Lasse Öörni
973a6fa807
Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036 .
2015-11-13 10:53:36 +02:00
Lasse Öörni
5b4493f4dc
Fix situation where user has MS SDK installed but chooses to use VS2010 or earlier; in this case the DirectX headers/libs from the MS SDK are not found automatically, but rather the DX SDK has to be searched for.
2015-11-12 21:30:51 +02:00
Lasse Öörni
30a26fcfc5
Code formatting. Use node pointer in compare instead of node id.
2015-11-12 12:02:55 +02:00
Lasse Öörni
f814d517a0
Merge remote-tracking branch 'cin/master'
2015-11-12 11:51:23 +02:00
Jordan Patterson
d01b7315ab
Backport XRandR and memory leak fix
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https://hg.libsdl.org/SDL/rev/d3fa6d0d3793
https://hg.libsdl.org/SDL/rev/5fa8cf552d05
2015-11-11 18:06:59 -07:00
Lasse Öörni
e4b6749880
Convert primitive type to point list regardless of draw call specified primitive type to emulate point fill mode on D3D11. Closes #1028 .
2015-11-11 16:19:59 +02:00
Vladimir
bf34fc8afb
Urho3D Editor: Spawn on selected node in Spawn Editor
2015-11-11 19:51:35 +10:00
Yao Wei Tjong 姚伟忠
d4c5cf1760
For AppVeyor - remove restriction to only build on master branch.
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[ci skip]
2015-11-11 13:55:30 +08:00
aster2013
a003f68be6
Add distance to 2D, now 2D object first sort with distance from camera, then use draw order. #1003
2015-11-10 21:28:22 +08:00
Lasse Öörni
e55d989475
Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027 .
2015-11-10 11:36:38 +02:00
Lasse Öörni
53a2e38445
Update changelog.
2015-11-09 21:25:05 +02:00
Lasse Öörni
2cd28f10a8
Merge remote-tracking branch 'cin/master'
2015-11-09 21:09:51 +02:00
Lasse Öörni
304c866dd0
Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog.
2015-11-09 21:03:01 +02:00
Lasse Öörni
b8b3183f79
Merge remote-tracking branch 'jsandusky/EditorQuickAction'
2015-11-09 20:38:16 +02:00
Yao Wei Tjong 姚伟忠
b81547d35a
For AppVeyor - switch to Debug build configuration on normal CI build.
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This is in the hope that msbuild will build faster without any optimisation.
[ci only: AppVeyor]
2015-11-09 21:34:54 +08:00
Vladimir
48e62be7ca
Urho3D Editor: Local offset for Spawn Editor
2015-11-09 21:01:46 +10:00
Yao Wei Tjong 姚伟忠
c073488069
For AppVeyor - fix artifact upload to sourceforge.net.
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[ci package]
2015-11-09 18:18:12 +08:00
urho3d-travis-ci
0cb8d93d33
Travis CI: API documentation update at 2015-11-09 10:04:59 UTC.
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[ci package]
Commit: 28acbf12b0
Message: Update changelog.
2015-11-09 10:04:59 +00:00
Lasse Öörni
28acbf12b0
Update changelog.
2015-11-09 11:34:22 +02:00
Lasse Öörni
6b919a8fd4
Merge remote-tracking branch 'jsandusky/TileCacheLayers'
2015-11-09 10:54:29 +02:00
Lasse Öörni
aedaea7096
Update changelog.
2015-11-09 10:53:48 +02:00
Lasse Öörni
0a2cd5bbbf
Merge pull request #1020 from JSandusky/ASProtected
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Add protected check to script variable population
2015-11-09 10:44:05 +02:00
JSandusky
f0da08b140
Urho3D Editor: Correct misnaming of function call for hiding spawn editor
2015-11-08 20:18:09 -05:00
JSandusky
80ba2ed375
Urho3D Editor: Show "Window" commands now toggle visibility
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example: CTRL + I, will show the inspector if not visible and hide it if
it is visible
2015-11-08 19:54:41 -05:00
JSandusky
ec7aebfa2d
Urho3D Editor: Enter/return executes first Quick Action in the quick action results
2015-11-08 19:53:38 -05:00
JSandusky
003aedb298
Add configuration of maximum layers in DynamicNavigationMesh
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- Valid range of 3 - 255
- Angelscript + Lua bindings
- Layer maximum changes only effects nav mesh build and does not trigger
a build
2015-11-08 19:15:56 -05:00
JSandusky
0994584506
Add protected check to script variable population
2015-11-08 14:05:18 -05:00
Lasse Öörni
96c14871db
Fix ambiguous call on VS2010.
