TEDERIs
4116acb500
Remove unused gamma variable ( #2667 )
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* Remove unused gamma variable
* Remove unused variables in GLSL
2020-07-23 12:48:39 +03:00
gleblebedev
0c65934c04
Ambient occlusion in PBR techniques ( #2660 )
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* Ambient occlusion in PBR techniques
* AO to modulate IBL
* AO texture coord fix
2020-07-15 15:32:06 +03:00
gleblebedev
c4a8e9b098
Vegetation shader and technique bugfixes ( #2659 )
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* Vegetation shader and technique bugfixes
* GLSL bug fix for vegetation shader
* pivot fixed
* Shaders fixed
* Text formatting
2020-07-14 04:08:32 +03:00
1vanK
c5b9b4131d
Fix vegetation VSM shadows for DirectX
2020-07-09 01:04:39 +03:00
1vanK
7ec6290d68
Add sRGB option to editor
2020-07-07 23:28:53 +03:00
Katekov Anton
d103e6ffa7
Fix vegetation shader for vsm shadows ( #2658 )
2020-07-07 14:02:06 +03:00
gleblebedev
f98d2cfd49
PBR sample terrain fixed ( #2657 )
2020-07-02 23:48:28 +03:00
gleblebedev
609f7de618
New PBR techniques. New PBR terrain shader. Skybox shader fixed. ( #2655 )
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* New PBR techniques. New PBR terrain shader. Skybox shader fixed.
* Bug fix in original terrain and missing techniques.
* PR cleanup
* Skybox.glsl cleanup
* Terrain added to PBR sample
2020-07-02 11:19:43 +03:00
1vanK
3075cba84e
Recommit 16eea39499
with correct tangents
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https://discourse.urho3d.io/t/parallax-occlusion/6187/22
2020-06-10 05:08:06 +03:00
Arnis Lielturks
89041d7031
prevent from viewport resize too often
2020-05-09 02:17:20 +03:00
Arnis Lielturks
72e2342343
Emscripten shell ( #2608 )
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* emscripten shell added, wip
* include dirs
* namespace
* more namespace fixes
* cmake tweak
* tweak
* emscripten shell added in different cmake file
* shell setup fixed
* application.html renamed to shell.html, engine tweaks
* shell.html location updated
* reworked canvas size detection and applying, highdpi disabled for web builds
* typo
* background tab loading fix
* web handlers moved to graphics subsystem
* removed a bit too much
* fix
* ready event resize
* svg fullscreen icon
* id used for fullscreen icon
* emscripten request pointer used instead
* pointer lock tweaks
* yet another tweak
* ui cursor fixed to take into account ui scale, emscripten mouse state reset when changing resolution
* code style updates
* ui scale calculated differently
* fix
* pointer position calculation properly fixed
* cursor position retrieval updated
* Fix code style. Simplify UI scale handling.
* cmake updates
Co-authored-by: Eugene Kozlov <nekoeuge@gmail.com>
2020-04-07 19:38:21 +03:00
talarcon
b9eb567781
Add base pass to pbr emissive technique
2020-03-21 15:14:52 +03:00
魔大农
96cb0d5d1e
Fixed event data names in sample 25
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Liberates emitter from screen corner.
2020-03-16 09:51:10 +08:00
Arnis Lielturks
02c9072fee
17_SceneReplication lua fix
2020-03-08 11:07:00 +02:00
PsychoCircuitry
4d4e157093
Bloom and BloomHDR PostProcess Fix ( #2546 )
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* Update Bloom.xml
* Update Bloom.xml
* Update BloomHDR.xml
* Update Bloom.xml
2020-02-25 01:33:59 +02:00
Arnis Lielturks
8a0113c155
blur and auto exposure post process fixes
2020-02-25 01:33:06 +02:00
fredakilla
b6325ac172
Editor addon : Duplicator Editor ( #2193 )
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* add mulyiply editor
* update multiply editor
* remove unused pretransform and create new checckbox options, : clones in node, and swicth transform
* rename to Duplicator editor
2020-02-14 09:34:50 +02:00
Igor Segalla
488eb1303c
Fix Terrain Editor brush #2471 ( #2558 )
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* Fix Terrain Editor brush #2471
Now is possible to leave from painting mode on Terrain Editor . You can simply press the button to reset window next to close button on title bar, or close/hide Terrain Editor window.
* Fix hide brush visualizer on OSX
2020-02-06 09:20:35 +02:00
Arnis Lielturks
5b99c3ba93
console style fix ( #2577 )
2020-02-02 16:13:03 +02:00
SirNate0
0032538519
Fixed console styling to account for the addition of LOG_TRACE
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LOG_TRACE offset the log levels by 1 but the console styling did not add a
trace styling, so warnings were printed with error styling, etc.
