Commit Graph

663 Commits

Author SHA1 Message Date
Lasse Öörni
5bd672f02a Add missing Lua bindings to SplinePath. Make hierarchy & inspector windows the same width on editor startup. Remove unnecessary attributes from EditorHierarchyWindow.xml. 2015-09-02 18:07:42 +03:00
MonkeyFirst
eb8bdd67f2 fix HW width 2015-09-02 18:07:35 +03:00
MonkeyFirst
77c7460342 add one space after "if" and fight with other spaces 2015-09-02 18:07:35 +03:00
MonkeyFirst
150865c3ee change icons default size 2015-09-02 18:07:35 +03:00
MonkeyFirst
f484bfe915 add for B.mode distance related camera move 2015-09-02 18:07:34 +03:00
MonkeyFirst
4ee86ced6f revert group-types-clear-commits 2015-09-02 18:07:34 +03:00
MonkeyFirst
7c403d88d9 collapse hierarchy then loading new scene 2015-09-02 18:07:34 +03:00
MonkeyFirst
50502df4a4 add option for IDs show and oneclick button for collapse tree to scene-root scope 2015-09-02 18:07:33 +03:00
MonkeyFirst
3232b79cbe clear old updateIcons placement 2015-09-02 18:07:33 +03:00
MonkeyFirst
14f35757cd add SplinePath check for length 2015-09-02 18:07:33 +03:00
MonkeyFirst
06e186bd73 fix-ghost-icons 2015-09-02 18:07:33 +03:00
Yao Wei Tjong 姚伟忠
f9e27e33f2 Ensure Lua function references are released when refcounter reaches 0.
Add support for constructing Lua function from C function.
2015-08-28 16:27:30 +08:00
Lasse Öörni
56b218a236 Fix indent & if statement space. 2015-08-27 09:45:16 +03:00
MonkeyFirst
46aa0c52e1 fix-m-typing 2015-08-26 23:51:13 +06:00
Yao Wei Tjong 姚伟忠
934c640835 Fix Lua binding for Localization and Database subsystems.
Fix Lua version of the localization demo.
2015-08-24 18:14:06 +08:00
Lasse Öörni
47fe410d06 Suppress scene changes while toggling the debug icons visibility during preview camera render so that the attribute editor doesn't constantly refresh, making attributes uneditable. Closes #854. 2015-08-24 11:48:21 +03:00
Yao Wei Tjong 姚伟忠
61647bb887 Optimize Lua Variant class bindings.
Take advantage of Lua being type-less by binding generic methods that can handle all the supported data type conversion.
At the same time reduce the amount of the overloads generated by tolua++ which could be potentially just dead code.
2015-08-24 13:26:25 +08:00
Yao Wei Tjong 姚伟忠
b1e1ab47c3 Fix Lua version of crowd simulation demo due to VariantMap API changes. 2015-08-21 23:32:37 +08:00
Lasse Öörni
0e3c778f34 Fix using null handle when updating temporary component state. Closes #848. 2015-08-19 18:33:22 +03:00
Yao Wei Tjong 姚伟忠
ac0a712f0b Refactor to rename 'filter type' to 'query filter type'.
Minor clean up on the NavBuildData class.
2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
27cc9c4277 Add filter and obstacle avoidance type attribute to CrowdManager class.
Enhance Editor to have functionality to edit the CrowdManager's filter and obstacle avoidance type attributes.
2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
c9bc4cbae3 Add new event for crowd agent formation.
Add convenient methods for querying point, path, raycast, etc using crowd's extent and filter type configuration.
2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
549b6fd8be Add crowd update callback support. Remove redundant vectors. 2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
2c3033d62a Limit interface to use only crowd agent's parameters and public APIs. 2015-08-16 15:43:12 +08:00
Lasse Öörni
7f4b115744 Make Drawable2D respect viewmask in rendering & raycast. Added viewmask attribute to Drawable2D's. Added proper category to 2D constraints to allow adding in editor. Closes #843. 2015-08-15 13:23:37 +03:00
Lasse Öörni
4f2a35eeb7 Merge remote-tracking branch 'cosmy1/master' 2015-08-15 12:45:11 +03:00
Lasse Öörni
70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
Lasse Öörni
54649e7bb0 Merge remote-tracking branch 'monkeyfirst/debug-component-icons' 2015-08-14 22:25:04 +03:00
cosmy
22955e8ef5 Italian localization
Added Italian language to the editor.
