Yao Wei Tjong 姚伟忠
564b77c39f
Fix Ninja build by adding directory containing PCH to its search path.
...
Officially add Ninja build support. Close #653 .
2015-02-06 13:49:32 +08:00
Yao Wei Tjong 姚伟忠
8743413816
Attempt to enable precompiled header support for GCC and Clang.
2015-01-29 16:13:41 +08:00
Yao Wei Tjong 姚伟忠
fd84488a73
Add new build option to setup main executable as console application.
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The new build option is only applicable for Windows platform only.
2015-01-21 16:50:09 +08:00
Lasse Öörni
6e5d0db379
If Urho3DPlayer command line is empty, attempt to read Data/CommandLine.txt on all platforms. Closes #615 .
2015-01-20 12:42:53 +02:00
Chris Friesen
262bb942e4
Editor deselect all
2015-01-19 23:18:43 -06:00
Yao Wei Tjong 姚伟忠
05dd995b85
Refactor all the codes and scripts to use the renamed 'bin' subdir.
2015-01-18 21:40:54 +08:00
Yao Wei Tjong 姚伟忠
b86c4927aa
Enhance setup_main_executable() to support MACOSX_BUNDLE individually.
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When the URHO3D_MACOSX_BUNDLE build option is not set, passing the MACOSX_BUNDLE explicitly when setting up a main executable target will make the corresponding target to be built as a bundle.
2015-01-18 15:59:11 +08:00
Yao Wei Tjong 姚伟忠
1b2dcac1d2
Add new URHO3D_MACOSX_BUNDLE build option to build bundled apps on OSX.
2015-01-17 18:34:22 +08:00
Yao Wei Tjong 姚伟忠
f865522e1d
Make the xcpretty filter optional for the 'rake make' task.
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Minor documentation update.
2015-01-15 23:32:15 +08:00
Yao Wei Tjong 姚伟忠
bffa727e2e
Attempt to suppress Xcode multi-group resource reference warnings.
2015-01-14 13:32:11 +08:00
Yao Wei Tjong 姚伟忠
02a5945b83
For Travis CI - Display where the SDK is being installed to in the log.
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Minor document update on new Rake tasks.
2015-01-12 14:17:33 +08:00
Lasse Öörni
b6caeb02a5
Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597 .
2015-01-10 15:54:00 +02:00
Yao Wei Tjong 姚伟忠
32212b1a12
Minor document update.
2015-01-10 21:23:12 +08:00
Yao Wei Tjong 姚伟忠
9d15448830
Keep the basic project structure simple and stupid.
2015-01-08 11:42:12 +08:00
Yao Wei Tjong 姚伟忠
cffcd1e07f
Revise the log message when the resource prefix path is not set.
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Hopefully in doing so, this will not become FAQ in the support forum.
2015-01-07 21:09:44 +08:00
Yao Wei Tjong 姚伟忠
0a871ace9a
Minor document formatting update.
2015-01-06 13:05:31 +08:00
Yao Wei Tjong 姚伟忠
3494bd020d
Minor documentation update.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
b654478715
For Travis CI - also use DESTDIR=~ when installing on OSX host.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
a4a4cde236
Refactor all CMake toolchains to reset CMAKE_INSTALL_PREFIX variable.
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Add new build options for specifying tool-prefix and target-sysroot in cross-compiling build.
Add new IOS_SYSROOT variable to store the path to iOS sysroot and use it to set CMAKE_FIND_ROOT_PATH variable.
Now also generate pkg-config Urho3D.pc for iOS platform.
For Travis CI - simplify SDK installation logic. Use DESTDIR=~ to avoid sudo.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
1b465fb704
Clean up FindUrho3D.cmake module.
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Add new build options to override 64-bit Linux package setup for Debian and Redhad -based host systems.
For Travis CI - fix 64-bit RPM package generation to install library in /usr/lib64, also fix external project build test using Urho3D library from SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
325a4f7365
Refactor to use the newly renamed Source/Urho3D directory.
2015-01-04 22:32:40 +08:00
Yao Wei Tjong 姚伟忠
67e415acc8
Fine tune LuaJIT target arch detection logic.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
4db162eb62
Lua/LuaJIT host tool building while cross-compiling in one go.
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For Travis CI - reenable CI build with Lua/LuaJIT build option turned on.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
f9cb911cec
Fix AngelScript binding which broke MinGW and OSX CI build.
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Unify CMake module path setting command between Windows and non-Windows hosts for using library from SDK installation.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
d75c592bd2
Add new engine parameter to set the location of resource prefix path.
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Remove temporary measure instead use the new URHO3D_PREFIX_PATH environment variable to set the resource prefix path for testing the executables.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
20e21050e9
Rename everything 'RASPI' to 'RPI'. [ci rebase]
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
d8a3b8b4f4
Make repo root is also CMake source tree for the Urho3D project.
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Build tree location is now fully user defined. The build tree location could also be the same as source tree, although it is not recommended.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
514847fb99
Adjust batch files and shell scripts to take build tree as user input.
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Refactor to use a single generic batch file/shell script that does the actual work.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
4f60123516
Move CMake modules and toolchains to the new source tree.
2015-01-04 22:32:38 +08:00
Lasse Öörni
50e2493b97
Added example of loading scene & UI content. Closes #583 .
2014-12-29 22:33:15 +02:00
hdunderscore
34dc78169e
- Added support for duplication in the editor (Ctrl+D / menu / context).
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- Changed pasting default behavior to paste into the selected node, rather than the scene root (UI pasting was doing this already).
2014-12-08 20:14:51 +11:00
Lasse Öörni
a7fef9291c
Added note of required shared Urho3D library build if creating an application consisting of multiple modules.
2014-12-02 14:56:51 +02:00
Yao Wei Tjong 姚伟忠
60eeb45222
For Travis CI - skip APK test run when packaging.
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General build script cleanup:
- Constrain build option values in cmake-gui.
- Constrain build configuration for both multi-configuration and single-configuration generators.
- Mark cached variables as advanced or internal as appropriate.
2014-11-22 00:39:48 +08:00
Yao Wei Tjong 姚伟忠
0fb99af9e4
Misc. fixes and enhancement for Android platform.
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- Add initial support for ndk-gdb. Enable via new 'URHO3D_NDK_GDB' build option.
- Enhance rake android task: more effective loop to wait for Android device, ability to pick library to run from SampleLauncher from the adb shell.
- Fix "buildvm" tool name for Android to derive from the correct NDK ABI CMake's variable.
