Lasse Öörni
bcd2991fa2
Make Octree::Raycast() possible to call from worker threads. This doesn't necessarily mean that it's safe to do so, unless you make sure you're not modifying the scene in the main thread at the same time.
2015-07-24 15:17:32 +03:00
Yao Wei Tjong 姚伟忠
581cb70ea1
For Travis CI - limit Coverity scanning to master branch only.
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[ci skip]
2015-06-30 21:03:04 +08:00
urho3d-travis-ci
29e02e0ae8
Travis CI: API documentation update at 2015-06-30 09:45:49 UTC.
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[ci package]
Commit: caf78d6178
Message: Minor typo corection on binding and code comment.
2015-06-30 09:45:49 +00:00
Yao Wei Tjong 姚伟忠
caf78d6178
Minor typo corection on binding and code comment.
2015-06-30 17:35:40 +08:00
urho3d-travis-ci
3cf39a1389
Travis CI: API documentation update at 2015-06-29 19:53:46 UTC.
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[ci package]
Commit: e8af02f453
Message: Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758 .
2015-06-29 19:53:46 +00:00
Lasse Öörni
e8af02f453
Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758 .
2015-06-29 22:36:12 +03:00
Yao Wei Tjong 姚伟忠
7547b0213a
Only find Direct3D package when not using OpenGL on Windows platform.
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Fix #756 .
2015-06-27 06:37:46 +08:00
Lasse Öörni
4306985a47
Fix uninitialized variable in DetourCrowd. Closes #753 .
2015-06-26 12:26:11 +03:00
Yao Wei Tjong 姚伟忠
3052385081
Fix build tree configuration and generation under CLion IDE.
2015-06-23 16:36:47 +08:00
Lasse Öörni
afd714ac00
Make sure blend mode of existing Urho2D materials is not overwritten. Closes #742 .
2015-06-18 17:16:14 +03:00
Yao Wei Tjong 姚伟忠
342db03895
For Travis CI - update rake task to use _data/about.yml for credits.
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[ci skip]
2015-06-17 00:06:25 +08:00
Lasse Öörni
0e2e1d10e4
Added contributor credit.
2015-06-16 16:53:16 +03:00
Lasse Öörni
27735786da
Merge remote-tracking branch 'feltech/lua-load-raw-script-files'
2015-06-16 15:34:13 +03:00
Yao Wei Tjong 姚伟忠
df31b6ad7c
Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE.
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Minor formatting and code clean up.
2015-06-16 13:12:19 +08:00
David Feltell
414e92dad2
Tidied/updated Lua raw script loader CMake definition and documentation.
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* Tidied CMake definition and defaulted to disabled for
multi-configuration build types.
* Added CMake variable to table in "Building Urho3D" docs page.
* Added a section on "Debugging script files" to the "Lua scripting"
docs page.
2015-06-15 23:59:38 +01:00
urho3d-travis-ci
13e854c946
Travis CI: API documentation update at 2015-06-15 21:06:30 UTC.
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[ci package]
Commit: e89184b38c
Message: Rename texture_uv_ to textureUV_
2015-06-15 21:06:30 +00:00
nemerle
e89184b38c
Rename texture_uv_ to textureUV_
2015-06-15 20:15:28 +02:00
nemerle
8bad584cb4
Match project's coding conventions and expose the new functionality to angelscript and lua
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Remove debugging code from Decals example.
2015-06-15 19:06:05 +02:00
nemerle
c479fd72d5
Convert back from c++11
2015-06-15 17:20:39 +02:00
nemerle
16006239c1
Add support for retrieving UV coordinates of successful Ray query.
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Conflicts:
Source/Samples/08_Decals/Decals.cpp
Source/Urho3D/Graphics/Geometry.cpp
Source/Urho3D/Graphics/Geometry.h
Source/Urho3D/Graphics/OctreeQuery.h
Source/Urho3D/Graphics/StaticModel.cpp
Source/Urho3D/Math/Ray.cpp
Source/Urho3D/Math/Ray.h
2015-06-15 17:05:50 +02:00
David Feltell
a8afde31b2
Fix tab indent to space indent.
2015-06-14 20:28:04 +01:00
David Feltell
67b6f0d533
Add luaL_loadfile
support, with CMake option to prefer this strategy.
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* Added `LuaScript::LoadRawFile` and `LuaScript::ExecuteRawFile` to load
files using `luaL_loadfile` rather than via the resource cache
(`luaL_loadbuffer`). This strategy makes the source available to Lua
debuggers (e.g. eclipse LDT) for setting breakpoints, etc.
* Added a CMake option `URHO3D_LUA_RAW_SCRIPT_LOADER` to make
`luaL_loadfile` the default script loading strategy.
- `LuaScript::ExecuteFile` will thus prefer the `luaL_loadfile`
strategy, aiding in debugging as above, but without needing to change
method calls.
- `LuaScript::Loader` will also prefer the `luaL_loadfile` strategy,
so that scripts `require`d in the main script are also amenable to
debugging.
- If a script file cannot be loaded from the file system, then it will
fall back on the default resource cache `luaL_loadbuffer` strategy (e.g.
for packaged scripts).
2015-06-14 20:13:03 +01:00
urho3d-travis-ci
92075c6b43
Travis CI: API documentation update at 2015-06-14 12:28:34 UTC.
