aster2013
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f2b0bb725d
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Update pkgToDox.lua, add global property section.
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2014-02-03 21:43:09 +08:00 |
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aster2013
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4f91bf9307
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Add support for compiled Lua file(with luc extension).
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2014-02-03 21:10:56 +08:00 |
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Lasse Öörni
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9e37eb4d1e
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Refactored the basic postprocess shaders (bloom, greyscale, edgefilter.)
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2014-02-03 14:54:36 +02:00 |
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Lasse Öörni
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dc5f4a1834
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Merge branch 'master' into shader-refactor
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2014-02-03 13:57:52 +02:00 |
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Lasse Öörni
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0610520768
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Quads that don't read the viewport should not begin the pingpong chain. Fixes #167.
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2014-02-03 13:24:53 +02:00 |
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Lasse Öörni
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eecb226ef7
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Determine presence of sh.exe in path manually to see which command should use to generate the GIT revision. Closes #168.
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2014-02-03 11:58:06 +02:00 |
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urho3d-travis-ci
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664a3a5a9b
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Travis CI: API documentation update at 2014-02-03 09:10:16 UTC.
[ci skip]
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2014-02-03 09:10:16 +00:00 |
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aster2013
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54482c15d8
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Merge branch 'master' of https://github.com/urho3d/Urho3D
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2014-02-03 16:55:38 +08:00 |
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aster2013
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13e1069fcb
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Update Lua samples, use global property to access subsystem.
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2014-02-03 16:54:13 +08:00 |
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aster2013
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8ab5e56c9c
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Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem.
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2014-02-03 16:52:22 +08:00 |
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aster2013
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40354bcd87
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Fixed typo in Renderer.h.
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2014-02-03 16:47:41 +08:00 |
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urho3d-travis-ci
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c48c1b38a4
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Travis CI: API documentation update at 2014-02-03 07:22:40 UTC.
[ci skip]
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2014-02-03 07:22:40 +00:00 |
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aster2013
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4b13c8598e
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Lua API Update.
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2014-02-03 15:08:20 +08:00 |
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Lasse Öörni
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f83c1d64f0
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Use the -static switch on MinGW to prevent dependency on an external libpthread.dll on some MinGW distributions.
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2014-02-03 02:59:15 +02:00 |
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Lasse Öörni
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fccf4fbe96
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Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build.
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2014-02-03 02:48:11 +02:00 |
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Lasse Öörni
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92c8144621
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Comment out sampler uniforms in GLSL vertex shaders.
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2014-02-03 01:53:44 +02:00 |
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Lasse Öörni
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0bcb95e6a2
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Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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2014-02-03 00:19:13 +02:00 |
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Lasse Öörni
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c3c177525d
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Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
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2014-02-02 21:44:12 +02:00 |
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Lasse Öörni
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3e14caf89e
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Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code.
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2014-02-02 21:43:50 +02:00 |
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Lasse Öörni
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782c3ac54e
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Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
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2014-02-02 19:15:11 +02:00 |
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urho3d-travis-ci
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4d142b315e
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Travis CI: API documentation update at 2014-02-02 15:42:59 UTC.
[ci skip]
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2014-02-02 15:42:59 +00:00 |
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aster2013
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eda1b8c16f
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Update Lua API, Add Load and Save function in Resource.
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2014-02-02 23:29:19 +08:00 |
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aster2013
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947999aa71
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Add GetDepth in Lua API.
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2014-02-02 22:51:52 +08:00 |
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Lasse Öörni
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70122ed481
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Refactored LitParticle shader & technique. Try to reduce error prints for missing shaders in Renderer::GetShader().
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2014-02-02 15:12:13 +02:00 |
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Lasse Öörni
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caf080ecbb
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Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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2014-02-02 14:54:46 +02:00 |
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Lasse Öörni
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db713bdba2
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Avoid string allocations during View::Define() and Renderer::GetShader().
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2014-02-02 00:31:45 +02:00 |
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Lasse Öörni
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07f06563bc
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Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part.
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2014-02-01 19:37:42 +02:00 |
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Lasse Öörni
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ea334e4393
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Merge branch 'master' into shader-refactor
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2014-02-01 16:14:11 +02:00 |
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Lasse Öörni
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6ccb31f6f5
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Update to Bullet 2.82.
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2014-02-01 15:59:25 +02:00 |
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Lasse Öörni
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7d818ab502
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Do not refer to the graphics width,height in the Editor global variables so that compiling the editor script doesn't fail. Relayout viewports when Editor window is resized.
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2014-02-01 15:19:25 +02:00 |
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Lasse Öörni
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d50403798a
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Update AngelScript to 2.28.1.
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2014-02-01 15:05:53 +02:00 |
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Lasse Öörni
|
6d5ddc23e0
|
Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
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Lasse Öörni
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d1a8f38e93
|
Return in Urho3DPlayer if the script language is not supported to prevent showing two error dialog boxes.
|
2014-02-01 14:37:20 +02:00 |
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Lasse Öörni
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fbda3de204
|
Enable also SSE math for GCC when SSE instructions are enabled.
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2014-02-01 14:37:20 +02:00 |
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Lasse Öörni
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50c54346eb
|
Check for not overshooting the target when moving in the Navigation sample.
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2014-02-01 14:37:19 +02:00 |
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urho3d-travis-ci
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7da9208b15
|
Travis CI: API documentation update at 2014-02-01 00:04:28 UTC.
[ci skip]
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2014-02-01 00:04:28 +00:00 |
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Lasse Öörni
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9f34d74cce
|
Fixed taking windowed multisampled screenshots on Direct3D9.
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2014-02-01 01:46:46 +02:00 |
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Lasse Öörni
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be060dfb8a
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Fix Jack looking in weird direction if teleporting to above or below.
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2014-02-01 01:22:40 +02:00 |
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Lasse Öörni
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5062dbba42
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Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it.
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2014-02-01 01:07:03 +02:00 |
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Lasse Öörni
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045c68957d
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Convert Image back to spaces instead of tabs. Ensure that the file path is in native format before saving using STB / JO.
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2014-02-01 01:05:27 +02:00 |
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Lasse Öörni
|
2af8244543
|
Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport.
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2014-02-01 01:04:50 +02:00 |
|
Mike3D
|
0026f57899
|
Extended Sample with ability to set window title and icon and take screenshots
|
2014-01-31 16:59:54 +01:00 |
|
Mike3D
|
2683ac8d75
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Extended Sample with ability to set window title and icon and take screenshots
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2014-01-31 16:58:16 +01:00 |
|
Mike3D
|
75321c632d
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Extended Sample with ability to set window title and icon and take screenshots
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2014-01-31 16:56:50 +01:00 |
|
Mike3D
|
0e3389eb7b
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Update Sample.h
|
2014-01-31 16:55:06 +01:00 |
|
Mike3D
|
8037d75de0
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Added follow path function. RecalculatePath()is no longer used but kept anyway.
|
2014-01-31 16:47:56 +01:00 |
|
Mike3D
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4fbe271d0a
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Added follow path function. RecalculatePath()is no longer used but kept anyway.
|
2014-01-31 16:46:09 +01:00 |
|
Mike3D
|
431133127f
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Added follow path function. RecalculatePath()is no longer used but kept anyway.
|
2014-01-31 16:44:06 +01:00 |
|
Mike3D
|
188dddf601
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Update Navigation.h
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2014-01-31 16:39:49 +01:00 |
|
Mike3D
|
33b2244204
|
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
|
2014-01-31 16:34:53 +01:00 |
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