- Fix Android toolchain to copy shared STL library to the correct Android library output directory.
2014-11-19 21:50:37 +08:00
Yao Wei Tjong 姚伟忠
e0e3b11757
Refactor build scripts to auto detect ANDROID and RASPI build options.
2014-11-19 21:48:25 +08:00
Yao Wei Tjong 姚伟忠
eda52984ac
Add initial support for 64-bit Android ABIs.
2014-11-19 21:48:25 +08:00
Lasse Öörni
b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
2014-11-17 21:00:02 +02:00
Yao Wei Tjong 姚伟忠
125adf1228
Enhance Urho3D.pc file generation to support MSVC and MinGW better.
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Simplify the pkg-config invocation example for MinGW cross-compiler since the Urho3D library name is already corrected. No need to sed anymore.
2014-11-09 18:08:58 +08:00
Yao Wei Tjong 姚伟忠
1f6215cf58
Initial support of rake scaffolding task on Windows platform.
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The task requires privilege to create symlink via mklink command.
2014-11-09 00:38:35 +08:00
Yao Wei Tjong 姚伟忠
1edc6bfe64
Append '_d' to the output executable file name in the example.
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Related to commit 78436eecd4
.
2014-11-08 15:01:54 +08:00
Yao Wei Tjong 姚伟忠
78436eecd4
Add another pkg-config usage example for MinGW cross compiling.
2014-11-08 14:59:02 +08:00
Lasse Öörni
d21dea2cde
Copy/paste fix.
2014-10-07 19:49:42 +03:00
Lasse Öörni
807bd28a9d
Add URHO3D_NETWORK CMake parameter to control whether networking support is built.
2014-10-07 19:33:33 +03:00
Yao Wei Tjong 姚伟忠
e06762db76
On non-MSVC compiler, default to 64-bit when host compiler is.
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The default can be overriden using URHO3D_64BIT build option as before.
2014-09-29 18:28:08 +08:00
Yao Wei Tjong 姚伟忠
70e7cb2d25
Give more verbose message when SOURCE_FILES variable is found not set.
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Minor documentation update to stress that most of the build options supported by Urho3D project can also be pased to build script for configuring external project.
Add initial documentation on 'scaffolding' rake task.
2014-09-23 21:25:06 +08:00
Yao Wei Tjong 姚伟忠
bb573887ae
Shorten anchor so that the line does not wrap around in Readme.txt.
2014-09-22 22:53:32 +08:00
Yao Wei Tjong 姚伟忠
47fb292a3a
Add documentation for the OS X and iOS deployment target build options.
2014-09-15 14:51:18 +08:00
Yao Wei Tjong 姚伟忠
5a79a7c552
Add the new build options to documentation page.
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Closes #446 . [ci skip]
2014-09-13 14:55:08 +08:00
Yao Wei Tjong 姚伟忠
20d1cef4c2
Fix line wrap in the Readme.txt when viewed from GitHub.
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[ci skip]
2014-08-10 15:46:18 +08:00
Yao Wei Tjong 姚伟忠
91c489bdfb
Setup RPATH for Mac OS X. Adjust soversion to keep Apple linker happy.
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Set CMake policy CMP0042 to NEW for early CMake 3.0.0 adopters to prevent warning message when generating Urho3D project file.
2014-07-19 21:23:11 +08:00
Yao Wei Tjong 姚伟忠
08f08e460b
Improve the reliablity to find SDL_android_main.c when using SDK.
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Replace usage of URHO3D_INSTALL_PREFIX environment variable with the more standard CMake's own CMAKE_PREFIX_PATH environment variable to define prefix path of non-standard SDK installation location.
2014-07-17 15:15:15 +08:00
Yao Wei Tjong 姚伟忠
cf1a0156e9
Briefly comment the CMake policy settings and update the documentation.
2014-07-17 12:31:02 +08:00
Lasse Öörni
25d164bd0c
Merge remote-tracking branch 'remotes/friesencr/editor-mouse-panning'
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Conflicts:
Docs/GettingStarted.dox
2014-06-06 00:29:10 +03:00
Chris Friesen
ffc4dffba7
Editor resource browser & right click menus
2014-06-04 23:20:18 -05:00
Chris Friesen
4722737049
Pan editor camera w/ shift+middle mouse button
2014-06-03 10:06:37 -05:00
Yao Wei Tjong 姚伟忠
a690e6b2f4
Attempt to fix the bullet numbering issue in GitHub pages.
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The numbering is fine locally for some reason. [ci skip]
2014-05-24 12:59:01 +08:00
Yao Wei Tjong 姚伟忠
cf654822c4
Add initial support for CodeBlocks IDE. [ci skip]
2014-05-24 09:41:31 +08:00
Lasse Öörni
8d050480bc
Specify the customizable project & executable names on the "Using Urho3D as external library" documentation page. Closes #334 .
2014-04-29 16:44:15 +03:00
Yao Wei Tjong 姚伟忠
6ad8c14346
Add engine param for enabling touch emulation during initialization.
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Adjust sample base class to add screen joystick on desktop platform when touch emulation is enabled.
2014-04-29 10:36:43 +08:00
Lasse Öörni
848ecce091
Merge remote-tracking branch 'remotes/friesencr/auto-load-folders'
2014-04-18 00:34:36 +03:00
Chris Friesen
873cef9840
Folders that autoload subfolders/paks on load
2014-04-16 22:27:31 -05:00
Chris Friesen
bf138fb567
Added middle editor mouse button to documentation
2014-04-16 22:19:40 -05:00
Chris Friesen
c346c3db23
Take screenshots in the editor w/ F11
2014-04-15 23:01:33 -05:00
Yao Wei Tjong 姚伟忠
a2a4690945
Fix document reference's title.
2014-04-05 22:44:19 +08:00
Yao Wei Tjong 姚伟忠
1f879a084d
Cleanup the documentation on build options.
2014-04-05 11:59:35 +08:00
Yao Wei Tjong 姚伟忠
46285baf97
Refactor build scripts to group Urho3D specific build option.
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Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
Lasse Öörni
97ec02619f
Locate scene node in editor by doubleclicking in the hierarchy window.
2014-04-02 18:33:56 +03:00
Lasse Öörni
35195939c1
Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
2014-03-28 00:23:31 +02:00
Lasse Öörni
52aa369f5d
Android fixes. Bump required Android SDK required for compiling to 12 due to SDL joystick code. Removed the activity finish request code, as SDLActivity should now cleanly wait for the native thread to exit.
