Commit Graph

10202 Commits

Author SHA1 Message Date
Lasse Öörni
d8a7b2ed8f Safeguard against zero sized root UI element. Closes #1738. 2017-01-01 14:52:43 +02:00
Jan Korous
d977be0d59 Avoid special chars in paths in MRI script passed to ar utility 2017-01-01 10:05:02 +01:00
eugeneko
ec5f1f6d02 Merge pull request #1735 from eugeneko/master
Rename Resource::Load and Resource::Save filename overloads to Resour…
2016-12-31 12:55:15 +03:00
Eugene Kozlov
c59b0d941d Rename Resource::Load and Resource::Save filename overloads to Resource::LoadFile and Resource::SaveFile to prevent Resource::Save shadowing. 2016-12-30 20:53:36 +03:00
Lasse Öörni
6b03450f46 Compiler incompatibility fix for UINT64_MAX. 2016-12-30 19:13:32 +02:00
1vanK
9d7dceb2f2 06_SkeletalAnimatin: fix running out bounds, lighting correction
Fix excessive specular on Kachujin texture
2016-12-30 13:58:41 +03:00
Lasse Öörni
50b6eda8ce Add model credit to readme. 2016-12-29 20:40:13 +02:00
Lasse Öörni
299dbf803b Squashed commit of the following:
commit 8b67f0edcb9b588c70df1676bdbfa4853e50c3aa
Author: Lumak <lumak5309@gmail.com>
Date:   Thu Dec 29 10:18:40 2016 -0800

    corrected to stonetiled mat

commit c17d68b1e0ed5435c492a26ed8010c4f4aa708eb
Author: Lumak <lumak5309@gmail.com>
Date:   Thu Dec 29 10:14:20 2016 -0800

    removed proto mat/texture

commit 1c322d19556d7796c4958a920203e5b1c80af843
Author: Lumak <lumak5309@gmail.com>
Date:   Wed Dec 28 12:18:59 2016 -0800

    replaced the Jack with Jill in 06_SkeletalAnimation sample
2016-12-29 20:39:28 +02:00
Lasse Öörni
2491fdd776 Added contributor credit. 2016-12-29 20:01:36 +02:00
Konstant
435fb3687d Add missing namespace prefix in URHO3D_ACESSOR_ATTRIBUTE 2016-12-29 20:25:07 +02:00
Lasse Öörni
dae1c615a9 Initial work to update to AngelScript 2.31.2. 2016-12-29 19:51:46 +02:00
urho3d-travis-ci
d1af23bebc Travis CI: API documentation update at 2016-12-27 19:48:39 UTC.
[ci package]

Commit: a44f5299ee

Message: Register Variant::GetTypeName & Variant::GetTypeFromName as global functions into AngelScript. Closes #1730.
2016-12-27 19:48:40 +00:00
Lasse Öörni
a44f5299ee Register Variant::GetTypeName & Variant::GetTypeFromName as global functions into AngelScript. Closes #1730. 2016-12-27 21:39:46 +02:00
Lasse Öörni
7783d815e8 Minor include order change. 2016-12-26 21:12:15 +02:00
Henrik Heino
faa8fc8854 Fix minor Terrain bugs.
- Missing include added.
- Terrain UV coordinates fixed.
2016-12-26 18:51:34 +02:00
Yao Wei Tjong 姚伟忠
68293002b5 Fix Urho3DAll.h generation in an non out-of-source build tree.
Close #1720.
2016-12-23 23:00:10 +08:00
Yao Wei Tjong 姚伟忠
ac429d1425 Fix package metadata for RPI and ARM platforms.
[ci package]
2016-12-23 00:01:46 +08:00
Lasse Öörni
adf96469ef Replace LogoLarge.png with new logo & redirect README.md back to it, since svg doesn't appear properly on the project page. 2016-12-19 20:02:05 +02:00
Lasse Öörni
790772ec79 Squashed commit of the following:
commit 79d66503554c716c6a3c31f6c9e0aed46832c6bb
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:45:45 2016 +0100

    More clearly defined character edges in FishBoneLogo.png

commit fbfa9285f78819b4f1f3c42673f61f55c5ce5d06
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:27:07 2016 +0100

    Removed alpha anomaly in FishBoneLogo.png

commit 07161d555ed3ab3a13ac7c2f8ae0c0abfc7688a8
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:21:27 2016 +0100

    Improved lighting on FishBoneLogo.png

commit 5ec68be44517a4fd0ebd19b7bc73b98117af5f62
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 01:05:58 2016 +0100

    Tuned down alpha to zero for low-alpha areas

commit 55fc6df7302597f2e8281283748b5f3723297362
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:12:32 2016 +0100

    Increased size of black and white fish bone logo

commit 2c3ef9af05df91149132a3ac137e51a424be98f6
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:11:03 2016 +0100

    Updated black and white fish bone logo

commit 47adbcf0463937726b406c1ee7deead3d568bf63
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:08:51 2016 +0100

    Replaced logo in readme and samples
2016-12-19 19:49:17 +02:00
luveti
ba5e3a3097 Moved Editor resources into correct bin folder 2016-12-18 20:18:47 -05:00
luveti
4e87e746f2 Merge remote-tracking branch 'github/master' into editor-terrain
# Conflicts:
#	Bin/Data/Textures/Editor/EditorIcons.png
#	bin/Data/Scripts/Editor.as
#	bin/Data/Scripts/Editor/EditorScene.as
#	bin/Data/Scripts/Editor/EditorUI.as
#	bin/Data/UI/EditorIcons.xml
2016-12-18 20:15:52 -05:00
Lasse Öörni
bb278ac5a7 Add svg source of fish bone logo. 2016-12-18 18:48:49 +02:00
Lasse Öörni
fef73ba4c4 Squashed commit of the following:
commit 06f4d6afab933e32eaf3428dd080766b11a87f82
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 18:31:39 2016 +0200

