Commit Graph

10202 Commits

Author SHA1 Message Date
urho3d-travis-ci
6bacbe4230 Travis CI: API documentation update at 2015-05-16 19:16:03 UTC.
[ci package]
2015-05-16 19:16:03 +00:00
Lasse Öörni
082cd11edc Expose DetourCrowdManager::GetActiveAgents() to Lua. Closes #728. 2015-05-16 22:08:36 +03:00
Lasse Öörni
33122036f3 Clear obstacleId_ also in silent mode obstacle removal. Fixed event type when obstacle removed. May or may not have anything to do with #726. 2015-05-16 19:44:54 +03:00
urho3d-travis-ci
3debae64f8 Travis CI: API documentation update at 2015-05-16 14:59:59 UTC.
[ci package]
2015-05-16 14:59:59 +00:00
Mike3D
fed3846611 Improved navigation debug geometry and added missing bindings 2015-05-16 16:50:15 +02:00
Yao Wei Tjong 姚伟忠
4f0647e4a2 For Travis CI - temporarily disable ccache for Emscripten CI build.
When Emscripten has released 1.32 it will be reenabled again.
[ci only: Emscripten]
2015-05-16 10:38:43 +08:00
Lasse Öörni
9b25da5f7b Make sure agents are removed from crowd upon destruction. Closes #725. 2015-05-16 00:28:04 +03:00
Yao Wei Tjong
3cc07ff1fb Merge pull request #724 from JSandusky/NavigationDocs
Update to Navigation documentation.
2015-05-15 23:09:17 +08:00
Yao Wei Tjong 姚伟忠
dfab28fed6 Fix iOS host-tool building for Urho3D_universal target.
For Travis CI - when releasing disregard commit message instruction from the last commit being tagged. This is to ensure all CI jobs are run for releasing the artifacts.
[ci package]
2015-05-15 19:21:25 +08:00
JSandusky
4fd8bc00d6 Updates to Navigation documentation 2015-05-14 23:43:11 -04:00
Lasse Öörni
7219560320 Improve Emscripten Windows instructions. Thanks to Ali Kämäräinen for mentioning possible issues & solutions. 2015-05-14 21:05:58 +03:00
Yao Wei Tjong 姚伟忠
a6528e0bbf For Travis CI - fail the Emscripten CI job when test run segfaulted.
But let it passes when the test run bailed out due to emrun timeout.
[ci only: master, Emscripten]
2015-05-14 16:26:27 +08:00
Yao Wei Tjong 姚伟忠
cc64e9bb7b Minor documentation update on ccache section for Xcode 6 users. 2015-05-14 16:26:21 +08:00
Yao Wei Tjong 姚伟忠
6bcbac468c For Travis CI - skip touching cache objects if earlier command failed.
[ci only: Emscripten]
2015-05-14 12:22:01 +08:00
Yao Wei Tjong 姚伟忠
5cd6272bf6 Fix iOS "unsupported architecture" issue when precompiling PCH.
When using Xcode, instead of precompiling PCH using our own build rules, simply switch on the Xcode support for PCH and delegate the task to it.
2015-05-13 16:41:26 +08:00
Yao Wei Tjong 姚伟忠
07a677ac0e For Travis CI - ensure files in cache have timestamp older than source.
This is an attempt to fix stale PCH for Emscripten CI build which is using our own cache-store implementation.
2015-05-13 16:39:17 +08:00
Lasse Öörni
5e68b57921 Added note of Xcode command line tools. 2015-05-13 10:48:50 +03:00
Yao Wei Tjong 姚伟忠
1dd83a7dfe For Travis CI - generalize detection of moving HEAD for topic and PR.
However, we still have to temporarily scale back to not perform full CI jobs on PR because PR from fork cannot get the secured variables decrypted and hence no way to create CI mirror branches.
2015-05-12 22:18:00 +08:00
urho3d-travis-ci
064b67aba8 Travis CI: API documentation update at 2015-05-12 13:10:01 UTC.
[ci package]
2015-05-12 13:10:01 +00:00
Lasse Öörni
5b41352680 Minor whitespace and code convention edits. 2015-05-12 15:37:27 +03:00
Lasse Öörni
a4851ab36d Merge remote-tracking branch 'JSandusky/CrowdStateTracking' 2015-05-12 12:06:50 +03:00
Lasse Öörni
4c9005785b Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722. 2015-05-12 12:02:57 +03:00
Lasse Öörni
507b1fd9ab Forward-declare Texture in Renderer.h. Fix potential missing return value for FindNamedTexture(). Closes #721. 2015-05-12 11:10:37 +03:00
JSandusky
ca7a6af1f3 CrowdAgent state handling
- CrowdAgentStateChanged event includes Node and Agent parameters
- CrowdAgentFailure event for target/agent-state failures
- GetAreaCost in NavigationMesh, script bindings updated
- Fixed error spawning Jack nodes on top of boxes in Angelscript sample
- DebugRendering for DynamicNavigationMesh layers
- Rename all references to AreaType as AreaID
- CrowdAgent angelscript enum bindings made consistent
- Include simple example handling of CrowdAgentFailure for faulty
initial state (sides of boxes) in all samples
- Consistent values in samples (box/mushroom counts)
- Completed "todo" for investigating rcFilterLedgeSpans in
DynamicNavigationMesh
2015-05-12 02:29:32 -04:00
Yao Wei Tjong 姚伟忠
b009106ab8 Fix Emscripten version check for enabling the separate metadata option. 2015-05-12 10:30:55 +08:00
Yao Wei Tjong 姚伟忠
c2b7143ac9 For Travis CI - still create new branch even when base mirror is found.
Related to commit 09a5f71847.
[ci skip]
2015-05-11 21:01:20 +08:00
Yao Wei Tjong 姚伟忠
09a5f71847 For Travis CI - fail the job when site update or package upload failed.
For topic and PR CI mirror branches, make another attempt to download the cache from the "base" CI mirror branch before creating a new git branch.
2015-05-11 17:36:09 +08:00
Yao Wei Tjong 姚伟忠
bac78d8bae For Travis CI - skip the other tasks when the main ci task was skipped.
[ci only: master]
2015-05-11 00:26:39 +08:00
Yao Wei Tjong 姚伟忠
59e5e65a98 For Travis CI - attempt to enable ccache for remaining Android CI jobs.
[ci only: Android, OSX, Emscripten]
2015-05-10 23:55:51 +08:00
Yao Wei Tjong 姚伟忠
e38d84414f For Travis CI - attempt to enable ccache on Emscripten CI build.
[ci only: Emscripten]
2015-05-10 23:43:53 +08:00
Yao Wei Tjong 姚伟忠
f55d06bc6b For Travis CI - attempt to enable ccache on OSX CI build.
[ci only: OSX]
2015-05-10 23:42:54 +08:00
Yao Wei Tjong 姚伟忠
3df58d874f For Travis CI - add option to perform on selected CI jobs only. 2015-05-10 23:40:49 +08:00
Yao Wei Tjong 姚伟忠
00388288f2 Update 'Using ccache' section for xcodebuild users. 2015-05-10 23:07:52 +08:00
Yao Wei Tjong 姚伟忠
8e66e6a131 Update the changelog some more.
Fix formatting to end all the points with periods.
2015-05-10 21:53:25 +08:00
Lasse Öörni
b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 2015-05-10 15:09:42 +03:00
Lasse Öörni
f42dd05319 Restored the previous mouse move logic for Emscripten only. 2015-05-10 14:28:51 +03:00
Lasse Öörni
16a1894cb2 Never use SDL mouse move event data when mouse is hidden and being recentered, as that causes RELATIVE mode to return wrong mouse deltas on OSX. 2015-05-10 12:41:16 +03:00
Yao Wei Tjong 姚伟忠
89afc675c8 Update the initial changelog for new release. 2015-05-10 10:06:46 +08:00
Lasse Öörni
37154c4774 Initial changelog for new version. 2015-05-09 23:26:32 +03:00
Yao Wei Tjong 姚伟忠
a5f9417469 For Travis CI - adjust build rules for Emscripten CI build. 2015-05-08 22:48:50 +08:00
Yao Wei Tjong 姚伟忠
c30de0f087 For Travis CI - fix CI mirror branches deletion issue. 2015-05-08 22:05:31 +08:00
Yao Wei Tjong 姚伟忠
d19fddb361 For Travis CI - Fix Emscripten CI build.
Log abort message when skipping CI mirror creation/deletion.
2015-05-08 21:15:20 +08:00
Yao Wei Tjong 姚伟忠
fb84bcf179 For Travis CI - tune down email notifications frequency.
Add checkpoint for Emscripten CI build and use it to determine whether to skip make test and/or scaffolding test when running short of time.

