Yao Wei Tjong 姚伟忠
761ae83c99
For Travis CI - install PulseAudio devel package for Linux CI builds.
...
Remove ALSA devel package for non-Linux CI builds as the new host tool building mechanism does not rely on it anymore.
2015-11-26 19:58:18 +08:00
Yao Wei Tjong 姚伟忠
32fb97b5c9
Avoid SDL dependency when building mini Urho for PackageTool target.
...
[skip appveyor] [ci only: Emscripten]
2015-11-26 19:56:13 +08:00
Xavier Maupeu
362242bd3b
update script API for ShadowQuality
2015-11-26 11:27:20 +01:00
Xavier Maupeu
4e41906157
first modifications in order to integrate VSM shadow
2015-11-26 10:13:27 +01:00
urho3d-travis-ci
1a1ccb0b65
Travis CI: API documentation update at 2015-11-26 08:00:16 UTC.
...
[ci package]
Commit: 29e62526eb
Message: Added event for sound playback finished. Deprecate SoundSource::SetAutoRemove() and change samples + NinjaSnowWar to not use it. Fix network replication of SoundSource to work with repeated playback on the same source.
2015-11-26 08:00:17 +00:00
Lasse Öörni
29e62526eb
Added event for sound playback finished. Deprecate SoundSource::SetAutoRemove() and change samples + NinjaSnowWar to not use it. Fix network replication of SoundSource to work with repeated playback on the same source.
2015-11-25 22:50:19 +02:00
Yao Wei Tjong 姚伟忠
86037b99dc
Quick fix for RPI cross-compiling build on a host with PulseAudio.
2015-11-25 00:15:37 +08:00
Lasse Öörni
7094817a2d
Further fix for Quaternion VS2010 crash issue.
2015-11-24 17:55:31 +02:00
Lasse Öörni
3e0c4d7a4d
Merge pull request #1057 from juj/vs2010_sse_alignment_workaround
...
vs2010_sse_alignment_workaround
2015-11-24 17:36:28 +02:00
Jukka Jylänki
811712e141
Work around VS2010 compiler bug with SSE and copy construction/assignment misalignment. Closes #1044 .
2015-11-24 17:29:16 +02:00
Lasse Öörni
1035c8d745
Merge pull request #1056 from juj/vs2015_ucomige_ss_workaround
...
vs2015_ucomige_ss_workaround
2015-11-24 15:47:37 +02:00
Jukka Jylänki
04dbf71e71
Work around bug #1053 ( https://connect.microsoft.com/VisualStudio/feedback/details/2053175 ) by replacing the SSE1 specific _mm_ucomige_ss() with SSE2 specific _mm_cvtsi128_si32(_mm_castps_si128(c)) == -1. Given that URHO3D_SSE is targeting SSE2, this workaround has no drawbacks. Closes #1053 .
2015-11-24 15:22:59 +02:00
Yao Wei Tjong 姚伟忠
7b49e63dc5
Skip installing Emscripten data files when destination var not defined.
...
For Travis CI - Speed up the CI builds on Mac OSX VM by removing build test for 32-bit OSX build. All OSX since Lion are 64-bit only.
[ci only: Emscripten, OSX] [skip appveyor]
2015-11-23 22:36:05 +08:00
Lasse Öörni
eb9c04fcac
Make sure ScreenToWorldPoint() correctly returns points on a plane with the specified distance (Z).
2015-11-23 14:42:25 +02:00
Lasse Öörni
d13addbbd7
Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052 .
2015-11-23 13:49:00 +02:00
Yao Wei Tjong 姚伟忠
371a49afb0
Escape dollar sign in the custom commands. Pardon our dust.
...
[skip appveyor] [ci only: OSX] [ci package]
2015-11-23 13:43:35 +08:00
Yao Wei Tjong 姚伟忠
974867cc42
For Travis CI - another attempt to remove Android SDK before packaging.
...
Fix a typo in custom commands for Urho3D universal build target.
[ci package] [ci only: Android, OSX] [skip appveyor]
2015-11-23 13:07:54 +08:00
Yao Wei Tjong 姚伟忠
2d39e2823e
Simplify "logic" for 'Urho3D_universal' custom target.
...
For Travis CI - adjust heuristic rule for cutting of iOS universal binary build.
For Travis CI - clean up the Android SDK before performing the packaging for Android build.
(Test quotation marks escape in commit message)
[ci only: Android, OSX] [skip appveyor] [ci package]
2015-11-23 11:58:18 +08:00
Yao Wei Tjong 姚伟忠
90edf01c7c
For Travis CI - avoid CMake 3.4 to fix #1043 .
...
Another attempt to fix Android Intel Atom CI builds.
[skip appveyor] [ci package] [ci only: OSX, Android]
2015-11-22 16:47:38 +08:00
Yao Wei Tjong 姚伟忠
d4929af473
For Travis CI - attempt to fix Android Intel Atom CI builds.
...
Alter the debug print for troubleshooting iOS CI builds.
