote-tracking branch 'remotes/friesencr/editor-mouse-panning'
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Conflicts:
Docs/GettingStarted.dox
2014-06-06 00:29:10 +03:00
Chris Friesen
ffc4dffba7
Editor resource browser & right click menus
2014-06-04 23:20:18 -05:00
Chris Friesen
4722737049
Pan editor camera w/ shift+middle mouse button
2014-06-03 10:06:37 -05:00
Yao Wei Tjong 姚伟忠
a690e6b2f4
Attempt to fix the bullet numbering issue in GitHub pages.
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The numbering is fine locally for some reason. [ci skip]
2014-05-24 12:59:01 +08:00
Yao Wei Tjong 姚伟忠
cf654822c4
Add initial support for CodeBlocks IDE. [ci skip]
2014-05-24 09:41:31 +08:00
Lasse Öörni
8d050480bc
Specify the customizable project & executable names on the "Using Urho3D as external library" documentation page. Closes #334 .
2014-04-29 16:44:15 +03:00
Yao Wei Tjong 姚伟忠
6ad8c14346
Add engine param for enabling touch emulation during initialization.
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Adjust sample base class to add screen joystick on desktop platform when touch emulation is enabled.
2014-04-29 10:36:43 +08:00
Lasse Öörni
848ecce091
Merge remote-tracking branch 'remotes/friesencr/auto-load-folders'
2014-04-18 00:34:36 +03:00
Chris Friesen
873cef9840
Folders that autoload subfolders/paks on load
2014-04-16 22:27:31 -05:00
Chris Friesen
bf138fb567
Added middle editor mouse button to documentation
2014-04-16 22:19:40 -05:00
Chris Friesen
c346c3db23
Take screenshots in the editor w/ F11
2014-04-15 23:01:33 -05:00
Yao Wei Tjong 姚伟忠
a2a4690945
Fix document reference's title.
2014-04-05 22:44:19 +08:00
Yao Wei Tjong 姚伟忠
1f879a084d
Cleanup the documentation on build options.
2014-04-05 11:59:35 +08:00
Yao Wei Tjong 姚伟忠
46285baf97
Refactor build scripts to group Urho3D specific build option.
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Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
Lasse Öörni
97ec02619f
Locate scene node in editor by doubleclicking in the hierarchy window.
2014-04-02 18:33:56 +03:00
Lasse Öörni
35195939c1
Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
2014-03-28 00:23:31 +02:00
Lasse Öörni
52aa369f5d
Android fixes. Bump required Android SDK required for compiling to 12 due to SDL joystick code. Removed the activity finish request code, as SDLActivity should now cleanly wait for the native thread to exit.
2014-03-21 02:46:42 +02:00
Lasse Öörni
fb3306170e
Material quality, texture quality, texture filter mode and anisotropy level as engine startup parameters and command line options. Closes #241 .
2014-03-09 19:36:40 +02:00
Yao Wei Tjong 姚伟忠
62ce85adfe
Add new build options to control FileWatcher/profiling/logging support.
2014-03-07 23:36:07 +08:00
Lasse Öörni
0cf91f489b
Changelog for upcoming release.
2014-03-05 15:04:13 +02:00
Lasse Öörni
4c67f1b254
Added mention of the Urho2D components to Rendering page.
2014-03-05 11:23:41 +02:00
Lasse Öörni
592f0db8ce
Fixed null exception when toggling orthographic camera in UI element selection mode. Updated editor documentation.
2014-02-18 11:52:18 +02:00
Yao Wei Tjong 姚伟忠
48eb60fd8e
Rename 'magic' module to 'common' module to reflect its purpose better.
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The purpose of Urho3D-CMake-common module is to store all the commonly used CMake commands and macros in one place so that they can be reused by other external projects using Urho3D as external library by simply including this module in their own CMakeList.txt.