2014-03-21 02:46:42 +02:00
Lasse Öörni
fb3306170e
Material quality, texture quality, texture filter mode and anisotropy level as engine startup parameters and command line options. Closes #241 .
2014-03-09 19:36:40 +02:00
Yao Wei Tjong 姚伟忠
62ce85adfe
Add new build options to control FileWatcher/profiling/logging support.
2014-03-07 23:36:07 +08:00
Lasse Öörni
0cf91f489b
Changelog for upcoming release.
2014-03-05 15:04:13 +02:00
Lasse Öörni
4c67f1b254
Added mention of the Urho2D components to Rendering page.
2014-03-05 11:23:41 +02:00
Lasse Öörni
592f0db8ce
Fixed null exception when toggling orthographic camera in UI element selection mode. Updated editor documentation.
2014-02-18 11:52:18 +02:00
Yao Wei Tjong 姚伟忠
48eb60fd8e
Rename 'magic' module to 'common' module to reflect its purpose better.
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The purpose of Urho3D-CMake-common module is to store all the commonly used CMake commands and macros in one place so that they can be reused by other external projects using Urho3D as external library by simply including this module in their own CMakeList.txt.
2014-02-18 12:55:13 +08:00
Lasse Öörni
abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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Moved GetShader() from Renderer subsystem to Graphics, which is more logical as loading shaders is a low-level operation, while Renderer should be concerned with high-level rendering of 3D scenes. Now eg. UI does not need to depend on Renderer at all.
Simplified internal state of ShaderVariation & ShaderProgram objects, the success of compile/link can be deduced from the presence of a non-null GPU object.
Fixed FILE_READWRITE mode to not clear the file contents, and to handle alternating reads and writes correctly.
2014-02-16 22:23:07 +02:00
Yao Wei Tjong 姚伟忠
8ef4dc47eb
Better integration of MinGW cross-compiling build process.
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- Runtime and archive output directories change to mingw-Bin and mingw-Lib, respectively.
- Enable SCP_TO_TARGET build option for all cross-compiling build process (except Android).
- Enable LuaJIT support for MinGW cross-compiling build.
- Cache MinGW toolchain path and sysroot.
- Fix "object file is too big" issue when building Assimp library in debug build using MinGW.
- Reorder the build processes documentation section to match the Readme.txt file.
2014-02-15 13:34:42 +08:00
Daniel Wiberg
4d03b08acb
Copied MinGW build instructions from Readme.txt to GettingStarted.dox
2014-02-13 17:39:46 +01:00
Lasse Öörni
fccf4fbe96
Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build.
2014-02-03 02:48:11 +02:00
Lasse Öörni
caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
2014-02-02 14:54:46 +02:00
Lasse Öörni
5062dbba42
Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it.
2014-02-01 01:07:03 +02:00
Yao Wei Tjong 姚伟忠
b740d94a56
Minor documentation update on build options to better use of space.
2014-01-25 16:07:30 +08:00
Yao Wei Tjong 姚伟忠
48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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See http://urho3d.prophpbb.com/topic9.html .
2014-01-21 15:57:07 +08:00
Lasse Öörni
28254f9a1d
Improved the "Overall structure" documentation page.
2014-01-03 11:59:49 +02:00
Lasse Öörni
721f70fe1a
Fixed D3D9 build. Added borderless as a command line option and documented it.
2013-12-28 00:49:06 +02:00
Yao Wei Tjong 姚伟忠
e52bc6e45d
Fix Editor argument parsing to load startup scene correctly.
2013-12-26 15:10:37 +08:00
Pete Chown
62a455da7c
Document the view keys (Numpad 1, 3, 7) and the ascend/descend keys (E, Q).
2013-12-17 23:51:04 +00:00
StevenZhang
a17baf2695
make AngelScript an optional module, you can use -DENABLE_ANGELSCRIPT=0 to disable it.
2013-12-02 19:02:39 +02:00
Yao Wei Tjong 姚伟忠
484f855127
Build Lua and LuaJIT standalone interpreter and bytecode compiler.
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Use the internal standalone lua/luajit interpreter for dumping LuaScript API doxygen file.
2013-11-27 00:28:59 +08:00
Yao Wei Tjong 姚伟忠
6e18827fd7
Clean up the documetation.
2013-11-25 22:02:41 +08:00
Yao Wei Tjong 姚伟忠
469794689f
Refactor to keep the Docs directory clean from temp. build files.
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- Move the temp. build files for documentation building to its own build directory.
- Add new build option to include documentation build as part of the normal build (not enabled by default).
- Document the documentation building process.
2013-11-25 15:10:07 +08:00
Yao Wei Tjong 姚伟忠
cff6d6a4d8
Document the importance of URHO3D_STATIC_DEFINE when static linking.
2013-11-24 10:17:02 +08:00
Yao Wei Tjong 姚伟忠
772a546d56
Refactor to expect log level parameter value after a space.
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To be consistent with the rest of the Engine parameters.
2013-11-22 22:20:55 +08:00
Yao Wei Tjong 姚伟忠
f6186456a0
Fix SDK destination installation path for Windows platform.
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It appears CMake has automatically prepended "Urho3D" to built-in CMAKE_INSTALL_PREFIX variable, so we don't need to prefix the path one more time. Also in the commits:
- Fix documentation on CMake module search path for Windows platform.
- Unified SDK destination installation for Windows and non-Windows platforms.
- Replace global include directories to SDL and export header to locally scoped include directories.
- Enhance Urho3D.pc generation to also provide additional compiler flags for DEBUG/RELEASE/RELWITHDEBINFO as comments/references.
2013-11-20 15:59:38 +08:00
Yao Wei Tjong 姚伟忠
e83d98f016
Fix Urho3D.pc file for Windows and Raspberry Pi platforms.
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Document cross-compiling example using pkg-config for Raspberry Pi platform.
Disable Urho3D.pc file generation for Android and iOS platform.
2013-11-17 21:26:44 +08:00
Yao Wei Tjong 姚伟忠
36620dd819
Avoid hardcoding of include dirs in the Urho3D.pc.in input file.
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Also revert decision to use smaller letter case cmake destination directory in previous commit :).
2013-11-16 16:21:13 +08:00
Yao Wei Tjong 姚伟忠
56798dcce9
Fix incorrect include dirs in the Urho3D.pc file.
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Also:
- Change the CMake module installation destination to use small letter case.