2015-08-14 21:15:27 +02:00
MonkeyFirst
baedabf443 freeze icon's size in 2d 2015-08-14 02:30:19 +06:00
MonkeyFirst
72cf018c5f resize zone icon 2015-08-14 01:53:27 +06:00
MonkeyFirst
37826c796b change trigger icon 2015-08-14 01:50:36 +06:00
MonkeyFirst
bbe7b8f965 del empty lines 2015-08-13 23:51:03 +06:00
MonkeyFirst
cb6039a2b9 arrayed BS, blend & discard icons by distance 2015-08-13 23:34:13 +06:00
MonkeyFirst
43f2c2d618 fix icons min size 2015-08-13 01:12:04 +06:00
MonkeyFirst
aa673321dc add footprint for splinepath 2015-08-12 23:17:50 +06:00
MonkeyFirst
9c6164e4fd add trigger, custom geometry, particle emitter icons 2015-08-12 22:20:37 +06:00
Yao Wei Tjong 姚伟忠
55e68f4e0e Code cleanup and bug fixes for DB subsystem and ToluaUtils refactoring. 2015-08-12 17:33:25 +08:00
Lasse Öörni
c254205bce Recognize OTF files without going to XML parsing (which fails). Closes #830. 2015-08-12 10:57:38 +03:00
MonkeyFirst
10c117c1bb avoid update icons when debug icons not visible 2015-08-12 10:07:21 +06:00
MonkeyFirst
fc37f268fb increase update time for splinepath 2015-08-12 09:38:55 +06:00
MonkeyFirst
9c0ab25999 add begin and end of splinepath coloring 2015-08-12 09:21:02 +06:00
MonkeyFirst
8670dd6f3c add show spline path debug 2015-08-12 08:34:34 +06:00
MonkeyFirst
886668ab13 add debug temp container(node) and clear scene's scope 2015-08-12 01:35:00 +06:00
MonkeyFirst
4424b98715 add debug icons 2015-08-12 00:45:17 +06:00
Yao Wei Tjong 姚伟忠
4edba76ec2 Fix AngelScript and Lua bindings. Fix Lua samples to use new getters.
Tips: use this one liner to convert Lua scripts to use new getter signature.
find . -type f -exec grep -lP "eventData:Get.+?\(.+?\)" {} \; |xargs -n 1  perl -pi.bak -e 's/eventData:Get(.+?)\((?:([^,)]+),\s*(.*?)|(.+?))\)/eventData[\3\4]:Get\1(\2)/g'
2015-08-10 01:51:26 +08:00
Yao Wei Tjong 姚伟忠
4807206bd7 Bind all variant types from C++ to Lua and vice versa. See #820.
Other misc Lua binding enhancements:
- VariantMap in Lua can be indexed using both string literal and unsigned int literal. Internally they are both converted to StringHash. Lua table of strings/variants and any registered user types are now accepted as RHS value when assigning VariantMap's value, the variant type would be set accordingly based on the lua object type. Refcounted object would end up as VAR_PTR while others as VAR_VOIDPTR.
- Variant knows how to convert to string implicitly.
2015-08-10 01:51:26 +08:00
Yao Wei Tjong 姚伟忠
8acb9e6441 Fix Variant and VariantMap bindings to Lua. Close #820.
Add Lua bindings to return VariantVector as table of Variant.
Fix Lua database demo. It is in full working condition now.
[ci only: database, OSX]
2015-08-10 01:51:26 +08:00
Yao Wei Tjong 姚伟忠
842de2fe48 Exposed the database subsystem API to scripting.
Add AngelScript version of the database demo.
Add Lua versio nof the database demo. WIP.