2014-02-18 12:55:13 +08:00
Lasse Öörni
abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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Moved GetShader() from Renderer subsystem to Graphics, which is more logical as loading shaders is a low-level operation, while Renderer should be concerned with high-level rendering of 3D scenes. Now eg. UI does not need to depend on Renderer at all.
Simplified internal state of ShaderVariation & ShaderProgram objects, the success of compile/link can be deduced from the presence of a non-null GPU object.
Fixed FILE_READWRITE mode to not clear the file contents, and to handle alternating reads and writes correctly.
2014-02-16 22:23:07 +02:00
Yao Wei Tjong 姚伟忠
8ef4dc47eb
Better integration of MinGW cross-compiling build process.
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- Runtime and archive output directories change to mingw-Bin and mingw-Lib, respectively.
- Enable SCP_TO_TARGET build option for all cross-compiling build process (except Android).
- Enable LuaJIT support for MinGW cross-compiling build.
- Cache MinGW toolchain path and sysroot.
- Fix "object file is too big" issue when building Assimp library in debug build using MinGW.
- Reorder the build processes documentation section to match the Readme.txt file.
2014-02-15 13:34:42 +08:00
Daniel Wiberg
4d03b08acb
Copied MinGW build instructions from Readme.txt to GettingStarted.dox
2014-02-13 17:39:46 +01:00
Lasse Öörni
fccf4fbe96
Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build.
2014-02-03 02:48:11 +02:00
Lasse Öörni
caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
2014-02-02 14:54:46 +02:00
Lasse Öörni
5062dbba42
Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it.
2014-02-01 01:07:03 +02:00
Yao Wei Tjong 姚伟忠
b740d94a56
Minor documentation update on build options to better use of space.
2014-01-25 16:07:30 +08:00
Yao Wei Tjong 姚伟忠
48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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See http://urho3d.prophpbb.com/topic9.html .
2014-01-21 15:57:07 +08:00
Lasse Öörni
28254f9a1d
Improved the "Overall structure" documentation page.
2014-01-03 11:59:49 +02:00
Lasse Öörni
721f70fe1a
Fixed D3D9 build. Added borderless as a command line option and documented it.
2013-12-28 00:49:06 +02:00
Yao Wei Tjong 姚伟忠
e52bc6e45d
Fix Editor argument parsing to load startup scene correctly.
2013-12-26 15:10:37 +08:00
Pete Chown
62a455da7c
Document the view keys (Numpad 1, 3, 7) and the ascend/descend keys (E, Q).
2013-12-17 23:51:04 +00:00
StevenZhang
a17baf2695
make AngelScript an optional module, you can use -DENABLE_ANGELSCRIPT=0 to disable it.
2013-12-02 19:02:39 +02:00
Yao Wei Tjong 姚伟忠
484f855127
Build Lua and LuaJIT standalone interpreter and bytecode compiler.
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Use the internal standalone lua/luajit interpreter for dumping LuaScript API doxygen file.
2013-11-27 00:28:59 +08:00
Yao Wei Tjong 姚伟忠
6e18827fd7
Clean up the documetation.
2013-11-25 22:02:41 +08:00
Yao Wei Tjong 姚伟忠
469794689f
Refactor to keep the Docs directory clean from temp. build files.
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- Move the temp. build files for documentation building to its own build directory.
- Add new build option to include documentation build as part of the normal build (not enabled by default).
- Document the documentation building process.
2013-11-25 15:10:07 +08:00
Yao Wei Tjong 姚伟忠
cff6d6a4d8
Document the importance of URHO3D_STATIC_DEFINE when static linking.
2013-11-24 10:17:02 +08:00
Yao Wei Tjong 姚伟忠
772a546d56
Refactor to expect log level parameter value after a space.
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To be consistent with the rest of the Engine parameters.
2013-11-22 22:20:55 +08:00
Yao Wei Tjong 姚伟忠
f6186456a0
Fix SDK destination installation path for Windows platform.