- Update documentation on pkg-config invocation examples.
2013-11-16 14:49:34 +08:00
Yao Wei Tjong 姚伟忠
d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
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This is useful for Urho3D library user via SDK installation without having CMake installed.
2013-11-15 18:33:51 +08:00
Yao Wei Tjong 姚伟忠
f246126fe4
Update documentation on Using Urho3D library.
2013-11-14 15:10:55 +08:00
Lasse Öörni
2c0c10cdcb
Renamed "Example applications" Doxygen page to "Examples".
2013-11-12 01:42:58 +02:00
Lasse Öörni
ee8e8031d2
Rework command line options that need a parameter value to have a space in between. Fixes #44 .
2013-11-12 01:33:15 +02:00
Yao Wei Tjong 姚伟忠
1b97acc6f3
Minor documentation update for Raspberry Pi cross-compiling build.
2013-11-06 22:53:45 +08:00
Yao Wei Tjong 姚伟忠
8a571ae437
Document how to install library and how to find it from installed SDK.
2013-11-05 15:52:37 +08:00
Lasse Öörni
cfa6b135ce
Moved Urho3DPlayer class definition to a .h file. Updated documentation to refer to Urho3DPlayer.
2013-11-04 19:07:00 +02:00
Yao Wei Tjong 姚伟忠
52ff881c54
Add 'install' option (currently only available for native build).
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Also enhance FindUrho3D.cmake module to find Urho3D library in the Urho3D SDK installation location.
2013-11-02 16:45:44 +08:00
Lasse Öörni
8ca86afbe7
Merge branch 'sdl-update'
2013-11-02 01:04:02 +02:00
Yao Wei Tjong 姚伟忠
8ff3348503
Refactor define_dependency_libs macro.
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Change to remove the references to engine's sub-library targets which are now defunct. General cleanup of the build scripts.
2013-11-01 17:58:47 +08:00
Lasse Öörni
c057b29dba
Unify how command line options are shown in utilities.
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Added note in documentation about lack of space between command line option and its parameter.
Prepend Materials/ to the material list written by OgreImporter (assume "standard" materials subdirectory.)
2013-10-30 18:49:27 +02:00
Yao Wei Tjong 姚伟忠
f442c0c16a
Updated documentation on additional Linux software package for RPI.
2013-10-29 21:28:38 +08:00
Lasse Öörni
3ce378d5e2
Merge branch 'master' into sdl-update
2013-10-28 13:13:08 +02:00
Yao Wei Tjong 姚伟忠
e423a26461
Refactor CMake build scripts.
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Changes:
- Avoid globbing engine source files twice.
- Setup folder group for VS and Xcode. Also group object files according to 3rd-party library name.
- New define_source_files() macro.
2013-10-28 18:21:18 +08:00
Lasse Öörni
afa6c4ccc3
Initial SDL 2.0.1 merge. Windows tested OK. Android will crash when returning to the application.
2013-10-27 03:11:36 +03:00
Yao Wei Tjong 姚伟忠
589e0d53bb
Change CMake library type preferences to agree with Urho3D.
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This change helps external CMake project to choose the correct library type as the compiler flags setup by the Urho3D-CMake-Magic module. Both the external project and the cmake module are being governed by the same URHO3D_LIB_TYPE build option.
2013-10-25 01:01:53 +08:00
Lasse Öörni
f39702a07e
Terminology edits in the documentation. Do not refer to Graphics, Scene etc. as separate libraries anymore.
2013-10-22 00:58:58 +03:00
Yao Wei Tjong 姚伟忠
d33ac02538
Refactor build scripts to build Urho3D library as main target.
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Other changes in the commit:
- Change build option from URHO3D_BUILD_TYPE to URHO3D_LIB_TYPE. Default value is STATIC.
- Automatically add compiler definition 'URHO3D_STATIC_DEFINE' when linking with Urho3D library statically.
- Move LuaScript subsystem from Extra/ to Engine/.
- Enable FindUrho3D module to also detect Urho3D library target when the FindUrho3D module is being used internally by Urho3D project.
- Configure to build all the samples for iOS and Android platforms also when option to build samples is enabled.
- Export all the Register*Library() global functions.
- Rewrite all the tools, samples, and extras targets to link against Urho3D library.
TODOs:
- Combine engine sub-libraries into one.
- Test builds on non-Linux platforms.
2013-10-21 02:28:29 +08:00
Lasse Öörni
30ce75fd68
LZ4 compressed package file support. Closes #6 .
2013-10-12 15:03:17 +03:00
Yao Wei Tjong
8d94a287d5
Make batches consistent with shell script behavior.
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Batch reads from CMake cache, if necessary, when the option is not passed explicitly.
2013-10-12 12:23:57 +08:00
Yao Wei Tjong 姚伟忠
b5836237e9
Remove dependency on Lua when LuaJIT is enabled.
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Change build option name from ENABLE_LUA_JIT to ENABLE_LUAJIT.
Change tolua++ lua scripts to be compatible with both LuaJIT and Lua. Replace toluabind.c with the corresponding bytecode.
2013-10-11 02:02:08 +08:00
Yao Wei Tjong
2b90804c6e
Fixed LuaJIT build on Linux, both native and cross-compiling.
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The following platforms should be now supported:
Windows, Linux, Mac OS X, IOS, Android, and Raspberry Pi. Not all platforms are fully tested yet.
Cross-compilation may work on GCC/CLang only.
2013-10-08 12:22:56 +08:00
weitjong
d98c8b4d64
Updated documentation on build option being cached.
2013-10-06 14:01:10 +08:00
weitjong
11ffd62f0c
Provide new batch and shell script to clean CMake cache for convenience and document it. Adjust line width of Readme.txt to prevent text overwrap in GitHub view.
2013-10-02 17:04:56 +08:00
Lasse Öörni
165b7c8eae
Default to ENABLE_SAFE_LUA=0 for improved performance.
2013-10-01 18:40:47 +00:00
Lasse Öörni
0618b5fc94
Added LuaJIT license and documented the LuaJIT CMake option.
2013-09-29 22:29:24 +00:00
Wei Tjong Yao
be8525ab6e
Updated documentation to confirm the existing AngelScript viewing/editing fix also work with Xcode 5 on Mountain Lion.
2013-09-25 05:10:50 +00:00
Lasse Öörni
cf50bb9f39
Optionally remember last resource path in editor.
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Remember last import path in editor.
