Commit Graph

10202 Commits

Author SHA1 Message Date
Yao Wei Tjong 姚伟忠
7e2d897235 Avoid unnecessary library rebuild while still keeping CLion happy. 2015-07-15 22:46:41 +08:00
Yao Wei Tjong 姚伟忠
41009a8358 Ignore custom rake tasks directory.
[ci skip]
2015-07-15 21:36:18 +08:00
Yao Wei Tjong 姚伟忠
eb35aaf8f5 Restore copyright year.
[ci skip]
2015-07-15 11:54:52 +08:00
Lasse Öörni
37f13c91d9 Remove double semicolon. 2015-07-15 00:59:12 +03:00
Lasse Öörni
9b629b2a36 Editor functionality to assign child nodes as a spline path. Contributed by MonkeyFirst. Closes #781. 2015-07-15 00:57:55 +03:00
urho3d-travis-ci
a1edde4e4d Travis CI: API documentation update at 2015-07-14 19:35:54 UTC.
[ci package]

Commit: 52885a22c4

Message: Clean up Spline code, add support for Catmull-Rom interpolation of other values than Vector3, and fix out of bounds array access in Catmull-Rom interpolation. Add linear interpolation mode. Add script bindings of new interpolation mode enums. Closes #772. Closes #773.
2015-07-14 19:35:54 +00:00
Lasse Öörni
52885a22c4 Clean up Spline code, add support for Catmull-Rom interpolation of other values than Vector3, and fix out of bounds array access in Catmull-Rom interpolation. Add linear interpolation mode. Add script bindings of new interpolation mode enums. Closes #772. Closes #773. 2015-07-14 22:17:26 +03:00
Lasse Öörni
8539e64dff Merge remote-tracking branch 'szamq/master' 2015-07-14 20:21:32 +03:00
Lasse Öörni
86d9f6e4cb Restore @echo off to Editor.bat. 2015-07-14 19:35:14 +03:00
Lasse Öörni
989346f3a5 Merge remote-tracking branch '1vanK/EditorImprovements' 2015-07-14 19:33:13 +03:00
Lasse Öörni
6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 2015-07-14 19:32:58 +03:00
szamq
7299f3abf1 delete old spline files 2015-07-14 17:47:54 +02:00
szamq
5185d54f48 Merge branch 'master' of https://github.com/szamq/Urho3D 2015-07-14 17:38:07 +02:00
szamq
513e490898 Added Catmull-Rom spline type which interpolates through the control nodes 2015-07-14 17:37:34 +02:00
szamq
528493d3b5 Merge branch 'master' of https://github.com/szamq/Urho3D
Conflicts:
	Source/Engine/Core/Spline.cpp
	Source/Engine/Core/Spline.h
2015-07-14 17:32:41 +02:00
szamq
e75fbec200 Added Catmull-Rom spline type which interpolates through the control nodes 2015-07-14 17:30:05 +02:00
Ivan K
f317df2961 Adding a button 'Reset Viewport' and checkbox 'Show Axes' for particle editor 2015-07-14 11:56:53 +04:00
Ivan K
8d37ae8e3d Fix scaling particle preview 2015-07-13 16:14:53 +04:00
Ivan K
0532ea5c6f Big particle preview and scaling preview with LMB + LShift 2015-07-13 15:50:58 +04:00
Lasse Öörni
56ad4078aa Added contributor credit. 2015-07-13 13:17:48 +03:00
Lasse Öörni
8bd0959342 Merge remote-tracking branch 'cosmy1/master' 2015-07-13 13:09:00 +03:00
Lasse Öörni
eb3408282d Ensure PackageFile::GetEntryNames() returns names with original case. Case-sensitive PackageFile operation on other platforms than Windows, to match host filesystem. 2015-07-13 12:34:30 +03:00
Ivan K
e4304645a2 Starting the Editor without an empty console window 2015-07-13 11:55:01 +04:00
cosmy1
ee35539a32 Empty statement fix
Empty statement fix when URHO3D_LOGGING=0
2015-07-12 15:32:45 +02:00
Lasse Öörni
ccf5c88899 Added contributor credit. 2015-07-12 16:19:41 +03:00
Lasse Öörni
ffa0b96e85 Fix typo. Ensure new node positioning uses world position in case the new node is parented. 2015-07-12 16:19:39 +03:00
Lasse Öörni
e59ce6d917 Merge remote-tracking branch '1vanK/EditorNewNodePosition' 2015-07-12 16:19:37 +03:00
Yao Wei Tjong 姚伟忠
7a80b37c22 Fix URHO3D_PACKAGING build option on Windows platform with SHARED lib.
[ci scan]
2015-07-12 19:04:19 +08:00
Ivan K
8adcd0a965 Editor new node position 2015-07-12 13:48:24 +04:00
Lasse Öörni
304308ea83 Add warning for creating AnimatedSprite2D to the scene root. Closes #770. 2015-07-12 12:31:20 +03:00
Lasse Öörni
986c4ca6fc If CollisionShape trimesh or convex shape assigned without a collision model, try to get it from the StaticModel in the same node. Closes #769. 2015-07-11 21:18:50 +03:00
Yao Wei Tjong 姚伟忠
60f6a7482a Fix control flow bug identified by Coverity Scan in recent refactoring.
[ci only: Scan]
2015-07-08 02:18:00 +08:00
Yao Wei Tjong 姚伟忠
1a5268f427 Reformat D3D9 and D3D11 source files. 2015-07-07 23:46:51 +08:00
Yao Wei Tjong 姚伟忠
86641d847c Fix MSVC debug build. 2015-07-07 23:43:57 +08:00
Yao Wei Tjong 姚伟忠
9770e3dc99 Include 'Precompiled.h' to auto generated Lua binding C++ source files. 2015-07-07 23:43:56 +08:00
Yao Wei Tjong 姚伟忠
fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines.
Reorganize includes.
Misc. fixes to perform explicit C-style cast on type mismatch.
Misc. fixes on bugs identified by CLion's static analyzer.
2015-07-07 23:43:56 +08:00
Yao Wei Tjong 姚伟忠
f0d107d3db Add new build option to support non-PCH build.
In order to achieve this, the Precompiled.h is now included back in all the Urho3D implementation source file. So, when the Precompiled.h is not being force-included in the PCH build, then the compiler is still able to find all the required symbol declarations. By doing so, it should also fix the indexer in some IDEs to index all the Urho3D declared symbols correctly whether it is a PCH build or not.
2015-07-07 23:43:56 +08:00
Lasse Öörni
d44feb37ec Ensure replace blend mode before rendering quad geometry to emulate partial rendertarget clear on D3D11. Closes #764. 2015-07-05 13:34:17 +03:00
Mike3D
84cb5abf0b Increased precision qualifiers to medium for better compatibility across mobile devices. Closes #763. 2015-07-04 12:39:30 +02:00
Lasse Öörni
d937b8fd0b Fix whitespace. 2015-07-04 13:08:35 +03:00
Lasse Öörni
8678ce11c6 Merge pull request #762 from thebluefish/master
Update OGLGraphicsImpl.h
2015-07-04 13:07:48 +03:00
thebluefish
c3d5df1ea4 Update OGLGraphicsImpl.h
Added function GetGLContext().

