10209 Commits

Author SHA1 Message Date
Gauthier Billot 44224786d2 Added Set/Get Use[Draw/Texture]Rect 2016-11-07 13:20:04 +01:00
Gauthier Billot 544bd1eefe Updated Variant to support Rect 2016-11-07 13:09:19 +01:00
Igor 90312d21b1 Remove redundant assignment 2016-11-07 11:07:39 +03:00
1vanK 32032d60f7 Solid debug geometry for NavArea 2016-11-06 11:35:23 +03:00
Lasse Öörni 3ae0f063bc Add contributor. 2016-11-05 22:11:16 +02:00
Matan Shukry 22b16e2aa3 Added namespace prefix for various calls to GetVariantType 2016-11-05 20:18:49 +02:00
Eugene Kozlov a8f4728951 Optimize object spawn via script in Editor. Closes #1664. 2016-11-05 19:54:33 +03:00
Lasse Öörni 5d24b152ab Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671. 2016-11-04 10:00:40 +02:00
Lasse Öörni d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 2016-11-03 20:45:26 +02:00
Gauthier Billot 44adda4f17 Added SetDrawRect and SetTextureRect in StaticSprite2D 2016-11-03 13:33:51 +01:00
urho3d-travis-ci e550dda403 Travis CI: API documentation update at 2016-11-01 18:11:07 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/e44dda965c1b97b2a81fb224abc994b8b41b28fb

Message: Merge pull request #1669 from eugeneko/master

Optimize Editor work with temporary objects
2016-11-01 18:11:07 +00:00
eugeneko e44dda965c Merge pull request #1669 from eugeneko/master
Optimize Editor work with temporary objects
2016-11-01 20:58:18 +03:00
Eugene Kozlov 5482ae7396 Optimize Editor work with temporary objects, part 2. 2016-11-01 09:09:13 +03:00
Lasse Öörni 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 2016-10-31 19:06:13 +02:00
Lasse Öörni a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
Lasse Öörni b711f2474f Add contributor credit. 2016-10-31 16:30:35 +02:00
Eugene Kozlov 7a24d5b2c7 Optimize Editor work with temporary objects. 2016-10-30 00:21:59 +03:00
Eugene Kozlov e556f63291 Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild. 2016-10-30 00:13:41 +03:00
Johnathan Jenkins d78fc4020f minor typos 2016-10-28 13:07:14 -07:00
Lasse Öörni 02ab74ec6a Fix FontFaceFreeType signedness warning on MSVC. 2016-10-28 22:21:23 +03:00
Lasse Öörni fe65264301 Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623. 2016-10-28 22:19:37 +03:00
urho3d-travis-ci 7ccffe217d Travis CI: API documentation update at 2016-10-28 14:56:35 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/098679893f94389e6608a5a725c7f3f060d9efaa

Message: Expose SDLK_UNKNOWN as KEY_UNKNOWN in InputEvents.h. Closes #1666.
2016-10-28 14:56:35 +00:00
Lasse Öörni 098679893f Expose SDLK_UNKNOWN as KEY_UNKNOWN in InputEvents.h. Closes #1666. 2016-10-28 17:40:31 +03:00
Lasse Öörni f7b0a04666 Merge remote-tracking branch '1vanK/master' 2016-10-28 14:45:50 +03:00
1vanK b8acdcb42d Add vertex colors to standart primitives 2016-10-28 13:57:54 +03:00
Lasse Öörni 5804347ab2 Reverse saturation fix also for GLSL. 2016-10-28 12:46:32 +03:00
Lasse Öörni 3564686a34 Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked. 2016-10-28 12:27:17 +03:00
Lasse Öörni 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
Lasse Öörni ce78e3217c Fix material removal while handling attribute animation causing potential crash. Fix material animation event being transmitted already on the first frame. 2016-10-26 00:00:43 +03:00
urho3d-travis-ci d010c1ff2f Travis CI: API documentation update at 2016-10-25 19:03:28 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/0acd25e763292f9c9c21c23b7029d0a2a5cb5d6e

Message: Add logarithm function to Math API.
2016-10-25 19:03:28 +00:00
Eugene Kozlov 0acd25e763 Add logarithm function to Math API. 2016-10-25 21:40:39 +03:00
Eugene Kozlov 87a3e7e2fb Replace some expressions with new functions. 2016-10-25 21:40:39 +03:00
Eugene Kozlov a785c1f37c Add missing binding for Image::SaveDDS. 2016-10-25 21:40:39 +03:00
Lasse Öörni 9a5d9af6b7 Fix event frame not expanding the ValueAnimation's time range properly. Fix removing an animating object during an event frame causing crash. Thanks to vudugun for noticing (forum thread http://urho3d.prophpbb.com/topic2464.html) 2016-10-25 21:38:04 +03:00
Lasse Öörni 3d2987c2ba Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11. 2016-10-23 19:48:13 +03:00
Lasse Öörni 05b47d8913 Always set history position after pressing enter, even if row wasn't saved. 2016-10-23 01:33:14 +03:00
Lasse Öörni 408398dc83 Merge remote-tracking branch 'Enhex/patch-1' 2016-10-23 01:16:27 +03:00
urho3d-travis-ci cb459449d9 Travis CI: API documentation update at 2016-10-22 21:08:25 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/875ebcfef5b64fa5f796faa774c97e9dafcfcacd

Message: Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
2016-10-22 21:08:25 +00:00
Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. 2016-10-22 23:56:47 +03:00
Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 2016-10-22 23:56:46 +03:00
Mike3D 066448b26d Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip] 2016-10-22 22:01:18 +02:00
Enhex 1736c67487 Don't save line repetitions in the console's history 2016-10-22 01:45:46 +03:00
Lasse Öörni d01facfb56 Word wrap char positions fix contributed by Fastran. Closes #1659. 2016-10-20 01:05:51 +03:00
Lasse Öörni a8f1fbc7ed Ensure work item gets inserted last into the queue if no other option. Closes #1656. 2016-10-19 17:53:39 +03:00
Lasse Öörni 3bf13318fc Sync Urho3DPlayer command line help from the documentation. 2016-10-18 22:49:13 +03:00
urho3d-travis-ci e035fa0b8d Travis CI: API documentation update at 2016-10-16 17:40:18 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/b09fd98befb325f01e931ee7b472c6ea09ee4e19

Message: Tab to spaces. Cast to float in IntVector2::Length() to avoid warning spam.
2016-10-16 17:40:18 +00:00
Lasse Öörni b09fd98bef Tab to spaces. Cast to float in IntVector2::Length() to avoid warning spam. 2016-10-16 20:26:38 +03:00
Lasse Öörni 7af7cf202a Merge remote-tracking branch 'rokups/utility-functions' 2016-10-16 19:54:40 +03:00
Eugene Kozlov 89ce82e0ed Fix copy-paste error in math AS bindings. 2016-10-16 19:36:03 +03:00
Lasse Öörni 17e2122a6e Allow to set desired mouse mode or mouse visibility before Input initialization. 2016-10-16 17:49:43 +03:00