Set node / scene / UI element picker paths from remembered resource path if possible.
2013-09-22 12:18:14 +00:00
Lasse Öörni
0201c1d961
Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0.
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Fixed some Variant constructors failing in Lua (removed void pointer constructor.)
Removed deprecated RenderMode enum.
Added Camera's ViewOverrideFlags to Lua.
Added MultipleViewports Lua sample.
2013-09-17 19:49:18 +00:00
Lasse Öörni
f0a965c912
Added quick menu feature to editor contributed by Chris Friesen. Open with Ctrl+Space.
2013-09-14 10:54:06 +00:00
Lasse Öörni
54e0691610
Fixed errors/omissions from the Example Applications doxygen page.
2013-09-10 22:18:30 +00:00
Lasse Öörni
e90e99536a
Documentation update.
2013-09-09 22:00:14 +00:00
Lasse Öörni
a0e4538f58
Actually removed the old QuickStart documentation text.
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Moved the Xcode AngelScript instructions to the Urho3D script host page.
2013-09-03 09:00:03 +00:00
Lasse Öörni
c9865078ad
List tools in alphabetical order in the documentation; fixed outdated information.
2013-09-02 21:11:28 +00:00
Lasse Öörni
76161aaecf
Build documentation update.
2013-09-02 21:01:57 +00:00
Lasse Öörni
8da3fa5860
Documentation tweaks.
2013-09-02 20:40:06 +00:00
Lasse Öörni
4cc1858329
Removed the old large script example applications and batch files to start them.
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Updated documentation for the new sample applications.
Changed the Lua sprite example to use the common sample initialization.
2013-09-02 18:50:15 +00:00
Lasse Öörni
7f64104825
Added -p command line argument, which specifies resource paths to use.
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Added IsAbsolutePath() function to FileSystem.
Removed unnecessary double error message from ResourceCache.
2013-08-30 11:03:07 +00:00
Lasse Öörni
04b00263b0
Moved CharacterDemo to the samples.
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Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Wei Tjong Yao
3efb36599a
Refactored Findxxxx and Urho3D-CMake-magic modules to let linker uses absolute path to the found libraries. Updated documentation accordingly.
2013-08-27 14:31:05 +00:00
Wei Tjong Yao
594457df82
Removed line to define ENABLE_64BIT for Visual Studio based on cmake generator as the define must already been set explicitly when invoking cmake_vsxxxx.bat in order to get Win64 generator. Fixed the expression to check whether ENABLE_TOOLS is defined. Minor update on build options documentation.
2013-08-18 06:16:16 +00:00
Wei Tjong Yao
dfd142c7d2
Added Raspberry Pi bootstrap back to fix raspi build. Moved the xmlstarlet logic to cmake_gcc.sh for code reuse. Added ANDROID_ABI into build options documentation.
2013-08-17 06:27:32 +00:00
Lasse Öörni
9047bfa1ab
Use DLL runtime by default. Proper fix for building the Urho3D library with VS2008.
2013-08-15 23:00:10 +00:00
Lasse Öörni
6b4a5fd296
Added cmake_mingw.bat contributed by Mika Heinonen.
2013-08-14 15:30:20 +00:00
Wei Tjong Yao
2bf1be4cea
Simplified the documentation for Eclipse. The generated Eclipse project file could be in Build or Source directory depends on whether xmlstarlet fix is being invoked or not.
2013-08-14 13:54:07 +00:00
Lasse Öörni
a899f7293e
Capitalize name of CMake script directory.
2013-08-13 20:51:20 +00:00
Wei Tjong Yao
d5640aab4b
Updated documentation - another attempt.
2013-08-13 09:25:12 +00:00
Wei Tjong Yao
a71d656b9d
Updated documentation.
2013-08-13 09:18:53 +00:00
Wei Tjong Yao
217c851811
Create out-of-source build directory for Android on Windows platform when mklink option is enabled.
2013-08-10 17:58:33 +00:00
Wei Tjong Yao
1385700c7f
Fixed broken wiki link.
2013-08-09 17:21:30 +00:00
Wei Tjong Yao
2eb5a49353
Updated documentation.
2013-08-09 17:00:43 +00:00
Wei Tjong Yao
9d9b2278fa
Updated documentation on using Urho3D as external library.
2013-08-09 04:33:51 +00:00
Lasse Öörni
99560bba71
Use SSE2 instead of SSE on MinGW, but print a warning message.
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CMake options can be used to disable SSE & minidumps, instead having to modify CMake script.
2013-08-07 07:41:00 +00:00
Lasse Öörni
e8c16bf658
Read command line from a file on Android and iOS.
2013-08-06 19:12:44 +00:00
Lasse Öörni
92aa3341d5
Simplified the instructions for enabling OpenGL mode.
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Wiki update.
2013-08-06 15:26:05 +00:00
Lasse Öörni
560ffd03c2
Moved the Urho3D application code to Tools directory.
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Updated documentation.
2013-08-06 15:09:47 +00:00
Wei Tjong Yao
0cd4d9cbe3
Quick fixed DocConverter tool to handle wiki table.
2013-07-28 05:53:59 +00:00
Wei Tjong Yao
1a5670b65c
Updated documentation on Raspberry Pi port.
2013-07-28 01:03:38 +00:00
Lasse Öörni
ae5871d912
Documented Application class.
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Added deprecation note to the C++ Quickstart documentation page.
Fixed ScriptCompiler.
2013-07-26 14:04:27 +00:00
Lasse Öörni
dac3f4e0a8
Fixed Android library stripping on some Windows configurations.
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Perform Android build as out-of-source on Windows to match the Unix behavior and allow the same commands to be used.
Finalized the Android build documentation.
Removed the old Android native code build path using ndk-build.
Fixed post processing intermediate rendertargets not matching the rendertarget format.
2013-07-13 18:47:36 +00:00
Wei Tjong Yao
92d4e9831b
Configured GCC to use out-of-source build. Set RelWithDebInfo as default build type for single-configuration generator (can be overridden via '-DCMAKE_BUILD_TYPE=xxxx' command line argument). Enhanced cmake_gcc.sh and cmake_eclipse.sh to generate Android project when ANDROD_NDK environment variable is set. Hence, deprecated cmake_android.sh. Updated document to reflect out-of-source gcc build and added a new paragraph on using Eclipse ADT plugin for Android building/deployment.
2013-07-11 01:52:23 +00:00
Wei Tjong Yao
0a712e2e6a
Reversed the parameter handling logic in cmake_xxxx.bat and to make it consistent with their shell script counterpart. Updated the documentation accordingly. Reverted back main CMakeLists.txt.