For Travis CI - perform the full CI jobs for topic branches and PRs.

For Travis CI - use custom data in .travis.yml for excluding samples.
2015-05-08 18:39:14 +08:00
Lasse Öörni
a19eead144 Fix non-desktop graphics builds. 2015-05-08 13:32:42 +03:00
urho3d-travis-ci
a88a57c6ca Travis CI: API documentation update at 2015-05-08 09:51:55 UTC.
[ci package]
2015-05-08 09:51:55 +00:00
Lasse Öörni
2a34d35dec Added missing vertex color variation to the LitSolid shaders. 2015-05-08 12:41:59 +03:00
Lasse Öörni
318a3db786 Merge branch 'renderpath-cubemap'
Conflicts:
	Source/Urho3D/Graphics/View.cpp
2015-05-08 11:40:01 +03:00
Lasse Öörni
9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 2015-05-08 11:03:44 +03:00
Lasse Öörni
c1e2d51338 Fix readable HW depth rendering on D3D11. Do not allocate a dummy color rendertarget for depth-only rendering unnecessarily on D3D11. 2015-05-08 01:53:54 +03:00
Lasse Öörni
0298740da2 Fix wrong viewport being used in depth-only rendering. Do not setup rendertarget & depth stencil for debug geometry rendering, if nothing to render. 2015-05-08 00:15:59 +03:00