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[ci package]
Commit: 476c4f25c8
Message: Allow GetChildrenWithClassName() in AngelScript API to return derived classes. Thanks to JSandusky for the original forum post on which the code is based.
2015-06-14 12:28:34 +00:00
Lasse Öörni
476c4f25c8
Allow GetChildrenWithClassName() in AngelScript API to return derived classes. Thanks to JSandusky for the original forum post on which the code is based.
2015-06-14 15:20:06 +03:00
Lasse Öörni
368cd56955
Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik.
2015-06-14 01:55:55 +03:00
Yao Wei Tjong 姚伟忠
11ae5e0602
Another attempt to workaround #743 by keeping the preinstalled version.
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[ci only: Android]
2015-06-12 19:05:16 +08:00
Yao Wei Tjong 姚伟忠
6bd02fe805
Attempt fo fix #743 by pairing latest SDK tools /w latest build tools.
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[ci only: Android]
2015-06-12 17:01:46 +08:00
Yao Wei Tjong 姚伟忠
99a6ef3a68
Fix a typo. Sorry.
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Related to commit 0d3de0117e
.
2015-06-12 01:06:34 +08:00
Lasse Öörni
e142319eb0
Only perform animation length fixing for non-looped 2D animations. Fixes incorrect looping in animations where the start & end keyframes don't match.
2015-06-11 17:16:31 +03:00
Yao Wei Tjong 姚伟忠
62aeb13cf2
Rectify the comment in the FindDirect3D CMake module.
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The purpose of the module is to find the Direct3D installation (not the DirectX itself).
[ci skip]
2015-06-11 21:14:56 +08:00
Lasse Öörni
bb17ef1570
Blit to backbuffer before debug geometry if used resolve from backbuffer to acquire the scene initially for postprocessing. Closes #741 .
2015-06-11 11:45:30 +03:00
Yao Wei Tjong 姚伟忠
0d3de0117e
Fix MinGW STATIC Direct3D build in a newly scaffolded project.
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[ci only: master]
2015-06-11 16:12:58 +08:00
Yao Wei Tjong 姚伟忠
a7c1dae794
Minor clean up to avoid redundant code. Also copy DLL to build tree.
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Related to commit 58332565ea
.
2015-06-11 14:26:26 +08:00
Yao Wei Tjong 姚伟忠
1829e1e81d
Fix MinGW Direct3D build.
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Related to commit 58332565ea
.
[ci only: master]
2015-06-10 20:56:31 +08:00
Yao Wei Tjong 姚伟忠
6923bd0736
Install tools to the 'bin/tool' directory.
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Related to commit 6b6447eb8c
.
2015-06-10 18:39:39 +08:00
Yao Wei Tjong 姚伟忠
58332565ea
Install d3dcompiler_xx.dll to the runtime bin directory on MSVC build.
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Close #738 .
2015-06-10 18:39:38 +08:00
urho3d-travis-ci
f0999ad2ff
Travis CI: API documentation update at 2015-06-10 10:22:01 UTC.
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[ci package]
Commit: 3e930c5a6f
Message: Added IsAtEnd() function to AnimationController.
2015-06-10 10:22:01 +00:00
Lasse Öörni
3e930c5a6f
Added IsAtEnd() function to AnimationController.
2015-06-10 13:13:00 +03:00
Lasse Öörni
6b6447eb8c
Detect presence of AssetImporter in either tool subdirectory or in the executable directory.
2015-06-09 21:23:04 +03:00
Lasse Öörni
932ed33e34
Merge pull request #737 from nemerle/master
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Fix lightmap texture imports - likely copy-paste error
2015-06-07 18:01:42 +03:00
nemerle
a779d56c82
Fix lightmap texture imports - likely copy-paste error
2015-06-06 21:11:01 +02:00
Lasse Öörni
d3e28ce1e9
Minor edits to the build instructions.
2015-06-04 11:41:38 +03:00
urho3d-travis-ci
b3fda4de9c
Travis CI: API documentation update at 2015-05-31 17:31:20 UTC.
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[ci package]
Commit: 46ebfb4b22
Message: Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data.
2015-05-31 17:31:20 +00:00
Lasse Öörni
46ebfb4b22
Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data.
2015-05-31 20:16:28 +03:00
Lasse Öörni
e4480d4ef4
Merge pull request #734 from ninjastone/master
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AssetImporter was not importing single keyframe animation correctly
2015-05-31 18:52:42 +03:00
ninjastone
c984c18a8b
removed unused lines
2015-06-01 00:32:02 +09:00
ninjastone
d0fea4abd3
Fixed: AssetImporter was not importing single keyframe animation correctly.
2015-05-31 23:37:14 +09:00
Lasse Öörni
1c4e6f43ff
Added the AMD equivalent for NvOptimusEnablement.
2015-05-30 23:31:40 +03:00
Yao Wei Tjong 姚伟忠
ae59d55580
Fix Emscripten toolchain file for determining EMCC version in Windows.
2015-05-30 00:42:57 +08:00
urho3d-travis-ci
4e27d96482
Travis CI: API documentation update at 2015-05-28 14:10:58 UTC.
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[ci package]
Commit: d090b0be56
Message: Added blendmode to renderpath commands (only used by QUAD commands.)
2015-05-28 14:10:58 +00:00