2019-09-08 12:38:38 +08:00
1vanK
5f52f9433f
Fix invisible character in lua version of example 50
2019-08-18 04:44:12 +08:00
1vanK
9a61d48076
Fix example 50 invisible traps https://github.com/urho3d/Urho3D/issues/2390
2019-08-18 04:44:12 +08:00
Yao Wei Tjong 姚伟忠
c8469ba8c3
Fix Editor crash after a component is selected.
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Fix #2384
2019-05-19 15:50:37 +08:00
Yao Wei Tjong 姚伟忠
8b644c22ce
Quick fix for Editor segfault during starting up.
2019-05-19 15:50:37 +08:00
ELMERzark
b4b8667f3e
Update 06_SkeletalAnimation.lua
2019-03-30 18:58:52 +08:00
Arnis Lielturks
d4cf8a9f05
localization JSON file now supports simple key-value structure ( #2359 )
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* localization JSON file now supports simple key-value structure
* docs updated, code refactoring
* minor fix
* AngelScript integration fixed
2019-02-16 14:42:01 +02:00
Neal_Nicdao
b1c3ce30ec
Added new EmitterTypes
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* Added SphereVolume, Cylinder, and Ring enum with calculations
* Modified EditorParticle to incorporate new emitter shapes
2018-11-25 21:25:58 +08:00
Yao Wei Tjong 姚伟忠
81d66be594
Fix editor's OK button due to StringHash is now case-senstive.
2018-08-26 11:57:55 +08:00
Yao Wei Tjong 姚伟忠
8ba6a36973
Adapt to AngelScript 2.33.0 WIP.
2018-08-22 18:29:16 +08:00
Arnis Lielturks
e363036036
kNet replaced with SLikeNet (RakNet fork).
2018-08-11 20:35:09 +08:00
1vanK
2482502b84
Editor: more info about models
2018-05-14 07:43:45 +08:00
Enhex
8ecbfad065
renamed to Selectable to UISelectable
2018-04-08 21:13:29 +08:00
Enhex
8c8c812ab9
add editor icon for Selectable
2018-04-08 21:13:29 +08:00
Modanung
4578d4bbf5
Trimmed checkmarks, modified accept drop cursor and reduced refresh icon size
2018-04-08 12:25:07 +08:00
Modanung
f19c632c62
Modified selection and hover colors in DefaultStyle.xml to match new skin
2018-04-08 12:25:07 +08:00
Modanung
3983f61697
Moved SVG of UI to SourceAssets folder
2018-04-08 12:25:07 +08:00
Modanung
14ba47fe79
Tiny GUI modifications
2018-04-08 12:25:07 +08:00
Modanung
ce3987ff8f
Removed old UI from SVG
2018-04-08 12:25:07 +08:00
Modanung
1709bddf76
Created new GUI texture
2018-04-08 12:25:07 +08:00
Yao Wei Tjong 姚伟忠
0631979496
Clean up redundant semicolons in sample Lua scripts.
...
[ci skip]
2018-02-04 22:58:19 +08:00
Yao Wei Tjong 姚伟忠
3a76654c44
Demonstrate how to bring to front an UI-element.
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Close #2251 .
2018-02-04 16:11:50 +08:00
pmatsula
edd3bd9b67
Fixed a serious bug with flipping X and Y (tested), reverted some occasional changes to sample data.
2018-02-04 12:04:35 +08:00
pmatsula
c6eaacddb3
Added more illustrative and yet subtle changes to samples
2018-02-04 12:04:35 +08:00
Pavel Matcula
f007c58b0c
Changed tilemap sample for experiments
2018-02-04 12:04:34 +08:00
Ricardo Abreu
38feb91078
use explicit default initialization in TrailPoint in-class member initializers; add periods to comments.
2018-02-01 18:59:01 +08:00
Ricardo Abreu
10734bad2c
fix RibbonTrail coverity issues; CID: 127543, 216057, 216060, 216066
2018-02-01 18:59:01 +08:00
Yao Wei Tjong 姚伟忠
80668bf125
Add Scene::IsReplicatedID() static helper method for code reuse.
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Modify the Angelscript binding of the Component::IsReplicated() to use asMETHODPR macro to keep VS happy.
2018-01-28 07:38:58 +08:00
Yao Wei Tjong 姚伟忠
23a696676d
Add IsReplicated() method for Node and Component classes.
...
Close #2211 .
2018-01-28 00:11:31 +08:00
Yao Wei Tjong 姚伟忠
d368227648
Minor formatting and modernizing the code.
...
Close #2214 .
2018-01-26 07:56:25 +08:00
Ricardo Abreu
c6a6598764
Add stretchable sprite component and corresponding sample.
2018-01-26 06:57:23 +08:00