2015-11-08 16:02:14 +02:00
urho3d-travis-ci
38ba5f8557
Travis CI: API documentation update at 2015-11-08 13:01:48 UTC.
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[ci package]
Commit: 0a88fdbc21
Message: Remove workaround fix for resource prefix path in Urho3DPlayer too.
[ccache clear]
2015-11-08 13:01:48 +00:00
Yao Wei Tjong 姚伟忠
0a88fdbc21
Remove workaround fix for resource prefix path in Urho3DPlayer too.
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[ccache clear]
2015-11-08 20:34:04 +08:00
Lasse Öörni
8463b48e96
Remove SplitMode enum in favor of a bool to simplify script binding. Reverse the default behavior to not return empty strings to ensure correctness of existing code. Fix resource prefix path list to not require a space. Fix ResourceRefList deserialization. Closes #1014 .
2015-11-08 14:14:46 +02:00
Lasse Öörni
345ec54221
Merge remote-tracking branch 'barrettcolin/stringsplit'
2015-11-08 13:39:43 +02:00
Lasse Öörni
cb0e6caa24
Apply material list in CreateModelWithStaticModel() & CreateModelWithAnimatedModel(). Closes #1018 .
2015-11-08 13:12:03 +02:00
Colin Barrett
d83f9d0a41
New String::Split implementation; keeps empty splits by default, optionally omit-able using splitMode parameter
2015-11-07 13:00:50 +00:00
Yao Wei Tjong 姚伟忠
136db85ad9
For AppVeyor - ignore exit status from 'make doc' process.
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[ci package] [ci only: AppVeyor]
2015-11-07 18:15:09 +08:00
Yao Wei Tjong 姚伟忠
a049b1360b
For AppVeyor - redirect some of the output stream to null device.
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Skip *.chm generation on AppVeyor due to a similar issue reported in #910 .
Test [ci package] on [ci only: AppVeyor].
2015-11-07 09:29:37 +08:00
Yao Wei Tjong 姚伟忠
04eaf22c45
For AppVeyor - switch to use the default VM image.
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Also test [ci package].
2015-11-07 07:28:36 +08:00
Yao Wei Tjong 姚伟忠
50a0de7172
For AppVeyor - switch off GUI test run for now.
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[ci only: AppVeyor]
2015-11-07 07:07:55 +08:00
Yao Wei Tjong 姚伟忠
a4d151e2f5
For AppVeyor - add script for testing and packaging.
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[ci only: AppVeyor]
2015-11-07 02:05:01 +08:00
Lasse Öörni
73d7db3342
Added inaccurate (source file size) memory use reporting to ParticleEffect & ParticleEffect2D, to avoid it being zero.
2015-11-06 12:35:42 +02:00
Lasse Öörni
fc808c670c
Merge pull request #1015 from yushli/master
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Update AnimationSet2D.cpp
2015-11-06 11:04:45 +02:00
yushli
1f8db177e7
Update AnimationSet2D.cpp
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set memory usage when loading spine animation data
2015-11-06 10:17:10 +08:00
Yao Wei Tjong 姚伟忠
7474fe4168
For Travis CI - manually install cmake as it is being missed out again.
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Bump up the OSX deployment target all the way to El Capitan as this newer OSX image does not have the lower SDK version installed.
Attempt to fix a cp permission issue.
[ci skip appveyor] [ci only: OSX]
2015-11-05 23:33:47 +08:00
Yao Wei Tjong 姚伟忠
d15c70cd0b
For Travis CI - attempt to use the newer OSX VM image.
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[ci skip appveyor] [ci only: OSX]
2015-11-05 23:11:09 +08:00
Lasse Öörni
c8eb116df9
Do not reset input state on subsequent screen mode changes, to allow key-ups / mouse-ups to happen naturally. Closes #1012 .
2015-11-05 14:30:14 +02:00
Lasse Öörni
62c363ee90
Update changelog.
2015-11-04 22:13:22 +02:00
Lasse Öörni
92a080d68b
Remove the GLES skybox fix as it was doing more harm than good. Closes #1011 .
2015-11-04 22:11:59 +02:00
Lasse Öörni
898f730d9b
Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010 .
2015-11-04 20:51:36 +02:00
Yao Wei Tjong 姚伟忠
262e3d8423
For AppVeyor - switch to use Release configuration.
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Temporarily disable MinGW build.
2015-11-05 01:40:59 +08:00
Yao Wei Tjong 姚伟忠
36a93d0680
Refactor URHO3D_64BIT build option handling for MSVC.
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For AppVeyor - setup both 32-bit and 64-bit builds.
2015-11-05 00:13:37 +08:00