2015-08-10 01:51:26 +08:00
Lasse Öörni
5aaa3ea680 Fix the editor variable type popups not showing all text. 2015-08-08 14:32:48 +03:00
Lasse Öörni
a626021d95 Fixes for VS texture fetch on D3D11. 2015-08-06 22:28:05 +03:00
Lasse Öörni
b53b584123 8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting. 2015-08-06 16:42:52 +03:00
Lasse Öörni
d9d09909d4 Removed commented out code. Minor editor code formatting & typo fixes. 2015-08-05 21:28:47 +03:00
MonkeyFirst
99ad65844f add more event to main editor handlers 2015-08-05 15:43:15 +06:00
MonkeyFirst
5da0bea816 global-editor-handlers 2015-08-05 04:21:39 +06:00
Lasse Öörni
fba5948ab0 Allow to disable rendering of the whole UI (except for the cursor and modal elements) by setting the UI root to not visible. Added new function UIElement::IsVisibleEffective() which checks for propagated visibility. Make sure to clear focus also if a child element (that has focus) becomes effectively invisible. Closes #811. 2015-08-04 17:47:46 +03:00
Lasse Öörni
fe9eee4947 Merge remote-tracking branch 'monkeyfirst/fixed-event-handlers-4-b.mode' 2015-08-03 12:16:18 +03:00
Christian Clavet
13d2264abb Updated french language
Updated the french language:
- Added new strings for the new terms
- Changed some whitespaces to tabs
- Improved translation
2015-08-01 17:42:45 -04:00
MonkeyFirst
038ec8c286 fixed missing event handler from color wheel after layer use 2015-08-02 03:08:23 +06:00
Lasse Öörni
c14d6ba4b7 Editor code convention edits. Use Alt+W for color wheel in both hotkey modes. 2015-07-31 22:00:48 +03:00
Lasse Öörni
baa40d62cb Uppercase the HSV editor image to match existing files' convention. 2015-07-31 21:50:25 +03:00
Lasse Öörni
5344d386b0 Merge remote-tracking branch 'monkeyfirst/hsv-color-wheel' 2015-07-31 21:23:54 +03:00
MonkeyFirst
b42cb1ed2a simplify menu localization 2015-07-31 02:46:23 +06:00
Lasse Öörni
9977ee909b Fix line height in the included .sdf font files. Force reevaluation of material when font changed from ttf to sdf or vice versa. Added .sdf to attribute editor font picker. Closes #801. 2015-07-30 23:27:31 +03:00
MonkeyFirst
c3b52a9e47 hsv-color-wheel 2015-07-30 01:57:16 +06:00
Lasse Öörni
d85cbd21db Spaces back to tabs in EditorStrings.json. 2015-07-29 17:13:31 +03:00
Christian Clavet
6ee3237d47 Fixed some typos
Fixed some comma missing for the JSON file.
2015-07-28 17:10:16 -04:00
Christian Clavet
899a9bb7fa Added missing strings (french)
For some reasons, some strings were missing at the beginning of the
file. Double checked and all the strings are completed.