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It appears CMake has automatically prepended "Urho3D" to built-in CMAKE_INSTALL_PREFIX variable, so we don't need to prefix the path one more time. Also in the commits:
- Fix documentation on CMake module search path for Windows platform.
- Unified SDK destination installation for Windows and non-Windows platforms.
- Replace global include directories to SDL and export header to locally scoped include directories.
- Enhance Urho3D.pc generation to also provide additional compiler flags for DEBUG/RELEASE/RELWITHDEBINFO as comments/references.
2013-11-20 15:59:38 +08:00
Yao Wei Tjong 姚伟忠
e83d98f016
Fix Urho3D.pc file for Windows and Raspberry Pi platforms.
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Document cross-compiling example using pkg-config for Raspberry Pi platform.
Disable Urho3D.pc file generation for Android and iOS platform.
2013-11-17 21:26:44 +08:00
Yao Wei Tjong 姚伟忠
36620dd819
Avoid hardcoding of include dirs in the Urho3D.pc.in input file.
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Also revert decision to use smaller letter case cmake destination directory in previous commit :).
2013-11-16 16:21:13 +08:00
Yao Wei Tjong 姚伟忠
56798dcce9
Fix incorrect include dirs in the Urho3D.pc file.
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Also:
- Change the CMake module installation destination to use small letter case.
- Update documentation on pkg-config invocation examples.
2013-11-16 14:49:34 +08:00
Yao Wei Tjong 姚伟忠
d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
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This is useful for Urho3D library user via SDK installation without having CMake installed.
2013-11-15 18:33:51 +08:00
Yao Wei Tjong 姚伟忠
f246126fe4
Update documentation on Using Urho3D library.
2013-11-14 15:10:55 +08:00
Lasse Öörni
2c0c10cdcb
Renamed "Example applications" Doxygen page to "Examples".
2013-11-12 01:42:58 +02:00
Lasse Öörni
ee8e8031d2
Rework command line options that need a parameter value to have a space in between. Fixes #44 .
2013-11-12 01:33:15 +02:00
Yao Wei Tjong 姚伟忠
1b97acc6f3
Minor documentation update for Raspberry Pi cross-compiling build.
2013-11-06 22:53:45 +08:00
Yao Wei Tjong 姚伟忠
8a571ae437
Document how to install library and how to find it from installed SDK.
2013-11-05 15:52:37 +08:00
Lasse Öörni
cfa6b135ce
Moved Urho3DPlayer class definition to a .h file. Updated documentation to refer to Urho3DPlayer.
2013-11-04 19:07:00 +02:00
Yao Wei Tjong 姚伟忠
52ff881c54
Add 'install' option (currently only available for native build).
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Also enhance FindUrho3D.cmake module to find Urho3D library in the Urho3D SDK installation location.
2013-11-02 16:45:44 +08:00
Lasse Öörni
8ca86afbe7
Merge branch 'sdl-update'
2013-11-02 01:04:02 +02:00
Yao Wei Tjong 姚伟忠
8ff3348503
Refactor define_dependency_libs macro.
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Change to remove the references to engine's sub-library targets which are now defunct. General cleanup of the build scripts.
2013-11-01 17:58:47 +08:00
Lasse Öörni
c057b29dba
Unify how command line options are shown in utilities.
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Added note in documentation about lack of space between command line option and its parameter.
Prepend Materials/ to the material list written by OgreImporter (assume "standard" materials subdirectory.)
2013-10-30 18:49:27 +02:00
Yao Wei Tjong 姚伟忠
f442c0c16a
Updated documentation on additional Linux software package for RPI.
2013-10-29 21:28:38 +08:00
Lasse Öörni
3ce378d5e2
Merge branch 'master' into sdl-update
2013-10-28 13:13:08 +02:00
Yao Wei Tjong 姚伟忠
e423a26461
Refactor CMake build scripts.
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Changes:
- Avoid globbing engine source files twice.
- Setup folder group for VS and Xcode. Also group object files according to 3rd-party library name.
- New define_source_files() macro.