2013-07-10 15:20:44 +00:00
Wei Tjong Yao
82a24ee63a
Fixed Lua library for Android build.
2013-07-09 15:06:32 +00:00
Lasse Öörni
a5223e76f2
Removed deprecated mention of OBJECTTYPESTATIC macro in the getting started documentation.
2013-07-09 11:07:09 +00:00
Wei Tjong Yao
6ad6966ea9
Updated documentation for CMake-based android build.
2013-07-09 06:03:40 +00:00
Wei Tjong Yao
56e60a59d8
Fixed Win64 build. Enhanced cmake_vs20xx.bat to accept extra command line arguments, such as ENABLE_64BIT, ENABLE_LUA, or ENABLE_EXTRAS.
2013-07-08 00:13:55 +00:00
Lasse Öörni
fa0ba1f2d8
Updated Android toolchain to newer.
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Reverted some of the hacks for CMake Android build.
Documented the work-in-progress CMake Android build path.
2013-07-07 22:04:18 +00:00
Lasse Öörni
ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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Fixed single SDL memory leak on exit.
2013-07-06 12:30:40 +00:00
Wei Tjong Yao
2f88f7fc81
Fixed UI subsystem to dismiss the FileSelector correctly when its modal window is being closed via ESC key.
2013-06-26 07:49:38 +00:00
Lasse Öörni
1fdf228359
Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency.
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Move object factory registration into the subsystems where possible.
2013-06-26 00:09:02 +00:00
Lasse Öörni
090eb3aafa
Find DirectX SDK to avoid needing it as a global Visual Studio directory.
2013-06-13 15:35:49 +00:00
Lasse Öörni
bd3a4c30f4
Added vehicle physics example.
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Added softness parameter to Constraint.
Fixed exposing Quaternion::Slerp() to script.
Removed package download code also from Physics & Terrain examples.
2013-06-08 12:40:29 +00:00
Lasse Öörni
648564c8fb
Added setup_main_executable() CMake macro which sets up resource copying for an executable.
2013-06-05 18:31:17 +00:00
Lasse Öörni
4e618bb80e
Subclass SDLActivity so that the package name in SDL JNI code does not need to be changed.
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Do not check for duplicate vertices when building triangle collision meshes to avoid a O(n^2) algorithm.
2013-05-25 23:14:14 +00:00
Wei Tjong Yao
86a04ae472
Fixed CMake Win64 build configuration problem by working around the bug temporarily. Stream lined the Windows batch files for sample applications. Enhanced cmake_vs20xx to accept optional parameter to enable 64bit build. Updated documentation.
2013-05-22 11:06:19 +00:00
Lasse Öörni
31ef2dea57
Reorganized building documentation.
2013-05-19 17:14:29 +00:00
Wei Tjong Yao
b11cd0c11f
Enhanced cmake shell scripts to accept extra options from command line. Added documentation on how to enable 64bit for GCC build.
2013-05-01 04:22:39 +00:00
Lasse Öörni
85ebeeed2e
Improved LightTest example to allow toggling renderpath at runtime, and to show instructions on screen.
2013-04-30 11:12:21 +00:00
Wei Tjong Yao
703d4fb10d
Fixed text rendering in Chat example app due to DefaultStyle.xml changes (Bug exists in the last release tag v1.23). Minor documentation fixed on NinjaSnowWar app. Cleaned up DefaultStyle.xml even more to remove repeating attribute declaration by taking advantage of the style inheritance feature. Changed the semantic of UIElement's style property in Script.
2013-04-30 10:53:35 +00:00
Lasse Öörni
2afdf2675a
Fixed Windows build.
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Some tweaks to component categories.
Documentation update.
2013-04-29 13:01:29 +00:00
Lasse Öörni
6079e8cf84
Copied asm-bits from newest LibCpuId.
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Updated documentation.
2013-04-29 00:20:29 +00:00
Lasse Öörni
4027f650cd
Fixed exposing of UIElement::GetDefaultStyle() to script.
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Documentation update.
2013-04-27 11:08:36 +00:00
Lasse Öörni
0df99637a0
Updated documentation.
2013-04-23 19:04:47 +00:00
Lasse Öörni
38498ab24c
Completed the OffMeshConnection implementation.
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Added Ctrl+LMB in the Navigation test to create offmesh connections.
2013-04-23 18:43:37 +00:00
Lasse Öörni
6ce654989b
Note that 64-bit Linux requires 32-bit development libraries to be installed.
2013-04-21 10:59:22 +00:00
Lasse Öörni
3fac48401a
Added support for partial navmesh rebuild.
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Added navmesh properties (bounding box, number of tiles) to the script API.
Serialize navmesh tiles directly from Detour data, do not keep a duplicate.
2013-04-08 23:14:47 +00:00
Lasse Öörni
be3b304836
Added batch files to start the navigation example.
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Added recursive flag to Navigable to optionally disable recursive collection of geometries.
Check that Navigable is enabled before collecting navigation geometry.
2013-04-07 22:49:06 +00:00
Wei Tjong Yao
1c38290e77
Added functionality to select UI-elements by using cursor (Only enabled elements at this moment). Changed implementation of creating new component so that it also works for multi-edit nodes.
2013-04-07 06:12:57 +00:00
Lasse Öörni
8adee0c3fd
Support lights in AssetImporter scene mode (untested.)
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Support lightmapped materials in AssetImporter (untested.)
2013-04-03 19:19:52 +00:00
Lasse Öörni
42448b8924
Updated to AngelScript 2.26.2.
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Small fixes to "Quickstart in C++" documentation.
2013-03-31 22:09:28 +00:00
Lasse Öörni
ce562fb894
Refactored Engine to use a startup parameters VariantMap.
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Enhanced VariantMap to accept indexing via strings.
2013-03-31 13:14:21 +00:00
Lasse Öörni
1d60bc59fa
Added check to ListView to see if has been destroyed as a response to the selection event.
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Added CharacterDemo C++ example to Extras.
Improved the QuickStart in C++ to be cross-platform.
2013-03-29 23:40:51 +00:00
Wei Tjong Yao
827035e36e
Fixed the UIElement to perform the parent's UpdateLayout() when an element's indent or indentSpacing is changed. Fixed the UIElement from altering the child element's alignment during UpdateLayout(). Enhanced Editor to show menu accelerator keys in the menu popup. Replaced the accel key for attribute inspector window to 'Ctrl+I' to match its current window name. Added accel key for new scene menu item.