English-Russian-French
2015-07-28 17:03:03 -04:00
Christian Clavet
7f4073be60 French strings addon
Added french strings
2015-07-28 16:33:01 -04:00
Lasse Öörni
61a7d65393 Explicitly set alpha blend mode for toolbar icons. See #799. 2015-07-27 17:52:07 +03:00
Lasse Öörni
b74c2360f8 Restored original controls in standard hotkeys mode. The MMB pan option (standard hotkeys mode only) now changes the behavior of shift in relation to pan & orbit only. Editor code cleanup & code convention edits. 2015-07-27 17:35:10 +03:00
Lasse Öörni
50013c85d4 Merge remote-tracking branch 'monkeyfirst/hotkeys-smg-instances'
Conflicts:
	bin/Data/EditorStrings.json
2015-07-27 16:26:42 +03:00
Ivan K
e91ddb3e58 Localization: fix string IDs conflict 2015-07-27 14:50:26 +04:00
Ivan K
15001acdb8 Russification: Particle Editor 2015-07-27 13:55:15 +04:00
Ivan K
6308da0c63 Russification: Material Editor 2015-07-27 13:28:10 +04:00
Ivan K
d0424bdf87 Russification: Attribute Inspector, resource picker buttons 2015-07-27 12:37:24 +04:00
Ivan K
77be3c88c4 Russification: FileSelector 2015-07-27 11:36:03 +04:00
MonkeyFirst
f1625c6fc7 WeakHandle for last... some polishing for B.mode delete 2015-07-26 22:04:27 +06:00
MonkeyFirst
7807e88e30 default pan for 2d, viewCloser for 2d , alt+scroll-zoom 2015-07-26 04:24:01 +06:00
Lasse Öörni
148bd67938 Do not attempt to localize MRU scene list in editor. 2015-07-25 22:27:17 +03:00
MonkeyFirst
7cf954d4fd delete unused variables 2015-07-25 22:53:54 +06:00
MonkeyFirst
8fc2ae9436 some fixes for smart duplicate 2015-07-25 22:47:02 +06:00
MonkeyFirst
c35ddfedcf fix ViewCloser camera placement 2015-07-25 01:31:09 +06:00
MonkeyFirst
ea02dcf9d1 delete unused action 2015-07-24 23:55:48 +06:00
MonkeyFirst
74f416b92c fixed with StaticModels and renamed into smart duplicate 2015-07-24 23:35:39 +06:00
MonkeyFirst
892a353c2f add B.mode view closer on kp_period 2015-07-24 16:54:55 +06:00
MonkeyFirst
df91bae159 add force to selecting node instead component in view port 2015-07-24 03:59:56 +06:00
MonkeyFirst
7de2a25206 auto instance 2015-07-24 02:45:05 +06:00
Lasse Öörni
d388ee7769 Lift the editor hotkeys dropdown higher in the settings window, grouped with rest of camera behavior controls. 2015-07-23 15:48:42 +03:00
Lasse Öörni
9e978e767c Merge remote-tracking branch 'monkeyfirst/material-editor-few-model-preview'
Conflicts:
	bin/Data/Scripts/Editor/EditorView.as
2015-07-23 15:40:41 +03:00
MonkeyFirst
85e34c5b20 add B. mode rotation when no selection & dox controls2 fix 2015-07-23 15:40:32 +06:00
Ivan K
345954d5aa Editor: automatic creating language list 2015-07-22 16:09:40 +04:00
Ivan K
d00438c224 Editor: select language in preferences 2015-07-22 15:40:35 +04:00
MonkeyFirst
8a1c80796c bledner mode mmb pan, flymode off by rmb or esc 2015-07-22 02:42:49 +06:00
MonkeyFirst
276937d054 blender mode add strafe in ortho w shift & ctrl 2015-07-22 01:44:46 +06:00
MonkeyFirst
3f8cb158d4 blender mode fixes: select w shift , strafe, pan 2015-07-22 01:30:18 +06:00
Ivan K
eb2457ce6a editor russification, add warnings to Localization::LoadJSON 2015-07-21 23:12:20 +04:00
MonkeyFirst
c3f6f1c423 fixed camera move on shift-d 2015-07-21 23:26:00 +06:00
MonkeyFirst
5907f6c22b Add mask selector, bits inversion, scroll types 2015-07-21 20:55:39 +06:00
Lasse Öörni
87c8a0874a Merge remote-tracking branch '1vanK/improvements' 2015-07-21 13:46:06 +03:00
Lasse Öörni
14fe2ad334 Remove unused variable that was moved & renamed elsewhere. 2015-07-20 18:14:22 +03:00
MonkeyFirst
43df9f2e7c fix include in editor.as 2015-07-20 04:00:17 +06:00
MonkeyFirst
f401a4992e dialog settings fix 2015-07-20 03:13:01 +06:00
MonkeyFirst