2013-10-28 18:21:18 +08:00
Lasse Öörni
afa6c4ccc3
Initial SDL 2.0.1 merge. Windows tested OK. Android will crash when returning to the application.
2013-10-27 03:11:36 +03:00
Yao Wei Tjong 姚伟忠
589e0d53bb
Change CMake library type preferences to agree with Urho3D.
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This change helps external CMake project to choose the correct library type as the compiler flags setup by the Urho3D-CMake-Magic module. Both the external project and the cmake module are being governed by the same URHO3D_LIB_TYPE build option.
2013-10-25 01:01:53 +08:00
Lasse Öörni
f39702a07e
Terminology edits in the documentation. Do not refer to Graphics, Scene etc. as separate libraries anymore.
2013-10-22 00:58:58 +03:00
Yao Wei Tjong 姚伟忠
d33ac02538
Refactor build scripts to build Urho3D library as main target.
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Other changes in the commit:
- Change build option from URHO3D_BUILD_TYPE to URHO3D_LIB_TYPE. Default value is STATIC.
- Automatically add compiler definition 'URHO3D_STATIC_DEFINE' when linking with Urho3D library statically.
- Move LuaScript subsystem from Extra/ to Engine/.
- Enable FindUrho3D module to also detect Urho3D library target when the FindUrho3D module is being used internally by Urho3D project.
- Configure to build all the samples for iOS and Android platforms also when option to build samples is enabled.
- Export all the Register*Library() global functions.
- Rewrite all the tools, samples, and extras targets to link against Urho3D library.
TODOs:
- Combine engine sub-libraries into one.
- Test builds on non-Linux platforms.
2013-10-21 02:28:29 +08:00
Lasse Öörni
30ce75fd68
LZ4 compressed package file support. Closes #6 .
2013-10-12 15:03:17 +03:00
Yao Wei Tjong
8d94a287d5
Make batches consistent with shell script behavior.
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Batch reads from CMake cache, if necessary, when the option is not passed explicitly.
2013-10-12 12:23:57 +08:00
Yao Wei Tjong 姚伟忠
b5836237e9
Remove dependency on Lua when LuaJIT is enabled.
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Change build option name from ENABLE_LUA_JIT to ENABLE_LUAJIT.
Change tolua++ lua scripts to be compatible with both LuaJIT and Lua. Replace toluabind.c with the corresponding bytecode.
2013-10-11 02:02:08 +08:00
Yao Wei Tjong
2b90804c6e
Fixed LuaJIT build on Linux, both native and cross-compiling.
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The following platforms should be now supported:
Windows, Linux, Mac OS X, IOS, Android, and Raspberry Pi. Not all platforms are fully tested yet.
Cross-compilation may work on GCC/CLang only.
2013-10-08 12:22:56 +08:00
weitjong
d98c8b4d64
Updated documentation on build option being cached.
2013-10-06 14:01:10 +08:00
weitjong
11ffd62f0c
Provide new batch and shell script to clean CMake cache for convenience and document it. Adjust line width of Readme.txt to prevent text overwrap in GitHub view.
2013-10-02 17:04:56 +08:00
Lasse Öörni
165b7c8eae
Default to ENABLE_SAFE_LUA=0 for improved performance.
2013-10-01 18:40:47 +00:00
Lasse Öörni
0618b5fc94
Added LuaJIT license and documented the LuaJIT CMake option.
2013-09-29 22:29:24 +00:00
Wei Tjong Yao
be8525ab6e
Updated documentation to confirm the existing AngelScript viewing/editing fix also work with Xcode 5 on Mountain Lion.
2013-09-25 05:10:50 +00:00
Lasse Öörni
cf50bb9f39
Optionally remember last resource path in editor.
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Remember last import path in editor.
Set node / scene / UI element picker paths from remembered resource path if possible.
2013-09-22 12:18:14 +00:00
Lasse Öörni
0201c1d961
Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0.
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Fixed some Variant constructors failing in Lua (removed void pointer constructor.)
