Lasse Öörni
47e016eca4
Add function to check Rect <-> Rect intersection.
2016-10-06 22:21:39 +03:00
Yao Wei Tjong 姚伟忠
62e67fbd02
Ensure the CMAKE_OSX_DEPLOYMENT_TARGET is set to empty for iOS build.
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Fix #1628 .
2016-10-06 23:22:14 +08:00
Lasse Öörni
08ff3f6629
Clarify comment. Closes #1631 .
2016-10-06 14:43:32 +03:00
urho3d-travis-ci
ca263bef55
Travis CI: API documentation update at 2016-10-05 09:00:11 UTC.
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[ci package]
Commit: 203cb06048
Message: Merge remote-tracking branch 'eugeneko/master'
2016-10-05 09:00:11 +00:00
Lasse Öörni
203cb06048
Merge remote-tracking branch 'eugeneko/master'
2016-10-05 11:27:41 +03:00
Lasse Öörni
bca26b74eb
Fix color wheel being created outside the screen in small resolutions.
2016-10-05 10:57:02 +03:00
urho3d-travis-ci
c3c45a0c1b
Travis CI: API documentation update at 2016-10-04 21:28:16 UTC.
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[ci package]
Commit: f8ebf2dbc9
Message: Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627 .
2016-10-04 21:28:16 +00:00
Lasse Öörni
f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627 .
2016-10-05 00:17:05 +03:00
Eugene Kozlov
dec0361792
Fix Texture2D::GetImage and TextureCube::GetImage Lua bindings. Simplify some Lua bindings.
2016-10-04 23:12:07 +03:00
Eugene Kozlov
6a469e6af8
Update return value of SharedPtr<T>::Detach.
2016-10-04 22:41:38 +03:00
Eugene Kozlov
b16b7f6f7a
Move Texture2D::GetImage and TextureCube::GetImage implementations.
2016-10-04 22:11:31 +03:00
Lasse Öörni
bf4591b158
Define WINVER in SDL_windowsjoystick.c if not defined. Related to #1629 .
2016-10-04 16:28:20 +03:00
urho3d-travis-ci
9b78bbacb6
Travis CI: API documentation update at 2016-10-02 10:55:35 UTC.
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[ci package]
Commit: 6068963457
Message: Preserve anchored size if setting horiz/vert alignment while anchored.
2016-10-02 10:55:35 +00:00
Lasse Öörni
6068963457
Preserve anchored size if setting horiz/vert alignment while anchored.
2016-10-02 13:43:22 +03:00
Lasse Öörni
ab5cdf9da7
Update documentation on UI element anchoring.
2016-10-02 13:43:21 +03:00
Lasse Öörni
a5d20441dd
Adjustments to UI element anchoring to make it more foolproof and intuitive. Anchoring must now be enabled explicitly.
2016-10-02 13:43:20 +03:00
Lasse Öörni
6f8164c492
Script bindings for anchor/pivot settings. Edit comments.
2016-10-02 13:43:19 +03:00
ninjastone
93f009d882
Fixed missing argument
2016-10-02 13:43:18 +03:00
ninjastone
e1724b84e5
Changed FLT_MAX to std::numeric_limits
2016-10-02 13:43:17 +03:00
ninjastone
9c4b0b169d
Fixed read only attributes in serialization.
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Added flags to UIElement for compatibility.
2016-10-02 13:43:17 +03:00
ninjastone
6fb6de2873
Added some comments.
2016-10-02 13:43:16 +03:00
ninjastone
68f4657528
Add anchor and pivot to UIElement.
2016-10-02 13:43:15 +03:00
Yao Wei Tjong 姚伟忠
0ce83450fb
Auto-turning off PCH on Android build when using Clang compiler.
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This is a temporary workaround until the actual root cause that causes the build error is found and fixed.
2016-10-02 09:59:52 +08:00
urho3d-travis-ci
1377657b2d
Travis CI: API documentation update at 2016-10-01 13:05:53 UTC.
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[ci package]
Commit: 0ea9ed6e34
Message: Possibility in DecalSet to size VB/IB to only size used by decals. Default off; causes reallocation whenever decals are added/removed and thus can have worse performance.