9c8ba2e2b0 Add EditLayerWindow for fastest mask view change (with children nodes) 2015-07-20 02:59:22 +06:00
Ivan K
d540f79eec Localization: fixes, adding comments, reworking samples, partial russification of editor 2015-07-19 16:07:24 +04:00
MonkeyFirst
64e7435eca fix "standard" word 2015-07-19 17:07:14 +06:00
MonkeyFirst
1f519959aa Add feature that allow to enable all hidden before nodes on one hotkey 2015-07-19 06:03:27 +06:00
MonkeyFirst
c9910c8c96 Add feature to parent selected nodes into last selected node
Add feature to parent selected nodes into last selected node
Standart key mode - U-key
Blender key mode - P + Ctrl
2015-07-19 04:44:11 +06:00
MonkeyFirst
b0c16c030a Add to editor settings UI option 2015-07-19 01:45:35 +06:00
MonkeyFirst
f5e1e10b6a Add hotkeys mode switching between standart & blender 2015-07-19 01:41:23 +06:00
Ivan K
1d845712c8 Internationalization: initial commit
Localization
2015-07-18 14:43:51 +04:00
MonkeyFirst
6b927e8533 add few models for preview 2015-07-18 03:05:20 +06:00
MonkeyFirst
721f121c91 init blender-keys-branch 2015-07-18 00:23:34 +06:00
Lasse Öörni
0fc4cdf12c Tabs to spaces. Moved MMB pan setting from Preferences dialog to Settings dialog to match the rest of the camera options. Added contributor credit. 2015-07-17 18:08:57 +03:00
julyfortoday
e10aef79cf Save/load mmbpan setting to/from xml, fixed naming 2015-07-17 09:07:25 -04:00
julyfortoday
6d8e057a7e Added togglable setting for changing the behavior of the MMB, allows panning by default instead of rotation/orbit 2015-07-16 22:26:51 -04:00
julyfortoday
0981492802 Center camera on selected object using the HOME key 2015-07-16 18:25:00 -04:00
Mike3D
a25f596e08 Added missing file formats to Editor's resource browser 2015-07-16 07:52:47 +02:00
Lasse Öörni
37f13c91d9 Remove double semicolon. 2015-07-15 00:59:12 +03:00
Lasse Öörni
9b629b2a36 Editor functionality to assign child nodes as a spline path. Contributed by MonkeyFirst. Closes #781. 2015-07-15 00:57:55 +03:00
Lasse Öörni
86d9f6e4cb Restore @echo off to Editor.bat. 2015-07-14 19:35:14 +03:00
Lasse Öörni
989346f3a5 Merge remote-tracking branch '1vanK/EditorImprovements' 2015-07-14 19:33:13 +03:00
Lasse Öörni
6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 2015-07-14 19:32:58 +03:00
Ivan K
f317df2961 Adding a button 'Reset Viewport' and checkbox 'Show Axes' for particle editor 2015-07-14 11:56:53 +04:00
Ivan K
8d37ae8e3d Fix scaling particle preview 2015-07-13 16:14:53 +04:00
Ivan K
0532ea5c6f Big particle preview and scaling preview with LMB + LShift 2015-07-13 15:50:58 +04:00
Ivan K
e4304645a2 Starting the Editor without an empty console window 2015-07-13 11:55:01 +04:00
Lasse Öörni
ffa0b96e85 Fix typo. Ensure new node positioning uses world position in case the new node is parented. 2015-07-12 16:19:39 +03:00
Ivan K
8adcd0a965 Editor new node position 2015-07-12 13:48:24 +04:00
Lasse Öörni
986c4ca6fc If CollisionShape trimesh or convex shape assigned without a collision model, try to get it from the StaticModel in the same node. Closes #769. 2015-07-11 21:18:50 +03:00
Mike3D
84cb5abf0b Increased precision qualifiers to medium for better compatibility across mobile devices. Closes #763. 2015-07-04 12:39:30 +02:00
Lasse Öörni
4219b7b157 Revert mistaken change to 20_HugeObjectCount.as. 2015-07-24 17:11:10 +03:00
Lasse Öörni
e8af02f453 Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758. 2015-06-29 22:36:12 +03:00
Lasse Öörni
368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. 2015-06-14 01:55:55 +03:00
Lasse Öörni
6b6447eb8c Detect presence of AssetImporter in either tool subdirectory or in the executable directory. 2015-06-09 21:23:04 +03:00
Yao Wei Tjong 姚伟忠
88d86548a4 Further minor clean up the CrowdAgent class.