    Black variant of logo.

commit 8fa11f888de023fcc76f26908e2ea77ebfd3146b
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 17:12:14 2016 +0200

    New logo in Lua samples.

commit 1283e38db1164a1c1e5db7d1042feabf996031fb
Merge: 4062553 4f5a2ea
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 16:51:04 2016 +0200

    Merge remote-tracking branch 'Modanung/new-logo'

commit 4f5a2ea104feeac12b87d3fb89d116e1866c2513
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 05:36:37 2016 +0100

    Also replaced logo in angelscript samples

commit 7c6e5e90c4dc82705883806e46b0957a44fbc787
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 03:34:31 2016 +0100

    Changed logo in samples to fishbone logo
2016-12-18 18:48:39 +02:00
urho3d-travis-ci
4062553b4f Travis CI: API documentation update at 2016-12-18 12:56:19 UTC.
[ci package]

Commit: 475bed04a8

Message: Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718.
2016-12-18 12:56:19 +00:00
Lasse Öörni
475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. 2016-12-18 14:42:33 +02:00
Lasse Öörni
6da62ecfe4 Aniso-nearest texture filter mode. 2016-12-18 13:42:24 +02:00
Lasse Öörni
59be3a2a17 Increase default VSM light bleeding prevention to 0.9 (from dragonCASTjosh.) Closes #1716. 2016-12-17 21:02:07 +02:00
Yao Wei Tjong 姚伟忠
5568e5bc8b Minor doc update - use original "ungrouped" build option from SDL.
There is a plan to group all the build options from SDL into its own group, however, it has not been implemented yet in the master branch. These paragrahps were cherry-picked from a refactoring branch so the information there were more forward-looking.
2016-12-17 22:49:36 +08:00
Lasse Öörni
3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 2016-12-17 01:27:51 +02:00
Yao Wei Tjong 姚伟忠
d4e74a35c0 Set the default for SDL's VIDEO_MIR build option to FALSE.
Related to issue #1714.
2016-12-16 22:24:21 +08:00
Eugene Kozlov
705c5a17fa Extract AnimatedModel::ApplyAnimation method to force animation update. Make AnimationController::Update virtual. 2016-12-14 22:25:01 +03:00
Lasse Öörni
23b29fdb57 Reassign shader defines in SDF text pass when updating material so that later text effect changes work. Closes #1710. 2016-12-14 20:02:19 +02:00
Lasse Öörni
bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. 2016-12-10 18:00:10 +02:00
Lasse Öörni
f65ca809e2 Merge remote-tracking branch '1vanK/master' 2016-12-10 15:22:28 +02:00
Lasse Öörni
9b10279e80 Added contributor credit. 2016-12-10 14:54:33 +02:00
1vanK
2a703a5ab1 Add engine parameters const 2016-12-10 08:18:18 +03:00
gleb
5cd12a6e6b Merge branch 'master' of https://github.com/urho3d/Urho3D 2016-12-08 22:50:02 +00:00
gleb
43b579feb6 Line primitives. Could be very useful models for debug, user interface etc. 2016-12-08 22:48:58 +00:00
Lasse Öörni
0010226c0b Initialize new VertexBuffer / IndexBuffer variable for completeness. 2016-12-08 21:47:58 +02:00
Lasse Öörni
ed15cc21e4 Pass discard flag to buffer "unlock" on OpenGL. Closes #1706. 2016-12-08 18:41:58 +02:00
Lasse Öörni
bc1926eea3 Fade other animations in AnimationController::PlayExclusive() only if starting the new animation succeeded. Thanks to orefkov. Closes #1703. 2016-12-07 18:37:21 +02:00
Lasse Öörni
54ad428b4b Fix nearest filter mode not using mipmaps on OpenGL. Closes #1701. 2016-12-05 19:01:25 +02:00
Yao Wei Tjong 姚伟忠
e045b29c59 Split 3rd-party licenses into its own file. 2016-12-05 23:28:39 +08:00
Yao Wei Tjong 姚伟忠
f1d1b757b8 Change all CMakeLists.txt to use LF for consistency sake. 2016-12-05 22:33:59 +08:00
gleb
feb9cd071d Material preview model 2016-12-04 22:55:39 +00:00
Lasse Öörni
1edc5f306e Disable rendertarget mipmaps on iOS as they appear not to work. 2016-12-04 01:12:34 +02:00
Lasse Öörni
16eea39499 Fix rotation of UV's in the plane model so that 10_RenderToTexture sample looks as expected. 2016-12-03 23:53:03 +02:00
Lasse Öörni
db6b91cd7d If no Text3D text vertices, set local bounding box to zero sized. 2016-11-30 14:24:17 +02:00
urho3d-travis-ci
ea3a97a078 Travis CI: API documentation update at 2016-11-30 11:45:48 UTC.
[ci package]

Commit: 71731961bd

Message: Add function to return Text3D UI element height.
2016-11-30 11:45:48 +00:00
Lasse Öörni
71731961bd Add function to return Text3D UI element height. 2016-11-30 13:35:05 +02:00