2016-10-01 13:05:53 +00:00
Lasse Öörni
0ea9ed6e34
Possibility in DecalSet to size VB/IB to only size used by decals. Default off; causes reallocation whenever decals are added/removed and thus can have worse performance.
2016-10-01 15:51:10 +03:00
Lasse Öörni
72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
2016-09-30 18:55:00 +03:00
Lasse Öörni
fa42bc6a8f
Fix erroneous reuse of the backbuffer depth buffer when multisampling is used. Closes #1625 .
2016-09-30 14:48:24 +03:00
urho3d-travis-ci
c797ba266c
Travis CI: API documentation update at 2016-09-29 20:38:21 UTC.
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[ci package]
Commit: 562b193ef5
Message: Add delta parameter to UIElement::OnResize() and the Resized event.
2016-09-29 20:38:22 +00:00
Lasse Öörni
562b193ef5
Add delta parameter to UIElement::OnResize() and the Resized event.
2016-09-29 23:12:25 +03:00
Lasse Öörni
7658ad39c7
Remove commented out shader code.
2016-09-29 20:49:40 +03:00
urho3d-travis-ci
102a137a4d
Travis CI: API documentation update at 2016-09-28 18:04:08 UTC.
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[ci package]
Commit: 2868854338
Message: Clarify Texture2D::SetSize() & fix tabs.
2016-09-28 18:04:08 +00:00
Lasse Öörni
2868854338
Clarify Texture2D::SetSize() & fix tabs.
2016-09-28 20:26:26 +03:00
Lasse Öörni
fc42e5d98e
Merge branch 'multisample-textures'
2016-09-28 19:41:08 +03:00
Lasse Öörni
3a5a85151e
Instead of specific fix in Material, convert double Variants to float on demand in Graphics::SetShaderParameter(). Closes #1621 .
2016-09-28 19:39:01 +03:00
Lasse Öörni
1bb04b2cbd
Avoid getting a light's lightMask constantly when looping over geometries, rather get it once into a stack variable.
2016-09-28 01:16:01 +03:00
Lasse Öörni
fee755e942
To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion.
2016-09-28 00:43:43 +03:00
Lasse Öörni
f13a10cb0c
Fix behavior of SoundSource debug icons in editor. Closes #1620 .
2016-09-27 20:21:16 +03:00
Lasse Öörni
174e555303
Fix incorrect transform of decal normals when decal is not in same node as target geometry. Closes #1618 .
2016-09-26 23:03:58 +03:00
Lasse Öörni
bb057522ad
Remove static TypeInfo checking functions, as they cannot function properly due to always accessing the TypeInfo of Object class.
2016-09-26 21:53:46 +03:00
Lasse Öörni
3ca4bb25c3
For consistency/safety, release the surface also when failing to acquire. Closes #1050 .
2016-09-26 12:29:19 +03:00
Lasse Öörni
90e376c9cc
Add documentation on multisampled rendertargets.
2016-09-26 12:04:03 +03:00
Lasse Öörni
c923476847
Merge branch 'master' into multisample-textures
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# Conflicts:
# Docs/Reference.dox
2016-09-26 10:52:54 +03:00
Lasse Öörni
f01024881f
Add multisampling possibility for VSM shadows.
2016-09-25 23:59:57 +03:00
Lasse Öörni
46793bbb72
Match multisample mode of the substitute rendertarget & screen buffers with the final destination rendertarget.
2016-09-25 19:31:24 +03:00
Lasse Öörni
749c283fb7
Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9.
2016-09-25 17:14:10 +03:00
Lasse Öörni
76911afe38
Fix D3D11 multisampled cube texture creation.
2016-09-25 02:53:25 +03:00
Lasse Öörni
37e002e58b
D3D11 multisampled cube texture. Refactoring / cleanup of D3D error logging and GPU object release.
2016-09-25 01:46:58 +03:00
Lasse Öörni
f07f3e8c91
OpenGL multisampled cube texture.
2016-09-25 00:12:53 +03:00
Lasse Öörni
1017e82fd9
Ignore files with no filename component for XML parsing in EditorResourceBrowser. .gitignore etc.
2016-09-24 19:36:03 +03:00
Lasse Öörni
32192bc7fb
Remove unnecessary iteration from StaticModelGroup to update node ID's. Instead update ID's when asked.
2016-09-24 19:24:51 +03:00