Revise the sample so Jack walk and turn more naturally.
2015-05-28 17:52:12 +08:00
Yao Wei Tjong 姚伟忠
6b72c4412a Minor code clean up and bug fixes for DetourCrowd implementation.
Avoid using multiple vectors to hold the same set of objects in the DetourCrowd sample.
2015-05-27 21:51:10 +08:00
Mike3D
e166e7a84d Added moving obstacles and teleportation to sample 39. Also various behavior tweaks and ground texture modified to break monotony and discriminate with sample 15. If something doesn't appeal it can be reverted.
Also set default mask and areaID at OffMeshConnection initialization.
2015-05-23 09:27:39 +02:00
Mike3D
7f3a6ef86b Added off-mesh connections to sample 39 2015-05-20 10:56:32 +02:00
Yao Wei Tjong 姚伟忠
e7e2c262e5 Make button slider not focusable so it is easier to tab around. 2015-05-19 15:33:59 +08:00
Mike3D
3fbb34f406 Use node instead of GetNode() in lua samples
Also simplified sample 15 for lua
2015-05-17 17:30:37 +02:00
Lasse Öörni
f9f920964f Remove agents & obstacles on OnNodeSet(null), similar to Drawables. Do not allow adding an agent when node is already null. Added missing enum in AngelScript navigation API. Do not keep a persistent array of agent handles in the AngelScript crowd example, as that keeps the agents alive even past removal from scene. Closes #729. 2015-05-17 16:54:57 +03:00
Mike3D
cca861f6d3 Simplified sample 39 using the crowd manager 2015-05-17 10:15:41 +02:00
JSandusky
ca7a6af1f3 CrowdAgent state handling
- CrowdAgentStateChanged event includes Node and Agent parameters
- CrowdAgentFailure event for target/agent-state failures
- GetAreaCost in NavigationMesh, script bindings updated
- Fixed error spawning Jack nodes on top of boxes in Angelscript sample
- DebugRendering for DynamicNavigationMesh layers
- Rename all references to AreaType as AreaID
- CrowdAgent angelscript enum bindings made consistent
- Include simple example handling of CrowdAgentFailure for faulty
initial state (sides of boxes) in all samples
- Consistent values in samples (box/mushroom counts)
- Completed "todo" for investigating rcFilterLedgeSpans in
DynamicNavigationMesh
2015-05-12 02:29:32 -04:00
Lasse Öörni
b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 2015-05-10 15:09:42 +03:00
Lasse Öörni
2a34d35dec Added missing vertex color variation to the LitSolid shaders. 2015-05-08 12:41:59 +03:00
Lasse Öörni
9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 2015-05-08 11:03:44 +03:00
Mike3D
581d1b550b Do not hardcode obstacle radius 2015-05-07 17:20:05 +02:00
Yao Wei Tjong 姚伟忠
252206a207 Decouple Physics subsystem from DetourCrowd implementation.
Also minor code clean up (dot the i's and cross the t's).
2015-05-07 16:52:18 +08:00
Lasse Öörni
f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 2015-05-06 17:23:10 +03:00
Lasse Öörni
8f29e751b7 Fix memory leak in NavBuildData. Match capitalization of the CrowdNavigation help text in all versions. 2015-05-05 17:58:31 +03:00
Lasse Öörni
fe30619479 Merge remote-tracking branch 'JSandusky/DetourNavigation' 2015-05-05 14:53:10 +03:00
JSandusky
567a29d74e Implementation of DetourCrowd and DetourTileCache
Added Components:
- DynamicNavigationMesh (uses DetourTileCache)
- Obstacle (interacts with DynamicNavigationMesh)
- DetourCrowdManager (uses DetourCrowd for crowd control)
- CrowdAgent (interacts with DetourCrowdManager)
- NavArea (marks area types)

Changes:
- Refactor NavigationMesh build process
- Addition of cylinder debug rendering
- Exposed Area Type Costs in navigation

CrowdNavigation sample for Lua, Angelscript, and C++ using
DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager
components.