2013-03-27 09:02:10 +00:00
Lasse Öörni
f5b837f460
Exposed recursive SetEnabled() differently, to match convention of the rest of recursive Node functions and eliminate code duplication.
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Added Ctrl+E in editor to toggle enabled/disabled state of selected node hierarchies and components.
2013-03-26 21:23:15 +00:00
Lasse Öörni
1c7f970e30
Synchronize float and integer position of sprites.
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Added sprite example application.
2013-03-23 19:52:10 +00:00
Lasse Öörni
ff564d3360
Switched to GLEW library for OpenGL extensions.
2013-03-20 21:52:53 +00:00
Wei Tjong Yao
cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
2013-03-19 09:20:54 +00:00
Lasse Öörni
783ad6e147
Documentation fixes.
2013-03-08 14:46:55 +00:00
Lasse Öörni
9964055dda
Applied physics patch from Magic.Lixin.
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Added selection only -mode to editor. This changes the key mappings.
2013-03-06 15:53:41 +00:00
Lasse Öörni
091fe0b15f
In scene mode, output material lists for all imported models.
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Do not apply empty material if a material from a material list can not be found. Instead retain the old.
Fixed outdated documentation.
2013-03-06 13:26:23 +00:00
Lasse Öörni
12bddee240
Whether to use derived opacity can be configured per UI element. By default true, except for Text.
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Added note of d3dcompiler_46.dll when compiling with the Windows 8 SDK.
2013-03-05 21:07:59 +00:00
Lasse Öörni
da243eb31b
Applied UI & editor related patch from weitjong.
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Changelog:
- Urho3D engine returns proper exit code, supports window resizing and quite mode, supports setting of any log level regardless of built type.
- Change the default graphic resolution in windowed mode from 800x600 to 1024x768 which I believe should be more common now.
- Log subsystem distinguishes between standard output and standard error streams. Error log entries are sent to stderr, so even in quite mode which stops sending to stdout, the error entries would still be shown on console. This is handy to weed out mundane entries from error entries during debugging/development.
- For UI elements, only save attribute values that are different than default attribute values during save serialization.
- Misc. UI enhancement: slider supports paging on 'empty' area along the slider; scrollbar responds to the slider hover and click on 'paging' area; menu supports passing the popup state to its sibling when mouse hovering pass the sibling; (bug fix) prevent button to generate release event erroneously (click outside, drag, hover inside, then release), plus now it should behave correctly on other situation (e.g. click inside, drag outside, then drag inside again); file-selector, list view, and line edit accept keypad 'Enter' as well; cursor supports defining shape for OS mouse too when it is set to visible, new busy cursor shape; (bug fix) fix the text default attribute values for selection and hover color to match the color assigned by constructor; line edit supports double-click to select all; scrollview hides the horizontal and vertical scrollbars automatically if not needed (still does not hide correctly on a few cases though :-).
- Refactoring the scripts in Editor application to take advantage of the Urho3D UI potential and other small improvements, like: fade out the UI when moving or rotating the scene; relayout the UI element when main window resize in windowed mode; demo the usage of busy cursor when loading scene from file; modified node/component attribute values are shown with different text label color; store the configuration file in hidden folder under user home folder as per normal practice for applications runs on MacOSX and Linux platforms; use the OS mouse so the it can move freely between Editor in windowed mode and other graphical apps.
The UI attributes in *.xml files are adjusted accordingly. The most important change is, the cursor shape now uses Image resourceref instead of Texture2D.
- Refactoring to replace code constructing the empty instance with reference to static const 'empty' instance whenever it is available; refactoring to remove redefinition of VariantMap and VariantVector in Serializer.h.
- Bug fixes: prevent double posting of error messages in the log on MacOSX and Linux platforms when Urho3D exits on error; fix DumpAPI() from erroneously substituting 'doubleClickInterval' to 'floatClickInterval'.
- Added a new tool to make dumping of the Script API even easier. I have managed to initialize a minimalist engine's subsystems to start the DumpAPI() function.
2013-03-05 08:01:29 +00:00
Lasse Öörni
8d68690cf4
Applied documentation patch from weitjong.
2013-02-19 14:16:22 +00:00
Lasse Öörni
92eb073cb7
Applied cmake patch from weitjong.
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Renamed finalize_exe and finalize_lib cmake macros to setup_executable & setup_library, as they already do much more than finalization.
2013-02-07 09:46:23 +00:00
Lasse Öörni
3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
2013-02-03 21:31:24 +00:00
Lasse Öörni
eeacbe62ca
Fixed the C++ quickstart example in the docs.
2013-01-24 14:08:33 +00:00
Lasse Öörni
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
2012-12-31 15:40:07 +00:00
Lasse Öörni
5511528fac
Added CMake .bat file for Visual Studio 2012.
2012-12-24 15:28:01 +00:00
Lasse Öörni
21811bc13f
Explicitly mention that DirectX June 2010 SDK needs to be installed.
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Moved the Log timestamp functionality to Time subsystem, so that it can also be called by the user.
2012-12-22 16:42:01 +00:00
Lasse Öörni
48da9e9093
Applied VS2012 / ShaderCompiler patch from Colin Barrett.
2012-11-01 19:46:37 +00:00
Lasse Öörni
fbef191c6b
Removed the NewCollision parameter of collision events. Instead separate CollisionStart & CollisionEnd events are sent when a collision begins or ends.
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Added a buoyancy volume into the Terrain script as an example of a trigger area, use L key to toggle.
2012-10-18 20:30:05 +00:00
Lasse Öörni
415c2a28ce
Fixed missing mention of the UI library on the OverallStructure page.
2012-09-04 21:33:51 +00:00
Lasse Öörni
f1f58a8bed
Use 'O' key to toggle orthographic camera also in LightTest.
2012-09-04 21:23:56 +00:00
Lasse Öörni
44ffd7e0b8
Disable SSE also from Bullet when necessary.
2012-09-02 17:38:26 +00:00
Lasse Öörni
575ac5b625
Removed references to Windows 2000 in the documentation. Windows XP is the minimum supported Windows OS version.
2012-09-02 13:33:16 +00:00
Lasse Öörni
7c7e63f4ff
Added fixes for compiling with MinGW.
2012-08-20 11:46:42 +00:00
Lasse Öörni
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
2012-08-15 22:57:52 +00:00
Lasse Öörni
5e7387b695
Added physics stresstest example.