Removed deprecated RenderMode enum.
Added Camera's ViewOverrideFlags to Lua.
Added MultipleViewports Lua sample.
2013-09-17 19:49:18 +00:00
Lasse Öörni
f0a965c912
Added quick menu feature to editor contributed by Chris Friesen. Open with Ctrl+Space.
2013-09-14 10:54:06 +00:00
Lasse Öörni
54e0691610
Fixed errors/omissions from the Example Applications doxygen page.
2013-09-10 22:18:30 +00:00
Lasse Öörni
e90e99536a
Documentation update.
2013-09-09 22:00:14 +00:00
Lasse Öörni
a0e4538f58
Actually removed the old QuickStart documentation text.
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Moved the Xcode AngelScript instructions to the Urho3D script host page.
2013-09-03 09:00:03 +00:00
Lasse Öörni
c9865078ad
List tools in alphabetical order in the documentation; fixed outdated information.
2013-09-02 21:11:28 +00:00
Lasse Öörni
76161aaecf
Build documentation update.
2013-09-02 21:01:57 +00:00
Lasse Öörni
8da3fa5860
Documentation tweaks.
2013-09-02 20:40:06 +00:00
Lasse Öörni
4cc1858329
Removed the old large script example applications and batch files to start them.
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Updated documentation for the new sample applications.
Changed the Lua sprite example to use the common sample initialization.
2013-09-02 18:50:15 +00:00
Lasse Öörni
7f64104825
Added -p command line argument, which specifies resource paths to use.
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Added IsAbsolutePath() function to FileSystem.
Removed unnecessary double error message from ResourceCache.
2013-08-30 11:03:07 +00:00
Lasse Öörni
04b00263b0
Moved CharacterDemo to the samples.
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Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Wei Tjong Yao
3efb36599a
Refactored Findxxxx and Urho3D-CMake-magic modules to let linker uses absolute path to the found libraries. Updated documentation accordingly.
2013-08-27 14:31:05 +00:00
Wei Tjong Yao
594457df82
Removed line to define ENABLE_64BIT for Visual Studio based on cmake generator as the define must already been set explicitly when invoking cmake_vsxxxx.bat in order to get Win64 generator. Fixed the expression to check whether ENABLE_TOOLS is defined. Minor update on build options documentation.
2013-08-18 06:16:16 +00:00
Wei Tjong Yao
dfd142c7d2
Added Raspberry Pi bootstrap back to fix raspi build. Moved the xmlstarlet logic to cmake_gcc.sh for code reuse. Added ANDROID_ABI into build options documentation.
2013-08-17 06:27:32 +00:00
Lasse Öörni
9047bfa1ab
Use DLL runtime by default. Proper fix for building the Urho3D library with VS2008.
2013-08-15 23:00:10 +00:00
Lasse Öörni
6b4a5fd296
Added cmake_mingw.bat contributed by Mika Heinonen.
2013-08-14 15:30:20 +00:00
Wei Tjong Yao
2bf1be4cea
Simplified the documentation for Eclipse. The generated Eclipse project file could be in Build or Source directory depends on whether xmlstarlet fix is being invoked or not.
2013-08-14 13:54:07 +00:00
Lasse Öörni
a899f7293e
Capitalize name of CMake script directory.
2013-08-13 20:51:20 +00:00
Wei Tjong Yao
d5640aab4b
Updated documentation - another attempt.
2013-08-13 09:25:12 +00:00
Wei Tjong Yao
a71d656b9d
Updated documentation.
2013-08-13 09:18:53 +00:00
Wei Tjong Yao
217c851811
Create out-of-source build directory for Android on Windows platform when mklink option is enabled.
2013-08-10 17:58:33 +00:00
Wei Tjong Yao
1385700c7f
Fixed broken wiki link.
2013-08-09 17:21:30 +00:00
Wei Tjong Yao
2eb5a49353
Updated documentation.
2013-08-09 17:00:43 +00:00