2015-05-04 22:14:00 -04:00
Lasse Öörni
c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. 2015-05-04 21:26:52 +03:00
Lasse Öörni
aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
Lasse Öörni
ba777f0d17 Fix omissions in Lua VertexBuffer / IndexBuffer / Model bindings. Add 34_DynamicGeometry.lua example. Closes #704. 2015-04-27 13:32:39 +03:00
Lasse Öörni
0235c02653 Expose Geometry, IndexBuffer & VertexBuffer to script, with VB & IB content access using VectorBuffer. AngelScript 34_DynamicGeometry example. Lua version to follow. 2015-04-27 10:29:38 +03:00
Lasse Öörni
97fb2638db Add fill mode to materials. 2015-04-04 02:40:38 +03:00
Lasse Öörni
b26b2c470b Fix Text shader non-SDF mode on OpenGL 3. Closes #685. 2015-04-01 21:33:48 +03:00
Lasse Öörni
2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. 2015-03-31 23:06:09 +03:00
Lasse Öörni
73b0a8221a Fix illegal use of texture3D on OpenGL 3. Closes #683. 2015-03-25 14:18:33 +02:00
Lasse Öörni
d06ffe1445 Merge pull request #680 from urho3d/render-refactor
Render refactor
2015-03-24 23:34:39 +02:00
Lasse Öörni
b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 2015-03-21 23:22:08 +02:00
Lasse Öörni
81e6647b60 Clean up OpenGL Graphics class code. Use core functions for instancing on OpenGL 3. Do not enable/disable texture targets on OpenGL 3. Removed the framebuffer aging mechanism; instead framebuffers are cleaned up on context loss (resolution change.) Disable OpenGL constant buffer use by default (from Uniforms.glsl) as they were found to be slower in practice. 2015-03-21 01:56:38 +02:00
Lasse Öörni
040b6263f5 Fix crash with null constant buffer slots. 2015-03-18 20:54:21 +02:00
Lasse Öörni
2cefd437de Check if shader uses uniforms outside buffer and invalidate all parameter groups in that case, when switching shaders. Add define in Uniforms.glsl which allows to disable constant buffers on OpenGL 3, as using them may actually be slower. 2015-03-18 10:27:46 +02:00
Lasse Öörni
0e5a05afc7 OpenGL 3 constant buffer support. 2015-03-18 02:40:28 +02:00
Lasse Öörni
992cbcc73f Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding. 2015-03-17 01:01:11 +02:00
Lasse Öörni
07a75dc37b Initial OpenGL 3.2 support. 2015-03-16 23:36:35 +02:00
Lasse Öörni
2858755334 Log missing vertex element(s) when vertex layout fails to create. Add texcoords to the editor grid to keep D3D11 happy. 2015-03-15 00:23:49 +02:00
Lasse Öörni
3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 2015-03-12 21:25:42 +02:00
Lasse Öörni
dffab8cff1 Add item to Edit menu ("Add children to SM-group") to add all children of the StaticModelGroup node as instances. Closes #676. 2015-03-09 21:14:04 +02:00
Lasse Öörni
4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 2015-03-08 20:16:15 +02:00
Lasse Öörni
72a153f1a3 Fix Tonemap shader for D3D11. 2015-03-08 16:23:23 +02:00
Lasse Öörni
871fc3abea Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color. 2015-03-08 16:15:17 +02:00
Lasse Öörni
e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 2015-03-08 02:57:08 +02:00
Lasse Öörni
b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 2015-03-07 23:02:31 +02:00
Lasse Öörni
988f1fdc33 Merge branch 'master' into render-refactor 2015-03-07 17:59:37 +02:00
Lasse Öörni
1c549bceee Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673. 2015-03-07 13:36:27 +02:00
Lasse Öörni
6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. 2015-03-05 23:32:16 +02:00
Lasse Öörni