2012-08-09 18:36:36 +00:00
Lasse Öörni
c64dfb114e
Added back polygon fill mode.
2012-08-08 17:15:13 +00:00
Lasse Öörni
21c6bfd098
New stone texture.
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Save each example scene with an unique name.
Update terrain batch LOD always in the main thread to avoid overhead of firing threaded work items, if there is no more CPU-consuming geometry updates (such as skinning) to be done.
2012-07-21 14:44:53 +00:00
Lasse Öörni
30c21a3789
Added terrain blend shader and terrain example.
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Added function to get terrain normal at point.
Always update terrain patch stitching.
Fixed material texture indexing & setting.
2012-07-20 21:49:24 +00:00
Lasse Öörni
2d8f47618f
Changed controls in TestScene.as & TestSceneOld.as to not require the middle mouse button for adding decals.
2012-07-11 18:16:02 +00:00
Lasse Öörni
4ea24a7a03
Fixed example scripts.
2012-07-08 21:27:32 +00:00
Lasse Öörni
296e36a75b
Calculate tangents for decals.
2012-07-08 21:17:45 +00:00
Lasse Öörni
3833c24ab3
Fixed smoothing of the cone model.
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Added menu in the editor for instantiating the primitive shapes.
2012-07-04 17:03:27 +00:00
Lasse Öörni
85e2ab1589
Added joystick control to NinjaSnowWar.
2012-07-04 08:05:35 +00:00
Lasse Öörni
3f2e63b952
Removed the model build step from CMakeLists.txt. Instead added binary models directly to the repository.
2012-07-03 16:22:36 +00:00
Lasse Öörni
dee2e099de
Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware.
2012-07-03 11:34:07 +00:00
Lasse Öörni
06505eac99
Fixed documentation.
2012-06-29 07:12:37 +00:00
Lasse Öörni
e994485472
Added a macro for the different main() implementations.
2012-06-28 20:31:25 +00:00
Lasse Öörni
762da4aec0
Updated the quickstart documentation.
2012-06-28 19:44:16 +00:00
Lasse Öörni
18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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Removed redundant hires shadow map support flag.
2012-06-28 19:17:59 +00:00
Lasse Öörni
5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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Changed ShaderCompiler command line options.
Changed FileSystem::SystemRun() to use CreateProcess() and to hide the window of the spawned program.
Removed GLShaderProcessor.
2012-06-24 00:11:43 +00:00
Lasse Öörni
e1a1c974e5
Initial iOS support.
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Do not use glPolygonOffset() constant bias due to its inconsistency. Instead offset the projection matrix as necessary.
Do not use multiple glUniform calls to set an array of transposed matrices, as it is not guaranteed to work. Instead transpose all matrices first, then set them in one call.
2012-06-09 22:05:14 +00:00
Lasse Öörni
2c54f016c8
Applied SDL Android RWops patch.
2012-06-05 07:14:08 +00:00
Lasse Öörni
6e86187926
Documentation update.
2012-06-03 19:14:18 +00:00
Lasse Öörni
02738d055e
Renamed Android package and added instructions on how to replace it with application-specific package name.
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Updated documentation.
2012-06-03 11:35:26 +00:00
Lasse Öörni
0706ae397f
Touch input on Android.
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Run NinjaSnowWar by default on Android.
Rudimentary touch controls (virtual on-screen joystick) in NinjaSnowWar.
Improved OpenGL ES depth bias.
Support GetUserDocumentsDir() on Android (return the getFilesDir() path.)
Fixed OpenGL ES mode erroneously attempting to use shadowed point lights.
Added .bat file to copy Data & CoreData directories as Android assets.
2012-05-27 00:27:23 +00:00
Lasse Öörni
3bf10d2670
Clarified Android build instructions.
2012-05-25 06:48:35 +00:00
Lasse Öörni
92facb3c3b
Added Android asset support and basic build instructions.
2012-05-24 22:16:21 +00:00
Lasse Öörni
f3f724920c
Removed unnecessary include from WorkQueue.
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Documentation fixes.
2012-05-16 19:26:07 +00:00
Lasse Öörni
627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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Do not draw debug geometry for bones that do not contribute to skinning.
Activate input immediately after title bar drag (Windows) or when the cursor is moved into the client area after title bar drag (Mac & Linux).
2012-05-13 22:28:06 +00:00
Lasse Öörni
4666520d0b
Improved ragdoll stability in TestScene.
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Create ragdolls when hit by the boxes (both TestScene & TestSceneOld.)
Fixed component ID clash when creating ragdolls in networked TestScene.
Constraints can specify rotation frame directly. Specifying the axis is still provided for convenience, but does not give exact control over the orientation.
Constraint adjusts static world position automatically when the own body position is edited.
Optimized away redundant Constraint recreation when deserializing attributes.
Added RemoveComponent by component type to Node.
Show also write-only properties in the generated scripting API documentation.
2012-05-07 19:44:43 +00:00
Lasse Öörni
70c58f43d9
Added SetWorldPosition() to Constraint.
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Initial ragdoll test in TestScene.
2012-05-07 07:30:40 +00:00
Lasse Öörni
40709f2d63
Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9.
2012-04-25 21:23:37 +00:00
Lasse Öörni
2f4165bf0f
Added Squish library for DXT decompression.
2012-04-25 21:07:35 +00:00
Lasse Öörni
8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
2012-04-09 18:10:17 +00:00
Lasse Öörni
6014f87a0f
Added mention to only install libgl1-mesa-dev if OpenGL headers/libs do not already exist.
2012-02-27 08:09:11 +00:00
Lasse Öörni
911f9e4c5b
Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on.
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Increased NinjaSnowWar physics FPS to 100Hz for less likely snowball tunnelling.
Set the player yaw from mouse movement each frame also in singleplayer NinjaSnowWar.
When a physical Node's rotation only changes, do not force the rendering position automatically as the new physics position.
2012-02-26 16:00:52 +00:00
Lasse Öörni
3afbeb83ea
Added a documentation page on Unicode.
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Restructured the quickstart-examples, and fixed the C++ quickstart code.
2012-02-26 11:35:03 +00:00
Lasse Öörni
c64e0cd165
Default to RelWithDebInfo build on GCC. Removed Urho3D executable name debug postfix due to CMake limitations. Copy the executables to Bin directory similarly on both MSVC & GCC.
2012-02-25 12:30:42 +00:00