Lasse Öörni
a89cb22161
Replaced edge filtering with temporal antialiasing with ghosting prevention.
2011-09-01 07:19:32 +00:00
Lasse Öörni
3c0298dcf8
Updated documentation on G-buffer setup.
2011-08-29 20:00:26 +00:00
Lasse Öörni
b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
2011-08-23 06:43:18 +00:00
Lasse Öörni
3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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Moved all hit distance tests to Ray.
Tundra scene physics import.
2011-08-22 20:06:27 +00:00
Lasse Öörni
84fb81684b
Documentation update.
2011-08-19 10:53:36 +00:00
Lasse Öörni
f1bb8bd2ba
Updated to latest kNet.
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Editor script fixes.
Fixed loading resources from script.
Fixed crashes when handling events from objects that subsequently get destroyed.
Fixed not being able to load elements of type UIElement from xml layouts.
2011-08-15 20:56:53 +00:00
Lasse Öörni
de67af8825
CoreData / Data reorganization.
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Comments cleanup.
Removed the fallback-data mechanism from IndexBuffer and VertexBuffer as unnecessary.
2011-08-13 15:43:52 +00:00
Lasse Öörni
dca6687166
In absence of packet loss, use dynamic send rate increase/decrease based on utilization.
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Removed unused UDPMessageConnection code.
2011-08-01 00:03:06 +00:00
Lasse Öörni
b694ad047e
Refactored interest management into the NetworkPriority component.
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Fixed setter functions referring to the Set class in Doxygen comments.
2011-07-31 17:19:00 +00:00
Lasse Öörni
bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
2011-07-29 22:57:14 +00:00
Lasse Öörni
abe05c6a53
MinGW is no longer officially supported.
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Documentation update.
2011-07-29 15:46:47 +00:00
Lasse Öörni
7f88b9977e
Documentation update.
2011-07-29 12:44:45 +00:00
Lasse Öörni
7b254df85d
Added simple distance-based interest management for networking.
2011-07-29 12:24:22 +00:00
Lasse Öörni
38fe1554ba
Initial multiplayer NinjaSnowWar.
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Various networking and script API bugfixes.
Fixed kNet profiling compile errors due to STL -> Container library conversion.
Fixed loading of textures failing in headless mode (just return success without doing anything.)
The E_CLIENTCONNECTED and E_CLIENTDISCONNECTED events now also come from the Connection in question, to allow using GetSender() for convenience, instead of looking up the connection from event data.
Added simple network traffic statistics logging to Connection.
2011-07-29 00:04:52 +00:00
Lasse Öörni
1d3f797643
Removed unnecessary code from Connection.
2011-07-27 23:06:12 +00:00
Lasse Öörni
f70cc35815
Added package file download support to the network protocol.
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Added commented out package download test code to TestScene.as.
Increased kNet's UDP send rate upper limit and aggressiveness in increasing the send rate.
Fixed being unable to do sparse seeks in files when writing.
Container library bugfixes.
2011-07-27 22:41:12 +00:00
Lasse Öörni
bad8e776de
Added networking documentation.
2011-07-27 08:41:16 +00:00
Lasse Öörni
ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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Optimized the finalization of CollisionShape & Joint attributes: the ODE object is not needlessly recreated.
2011-07-21 23:16:28 +00:00
Lasse Öörni
71603ae52e
Initial kNet-based networking implementation.
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Renamed SharedPtr::Ptr() to RawPtr() to avoid conflicts with kNet's Ptr macro.
Added chat test program.
2011-07-13 23:32:57 +00:00
Lasse Öörni
5a6c8f6d27
Removed global properties related to the script object's ScriptInstance. The ScriptInstance is available as the global property "self" instead.
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Documentation update.
2011-07-05 08:46:45 +00:00
Lasse Öörni
a7a94a7af2
Unified the texture get/set data API between Direct3D9 & OpenGL.
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Refactored OpenGL texture data restore on context recreation: now data is explicitly stored then restored, instead of relying on resource reload.
2011-07-04 18:55:46 +00:00
Lasse Öörni
0d29d818ad
Moved from SDL to GLFW & PortAudio.
2011-06-24 23:20:09 +00:00
Lasse Öörni
af01853960
Fixed erroneous char input suppression in the example scripts.
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If only vsync changes on OpenGL, do not recreate the context.
Documentation update.
2011-06-20 22:17:29 +00:00
Lasse Öörni
d55d29612c
Documentation update.
2011-06-19 23:13:11 +00:00
Lasse Öörni
432f57b4b0
Use SDL 1.3 in OpenGL mode.
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Removed system fonts directory feature because of being platform-specific.
Added the Anonymous Pro fixed width font.
2011-06-18 18:33:29 +00:00
Lasse Öörni
83bf3d1464
Switched to NVIDIA FXAA II based edge filter.
2011-06-15 13:33:16 +00:00
Lasse Öörni
87f9bbd846
Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move.
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Fixed infinite loop in HashMap copy.
2011-06-14 21:10:27 +00:00
Lasse Öörni
9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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Removed light prepass rendering support, as it has implementation difficulties under OpenGL and is often unsatisfactory in performance and specular lighting quality.
Removed the shader subdirectories.
Added option to specify whether single-channel images are to be interpreted as luminance or alpha, when loading into a texture.
2011-06-12 23:38:54 +00:00
Lasse Öörni
2669231c19
Added OpenGL related documentation.
2011-06-12 15:47:21 +00:00
Lasse Öörni
3ca3f84df9
Refactored shader loading. A binary format is now used instead of XML data.
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PixelShader and VertexShader classes replaced with Shader and ShaderProgram.
2011-05-22 21:34:35 +00:00
Lasse Öörni
5f4b56103f
Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe.
2011-05-21 21:04:24 +00:00
Lasse Öörni
f60321b20f
Use PODVector more extensively.
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Moved Color class to Core library.
2011-05-21 12:15:04 +00:00
Lasse Öörni
f3859c1ed7
Added documentation about containers.
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Removed unnecessary StringUtils.h includes.
Changed GetStringListIndex() to use an empty string as a terminator, similarly to enum attributes.
2011-05-21 10:01:31 +00:00
Lasse Öörni
62c9aa3d9c
Added local node & component ID's in preparation to networking.
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Split rendering documentation on several pages.
2011-05-10 21:09:03 +00:00
Lasse Öörni
a71d4d7b0e
Added mention of AnimationController to the documentation.
2011-05-08 18:24:16 +00:00
Lasse Öörni
37f696be12
Added rest of the reference documentation.
2011-05-08 17:24:13 +00:00
Lasse Öörni
020232744a
Even more documentation.
2011-05-08 12:20:22 +00:00
Lasse Öörni
9a5cbb6016
More documentation.
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Tweaked NinjaSnowWar difficulty.
Moved CreateObject from Object to Context.
Made EventHandler & AnimationState RefCounted to simplify memory management.
2011-05-07 22:44:40 +00:00
Lasse Öörni
a7a458b3a9
Script API registration cleanup: asMETHODPR changed to asMETHOD where possible.
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Added Remove() to Component & Node & UIElement; before it was script-only.
Renamed FrameUpdate back to FrameInfo.
Documentation update.
2011-05-04 07:05:26 +00:00
Lasse Öörni
2a6c10874c
Documentation structure and Getting Started-documentation.
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Fixed deletion of object, if no shared pointer to it existed previously, and it sent an event.
Fixed threading issue with objects' static type names. Now they are defined inside OBJECTTYPESTATIC macro as well.
Fixed Engine crash when running without the script system.
2011-05-03 23:17:15 +00:00