This allows us to switch multiple contexts like so:

    auto graphics = _context->GetSubsystem<Urho3D::Graphics>();
    auto graphicsImpl = graphics->GetImpl();
    				
    SDL_GL_MakeCurrent(graphicsImpl->GetWindow(), graphicsImpl->GetGLContext());
    _engine->RunFrame();
2015-07-03 21:46:49 -07:00
Lasse Öörni
56d1cbba1f Silence unnecessary LogicComponent warning at construction time; event subscription will be handled later when the component has access to the scene. 2015-07-03 19:03:01 +03:00
Lasse Öörni
796dfa52e3 Updated warning in documentation for creating components to out-of-scene nodes. 2015-07-02 20:24:39 +03:00
Lasse Öörni
7ac5c2d542 Fix remaining classes for OnSceneSet(). 2015-07-02 20:20:09 +03:00
Lasse Öörni
7bff2a4734 Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes. 2015-07-02 15:17:02 +03:00
Lasse Öörni
94d53fd687 Remove obsolete remark from documentation; to be verified with e.g. physics components. 2015-07-01 23:47:30 +03:00
Lasse Öörni
52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 2015-07-01 23:45:12 +03:00
Yao Wei Tjong 姚伟忠
d29d5f188e Enable GCC/Clang support for multithreading with pthread library. 2015-06-30 23:13:43 +08:00
Lasse Öörni
4219b7b157 Revert mistaken change to 20_HugeObjectCount.as. 2015-07-24 17:11:10 +03:00