Lasse Öörni
809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
2014-02-06 17:24:16 +02:00
Lasse Öörni
f0501cbeae
Fixed Blur postprocess effect XML. Fixed View spamming the log with attempts to get an empty quad shader after failing to get the proper shaders once.
2014-02-06 17:24:16 +02:00
aster2013
149edbc2c5
Merge branch 'master' of https://github.com/urho3d/Urho3D
2014-02-06 21:04:19 +08:00
aster2013
6dba57e5ad
Modify comment in LuaScript module.
2014-02-06 21:03:45 +08:00
Yao Wei Tjong 姚伟忠
a5246036fb
Add inherited XMLFile resource as dependency. Approximate patched size.
2014-02-06 20:40:15 +08:00
urho3d-travis-ci
ab10823b05
Travis CI: API documentation update at 2014-02-06 11:38:01 UTC.
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[ci skip]
2014-02-06 11:38:01 +00:00
Lasse Öörni
b1a7a8dade
Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL.
2014-02-06 13:17:31 +02:00
Yao Wei Tjong 姚伟忠
83d6d84277
Clean up GetUrho3DRevision cmake module.
2014-02-06 17:52:00 +08:00
Lasse Öörni
f6ca1a7bf6
Added link to the updated Blender-to-Urho3D exporter repository.
2014-02-06 11:41:58 +02:00
Yao Wei Tjong 姚伟忠
f377d56070
Add a new CMake module to retrieve GIT revision number.
2014-02-06 17:29:46 +08:00
Yao Wei Tjong 姚伟忠
ede7234a77
Revert back Urho3D CMake build script.
2014-02-06 15:10:08 +08:00
Yao Wei Tjong 姚伟忠
50556078d6
Fix Raspberry-PI build.
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- Add RASPI define to reduce the number vertex uniforms (total uniforms must not exceed 136).
- Exclude GCC fastmath compiler option in order to pass a check in the latest AngelScript library version.
- Remove unsupported GCC attribute to suppress the warnings when building Assimp library.
2014-02-06 15:06:21 +08:00
aster2013
bac98bab23
Merge branch 'master' of https://github.com/urho3d/Urho3D
2014-02-06 14:27:06 +08:00
aster2013
d5b20da1fc
Make input more free when has external window.
2014-02-06 14:25:43 +08:00
urho3d-travis-ci
adbc03bcc6
Travis CI: API documentation update at 2014-02-06 06:03:09 UTC.
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[ci skip]
2014-02-06 06:03:09 +00:00
aster2013
97eab8ecf5
Update Lua API, convert SharePtr to raw pointer.
2014-02-06 13:47:55 +08:00
Lasse Öörni
8018a1f0f0
Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation.
2014-02-06 01:19:27 +02:00
Lasse Öörni
3237ab3f85
Fixed image bilinear resampling.
2014-02-06 00:01:36 +02:00
urho3d-travis-ci
4ee3bd492f
Travis CI: API documentation update at 2014-02-05 21:29:38 UTC.
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[ci skip]
2014-02-05 21:29:38 +00:00
Lasse Öörni
49507fa699
Added some more AO techniques. Closes #170 .
2014-02-05 23:10:51 +02:00
Lasse Öörni
d4493d3206
Cleaned up the SkyPlane technique.
2014-02-05 22:58:01 +02:00
Lasse Öörni
cbed709b02
Reverted the -mfpmath=sse option because of crashes inside Bullet on MinGW.
2014-02-05 22:53:43 +02:00
Lasse Öörni
381e9a04c3
Merge branch 'shader-refactor'
2014-02-05 20:54:56 +02:00
Lasse Öörni
d8983e7cff
Converted the Blur shader.
2014-02-05 18:46:59 +02:00
Lasse Öörni
6748a17440
Updated credits.
2014-02-05 16:59:20 +02:00
Lasse Öörni
f79c710eb3
Merge pull request #173 from wibbe/ogre-importer-mac-fixes
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Fixed OgreImporter link problems on OS X
2014-02-05 16:50:21 +02:00
Lasse Öörni
af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
2014-02-05 16:19:23 +02:00
Lasse Öörni
a77018bb6a
Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
2014-02-05 15:08:11 +02:00
urho3d-travis-ci
de104909af
Travis CI: API documentation update at 2014-02-05 12:53:33 UTC.
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[ci skip]
2014-02-05 12:53:33 +00:00
Yao Wei Tjong 姚伟忠
452ca871fb
Fix site documentation update.
2014-02-05 20:28:35 +08:00
Lasse Öörni
3c5d25bc5b
Do not react to TextChanged events when editing a script class name to prevent errors due to incomplete name.
2014-02-05 14:10:09 +02:00
Lasse Öörni
8d27571a16
Fixed setting the resource path in editor. Fixed the default Data resource dir possibly getting removed in the editor due to a case-sensitivity issue.
2014-02-05 13:51:53 +02:00
Lasse Öörni
81f8490d1b
Use legacy PATH alias to be compatible with older CMake versions on OS X.
2014-02-05 12:56:56 +02:00
Lasse Öörni
46440b55fc
Do not use the sh variant of getting the git revision on MSVC, even if sh is in path, as MSVC uses cmd internally.
2014-02-05 12:16:09 +02:00
Daniel Wiberg
e2cf4d97de
Fixed OgreImporter link problems on OS X
2014-02-05 00:51:46 +01:00
Lasse Öörni
1c0cc050a1
Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171 .
2014-02-05 01:26:24 +02:00
Lasse Öörni
3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
2014-02-04 19:26:59 +02:00
Lasse Öörni
63bd03c6d6
Added document section on UI textures.
2014-02-04 18:05:17 +02:00
Lasse Öörni
45003707c0
Fixed substituteRenderTarget_ possibly being uninitialized.
2014-02-04 13:36:21 +02:00
Lasse Öörni
e0d5c7e02e
Fixed D3D9 debug build.
2014-02-04 13:27:04 +02:00
Lasse Öörni
c683652b9d
Shader migration instructions.
2014-02-04 12:45:26 +02:00
Lasse Öörni
85146c5317
Merge branch 'master' into shader-refactor
2014-02-04 11:30:03 +02:00
Lasse Öörni
cc6e6504f9
Simplified shader source code modification.
2014-02-04 02:57:13 +02:00
Lasse Öörni
248000b568
Adapted the rest of the postprocess shaders.
2014-02-04 02:45:17 +02:00
Lasse Öörni
2b95618cdb
Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function.
2014-02-04 02:25:00 +02:00
Lasse Öörni
5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
2014-02-03 23:50:03 +02:00
Lasse Öörni
4d6b9c2061
Prevent division by zero.
2014-02-03 23:00:40 +02:00
Lasse Öörni
b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
2014-02-03 22:51:27 +02:00
Lasse Öörni
66ab76611a
Minor documentation edit.
2014-02-03 17:09:41 +02:00
Lasse Öörni
383e248b44
Updated documentation for techniques, shaders and renderpaths.
2014-02-03 16:44:02 +02:00