[ci package] [skip appveyor] [ci only: Android, OSX]
2015-11-22 12:01:27 +08:00
Yao Wei Tjong 姚伟忠
59fedbda58
Fix the setup of Urho3D_universal custom target on iOS build.
...
[ci package]
2015-11-22 09:50:41 +08:00
Yao Wei Tjong 姚伟忠
69ea5e6863
Minor documentation update to replace old class references.
2015-11-22 09:48:43 +08:00
Yao Wei Tjong 姚伟忠
3ff517743b
For Travis CI - set URHO3D_DEPLOYMENT_TARGET build option to 'generic'.
2015-11-22 09:48:43 +08:00
Yao Wei Tjong 姚伟忠
45dcf63f19
Fix build system to install/package Emscripten share js and data files.
2015-11-22 09:48:43 +08:00
Yao Wei Tjong 姚伟忠
31a3c81e26
For Travis CI - escape double quotes in commit message.
2015-11-22 09:48:43 +08:00
Yao Wei Tjong 姚伟忠
44bbcf8867
For Travis CI - fail the CI build job when packaging failed.
2015-11-22 09:48:43 +08:00
Yao Wei Tjong 姚伟忠
688f1f4892
For Travis CI - add debug print for iOS build.
2015-11-22 09:48:43 +08:00
Yao Wei Tjong 姚伟忠
8296370cf3
Only check for pkg-config when targeting Linux platform.
2015-11-22 09:48:43 +08:00
Lasse Öörni
ed99f4094c
Make sure Application.h is usable without any other include files. Closes #1051 .
2015-11-21 13:50:12 +02:00
Lasse Öörni
88c07f952d
If the original node is still selected in paste, behave as if duplicating. Closes #1034 .
2015-11-21 13:31:23 +02:00
Lasse Öörni
d59c31aa92
Add note to conventions regarding how refcounted object assignment implies ownership through SharedPtr, and how to end the assignment & free the object.
2015-11-21 12:54:39 +02:00
Lasse Öörni
e1cae7077f
Ensure matching interpolator order with point lights, critical on D3D11. Closes #1048 .
2015-11-21 12:36:57 +02:00
urho3d-travis-ci
b9e939a3e8
Travis CI: API documentation update at 2015-11-17 20:46:15 UTC.
...
[ci package]
Commit: c614a5d321
Message: Retain node's Z position when applying 2D physics transform. Code cleanup. Closes #1045 .
2015-11-17 20:46:15 +00:00
Lasse Öörni
c614a5d321
Retain node's Z position when applying 2D physics transform. Code cleanup. Closes #1045 .
2015-11-17 22:38:00 +02:00
ninjastone
25433e2b5e
Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale
2015-11-17 22:11:53 +09:00
ninjastone
f0532d5d61
Add script bindings to UI scaling functions.
...
Fix UI elements getting clipped when scaling down.
2015-11-17 22:08:32 +09:00
Lasse Öörni
e4b5140cab
Eliminate KNET_UNIX define from kNet build and consequently from Urho3D client programs.
2015-11-16 14:31:05 +02:00
Lasse Öörni
a47c72aa4b
Use _WIN32 define in kNet.
2015-11-16 14:31:04 +02:00
Lasse Öörni
c1893c7c51
CMakeLists formatting.
2015-11-16 14:31:03 +02:00
Jordan Patterson
bc917769d1
Build SDL with PulseAudio if available
2015-11-16 14:31:01 +02:00
Yao Wei Tjong 姚伟忠
eaf7c441bb
For Travis CI - attempt to fix iOS CI builds.
...
[ci only: OSX]
Close #1043
2015-11-16 19:37:24 +08:00
Yao Wei Tjong 姚伟忠
e93b149656
For AppVeyor - set the default artifact for Windows users on SF.net.
2015-11-16 19:05:52 +08:00
Lasse Öörni
52af7a6bb8
Remove threading from Octree raycasts to prevent worker thread spin-up time and possible threading related crashes in case there are thread-unsafe custom drawable classes.
2015-11-16 11:31:23 +02:00
Lasse Öörni
1f0fc3de93
Added missing DelayedStart() functionality to LuaScriptInstance.
2015-11-16 11:20:51 +02:00
Lasse Öörni
594b91ba19
Add TryAcquire() to Mutex. Closes #1038 .
2015-11-13 20:33:24 +02:00
Lasse Öörni
a51d8d0657
Merge remote-tracking branch 'evolarium/xrandr'
2015-11-13 20:11:52 +02:00
Lasse Öörni
e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016 .
2015-11-13 17:21:13 +02:00
Lasse Öörni
19517e8aa4
Move empty Texture::SetShadowCompare() in D3D9 code to .cpp file to prevent warnings in client programs.
2015-11-13 17:03:43 +02:00
Lasse Öörni
c1cc27c888
Include the dummy floats in BoundingBox regardless of URHO3D_SSE to prevent ABI incompatibility if URHO3D_SSE has different value in the client application.
2015-11-13 17:03:10 +02:00
Lasse Öörni
99d93393d1
Prevent losing input focus when using an external window, as the window flags are not reliable in that case.
2015-11-13 11:08:23 +02:00