Mike3D
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c676f13d8b
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Removed Spriter position offset (no longer needed)
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2014-12-27 11:14:56 +01:00 |
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Lasse Öörni
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c40601dc50
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Update Urho3D Launcher link, closes #577.
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2014-12-26 17:48:29 +02:00 |
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aster2013
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330aa64831
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Do not check material in Renderer2D::CheckDrawableVisibility. [ci skip]
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2014-12-24 22:03:46 +08:00 |
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aster2013
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ee632ca2ca
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Disable check is Renderer2D::MarkMaterialDirty, make is faster for large tiled map. #575.
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2014-12-24 21:22:05 +08:00 |
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Mike3D
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77c619cb7f
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Center Spriter animation to allow accurate flip. Also removed unused variable in sample 5.
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2014-12-24 08:37:04 +01:00 |
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aster2013
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0dbc19b623
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Add simple Urho2D shaders.
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2014-12-24 13:34:05 +08:00 |
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aster2013
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1710801dcb
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Disable Renderer2D check drawable.
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2014-12-24 13:25:17 +08:00 |
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urho3d-travis-ci
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54d6b633b2
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Travis CI: API documentation update at 2014-12-23 10:41:59 UTC.
[ci package]
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2014-12-23 10:41:59 +00:00 |
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aster2013
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67e2c05c9e
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Fix some bugs in Angelscript API, #572.
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2014-12-23 18:25:22 +08:00 |
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Mike3D
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08813e8e4b
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Ensure full display of Urho2D samples whatever the user's resolution
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2014-12-23 07:54:15 +01:00 |
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aster2013
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955b8008ff
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Fix typo.
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2014-12-23 12:08:31 +08:00 |
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urho3d-travis-ci
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86f0ead2c0
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Travis CI: API documentation update at 2014-12-19 16:21:17 UTC.
[ci package]
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2014-12-19 16:21:17 +00:00 |
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aster2013
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c0ab31d121
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Add attribute animation added and removed event when it added or removed from object animation.
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2014-12-20 00:04:42 +08:00 |
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aster2013
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58c527cb65
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Fix Sprite2D reload
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2014-12-19 13:29:25 +08:00 |
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urho3d-travis-ci
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cd4c28a226
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Travis CI: API documentation update at 2014-12-17 14:00:28 UTC.
[ci package]
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2014-12-17 14:00:28 +00:00 |
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aster2013
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fcdd61dae6
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Add pushFront argument to Node::GetOrCreateComponent function, fix issue #569
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2014-12-17 21:50:15 +08:00 |
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Lasse Öörni
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6eaa8c4331
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Fix autoload paths not appending the executable base path consistently.
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2014-12-17 12:08:43 +02:00 |
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aster2013
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60caecbb70
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Remove Drawable2D in destruct function, add root node for TileMap2D.
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2014-12-17 13:52:28 +08:00 |
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Lasse Öörni
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a8f93ebb70
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Fix ObjectAnimation example in docs.
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2014-12-16 16:47:32 +02:00 |
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urho3d-travis-ci
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b6743cc884
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Travis CI: API documentation update at 2014-12-16 13:04:56 UTC.
[ci package]
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2014-12-16 13:04:56 +00:00 |
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aster2013
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dc0455d3cc
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Merge branch 'make-2d-faster'
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2014-12-16 20:54:48 +08:00 |
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aster2013
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4dda12bcde
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Fix ParticleEmitter2D update.
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2014-12-16 18:36:14 +08:00 |
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aster2013
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a170b6b599
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Do not add Drawable2D to Octree, make 2D performance faster.
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2014-12-16 18:18:20 +08:00 |
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Lasse Öörni
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d229f64549
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Merge remote-tracking branch 'nemerle/shader_get_variation_simplify'
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2014-12-16 11:47:01 +02:00 |
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Lasse Öörni
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3bf80a5aa2
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Cleanup AttributeAnimation docs.
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2014-12-16 11:46:49 +02:00 |
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nemerle
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47c788ed25
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Simplify Shader::GetVariation code
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2014-12-15 14:41:45 +01:00 |
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urho3d-travis-ci
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85af864e0f
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Travis CI: API documentation update at 2014-12-14 10:44:51 UTC.
[ci package]
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2014-12-14 10:44:51 +00:00 |
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Lasse Öörni
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f585ed56b0
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Nullcheck ScriptObject before storing inside Variant. Code convention fix.