8b49a21587 Fix shadow alpha mask shader. 2015-03-05 00:42:19 +02:00
Lasse Öörni
4542e38b73 Fix terrain shader on D3D11. 2015-03-05 00:32:25 +02:00
Lasse Öörni
17cf79ab82 D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create. 2015-03-05 00:21:21 +02:00
Lasse Öörni
6fd6efc4c3 Update PugiXml to 1.5. Do not attempt to parse .txt & .icns files as xml in the editor resource browser, to prevent log spam. 2015-03-04 16:10:21 +02:00
Lasse Öörni
e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 2015-03-02 03:39:21 +02:00
Lasse Öörni
73c847fbeb Separate D3D11 shaders as the compatibility mode did not sample eg. the light ramp texture correctly. 2015-03-01 19:14:56 +02:00
Lasse Öörni
d7a16d6713 Fix potential negative specular lighting. Fix recreating the sampler state when a texture has been reloaded. 2015-03-01 14:08:01 +02:00
Lasse Öörni
a1d1f08190 Split uniforms into constant buffers on D3D11. 2015-02-28 21:09:41 +02:00
Lasse Öörni
0c48c9df87 Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669. 2015-02-24 12:19:25 +02:00
Lasse Öörni
9f129ecd51 Merge branch 'master' into render-refactor 2015-02-23 01:43:02 +02:00
Lasse Öörni
4fd2fe20b8 Fix Editor to not use the sm3Support variable any more. 2015-02-22 02:19:23 +02:00
Lasse Öörni
88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
Chris Friesen
28b511df32 Added copy cam transform to editor for easy cam alignment 2015-02-17 00:06:01 -06:00
Lasse Öörni
56f64c60b9 Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.) 2015-02-15 15:33:16 +02:00
Lasse Öörni
6be3b14855 Merge branch 'master' into render-refactor 2015-02-15 12:59:09 +02:00
Lasse Öörni
3f2f88441d Enable cascaded shadows on Emscripten. 2015-02-14 23:30:22 +02:00
Chris Friesen
57eeeb84b1 Fix terrain shader in chrome by explicitly setting precision 2015-02-13 21:31:59 +08:00
Lasse Öörni
b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 2015-02-12 00:05:32 +02:00
aster2013
392efab9d7 Change GetIntensity, make it same to Color::Luma().[ci skip] 2015-02-04 13:26:41 +08:00
aster2013
c8ed3759d8 Fix bug.[ci skip] 2015-02-03 19:36:28 +08:00
Lasse Öörni
5198313a93 Fix null exception in multiple nodes duplication. Closes #632. 2015-01-26 01:12:05 +02:00
Lasse Öörni
dc39d9e17c Fix wrong matrix math in gizmo scaling. Take zoom into account. 2015-01-21 12:12:47 +02:00
Lasse Öörni
895dfcdb3a Fix gizmo scale in orthographic mode (ortho size not taken into account). Cleaned up gizmo scaling code to use camera view matrix. Closes #626. 2015-01-20 18:03:28 +02:00
Chris Friesen
7376e24400 Editor - numpad camera modes focus selection 2015-01-20 00:33:00 -06:00
Chris Friesen
262bb942e4 Editor deselect all 2015-01-19 23:18:43 -06:00
Mike3D
6f7ff7f5f9 Simplify sample 18 for lua 2015-01-19 16:49:45 +01:00
Yao Wei Tjong 姚伟忠
cf79f6ce1e Install CoreData and Data subdirs to 'share/Urho3D/Resources' instead.
Close #620.
2015-01-19 20:36:10 +08:00
Yao Wei Tjong 姚伟忠
05dd995b85 Refactor all the codes and scripts to use the renamed 'bin' subdir. 2015-01-18 21:40:54 +08:00
Yao Wei Tjong 姚伟忠
05a8b79fd2 Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
Yao Wei Tjong 姚伟忠
f1e564fe00 Fix the directory name. [ci skip] 2014-03-05 12:33:30 +08:00
aster2013
058347b555 Don't export LuaScript to Lua API, make SetExecuteConsoleCommands GetExecuteConsoleCommands as global functions. 2014-03-05 12:17:07 +08:00
Lasse Öörni
8990f7129b Fixed comment. 2014-03-04 22:16:52 +02:00
Lasse Öörni
554e19628e Added Lua version of ConsoleInput sample. 2014-03-04 22:08:52 +02:00