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2014-12-14 12:24:19 +02:00 |
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Lasse Öörni
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7ef80af21b
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Merge remote-tracking branch 'alexparlett/feature/variant-scripthandle'
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2014-12-14 12:10:37 +02:00 |
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Alex Parlett
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ce28af5357
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[Added] ScriptObject can be stored in Variant. There is a risk to this as the reference is not increased when storing it so it is only a weak reference so if the original handle is kept safe in the script it can be null
[Changed] REgister ScriptObject interface much sooner
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2014-12-14 09:45:14 +00:00 |
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Lasse Öörni
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9619756c20
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Allow to choose renderpath from the Editor Settings window. Closes #563.
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2014-12-14 00:04:54 +02:00 |
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Lasse Öörni
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769f314c55
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Update SoundSource's effective master gain on demand when master gains or sound type changes instead of in the mixing thread to avoid potential issues when the master gain map is being changed at the same time.
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2014-12-13 20:13:07 +02:00 |
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urho3d-travis-ci
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4d399f9637
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Travis CI: API documentation update at 2014-12-13 16:35:32 UTC.
[ci package]
|
2014-12-13 16:35:32 +00:00 |
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Lasse Öörni
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7318006d83
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Fix UI element drags with DragDropContent defined showing a "not accepted" icon, yet succeeding when the drag is released.
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2014-12-13 18:03:03 +02:00 |
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Lasse Öörni
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0e5f6e2070
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Build and Lua bindings fixes. Return 1.0 for unknown master volumes. Change Audio::IsMasterGain() to Audio::HasMasterGain(). Change Audio::GetSoundSourceMasterGain() to use StringHash to avoid per-frame string compares. Guard against out of bounds array access when deserializing cursor's shape attributes.
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2014-12-13 17:08:52 +02:00 |
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Alex Parlett
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c2110573c6
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[Added] Documentation
[Added] Sound Type saving in editor
[Changed] Refactored inline with discussion
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2014-12-13 09:09:56 +00:00 |
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Alex Parlett
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cd099df50f
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Added dynamic cursor definitions while keeping the original enum definitions for backwards compatibility, ui subsystems and sdl. Revised the serialization system for cursors as well which is a breaking change and requires wrapping each old style cursor definition in a <variant type="VariantVector></variant>.
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2014-12-12 15:58:54 +00:00 |
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Alex Parlett
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d59a5b8bfb
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Fix for new serialization system and StringHashes
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2014-12-12 15:58:44 +00:00 |
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Alex Parlett
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4414eeaeff
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Added Lua Bindings
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2014-12-12 15:58:34 +00:00 |
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Alex Parlett
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5d12f5a521
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Added editor sound type editor window, the user added ones can be dragged onto line edits which sets that line editor with the internal StringHash of the Sound Type.
Added AM_READ for backwards compatibility to read old enum based sound types but not serialize them.
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2014-12-12 15:58:24 +00:00 |
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Alex Parlett
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5d94ebfc95
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[Added] Angelscript Bindings
[Fixed] SetSoundTypeAttr and GetSoundTypeAttr
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2014-12-12 15:58:08 +00:00 |
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Alex Parlett
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8123624ee1
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[Added] C++ Implementation of dynamic audio sound types which maintains backward compatibility
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2014-12-12 15:57:58 +00:00 |
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Lasse Öörni
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028d5c82f6
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Reduce number of used texture units correctly regardless of the order in which texture units are cleared.
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2014-12-12 17:28:58 +02:00 |
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urho3d-travis-ci
|
ffa78ec4b3
|
Travis CI: API documentation update at 2014-12-11 17:57:57 UTC.
[ci package]
|
2014-12-11 17:57:57 +00:00 |
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Lasse Öörni
|
8c8f18a961
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Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet.
|
2014-12-11 19:25:42 +02:00 |
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Chris Friesen
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cf2962c0b3
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editor inspector lock
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2014-12-10 13:01:54 -06:00 |
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Lasse Öörni
|
65bec05611
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Safeguard against the editor's user resource directory containing outdated Urho editor UI layouts, which can lead to exceptions in the editor. Note: some UI resources like fonts and textures may still be overridden by the user resource directory.
|
2014-12-10 18:34:30 +02:00 |
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Yao Wei Tjong 姚伟忠
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8b496896f2
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Merge changes from Android/CMake upstream repo to support NDK r10d.
|
2014-12-10 21:46:59 +08:00 |
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aster2013
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c86d2239b2
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Use string hash key to store sprites.
|
2014-12-10 20:10:06 +08:00 |
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Chris Friesen
|
988240f9c8
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editor: sorted resource filters, resource browser 2d animation set
|
2014-12-10 00:09:22 -06:00 |
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