Lasse Öörni
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07a75dc37b
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Initial OpenGL 3.2 support.
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2015-03-16 23:36:35 +02:00 |
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Lasse Öörni
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2858755334
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Log missing vertex element(s) when vertex layout fails to create. Add texcoords to the editor grid to keep D3D11 happy.
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2015-03-15 00:23:49 +02:00 |
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Lasse Öörni
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3759570319
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Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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2015-03-12 21:25:42 +02:00 |
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Lasse Öörni
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dffab8cff1
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Add item to Edit menu ("Add children to SM-group") to add all children of the StaticModelGroup node as instances. Closes #676.
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2015-03-09 21:14:04 +02:00 |
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Lasse Öörni
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4e308f21c3
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3D textures on D3D11. Fixed the ColorCorrection shader.
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2015-03-08 20:16:15 +02:00 |
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Lasse Öörni
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72a153f1a3
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Fix Tonemap shader for D3D11.
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2015-03-08 16:23:23 +02:00 |
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Lasse Öörni
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871fc3abea
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Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color.
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2015-03-08 16:15:17 +02:00 |
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Lasse Öörni
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e106f1b389
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D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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2015-03-08 02:57:08 +02:00 |
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Lasse Öörni
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b9278e0a94
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Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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2015-03-07 23:02:31 +02:00 |
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Lasse Öörni
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988f1fdc33
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Merge branch 'master' into render-refactor
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2015-03-07 17:59:37 +02:00 |
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Lasse Öörni
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1c549bceee
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Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673.
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2015-03-07 13:36:27 +02:00 |
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Lasse Öörni
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6112220b16
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Cube maps, point light shadows & deferred / light prepass rendering on D3D11.
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2015-03-05 23:32:16 +02:00 |
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Lasse Öörni
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8b49a21587
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Fix shadow alpha mask shader.
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2015-03-05 00:42:19 +02:00 |
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Lasse Öörni
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4542e38b73
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Fix terrain shader on D3D11.
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2015-03-05 00:32:25 +02:00 |
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Lasse Öörni
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17cf79ab82
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D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create.
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2015-03-05 00:21:21 +02:00 |
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Lasse Öörni
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6fd6efc4c3
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Update PugiXml to 1.5. Do not attempt to parse .txt & .icns files as xml in the editor resource browser, to prevent log spam.
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2015-03-04 16:10:21 +02:00 |
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Lasse Öörni
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e919935abd
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Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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2015-03-02 03:39:21 +02:00 |
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Lasse Öörni
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73c847fbeb
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Separate D3D11 shaders as the compatibility mode did not sample eg. the light ramp texture correctly.
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2015-03-01 19:14:56 +02:00 |
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Lasse Öörni
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d7a16d6713
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Fix potential negative specular lighting. Fix recreating the sampler state when a texture has been reloaded.
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2015-03-01 14:08:01 +02:00 |
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Lasse Öörni
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a1d1f08190
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Split uniforms into constant buffers on D3D11.
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2015-02-28 21:09:41 +02:00 |
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Lasse Öörni
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0c48c9df87
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Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669.
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2015-02-24 12:19:25 +02:00 |
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Lasse Öörni
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9f129ecd51
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Merge branch 'master' into render-refactor
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2015-02-23 01:43:02 +02:00 |
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Lasse Öörni
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4fd2fe20b8
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Fix Editor to not use the sm3Support variable any more.
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2015-02-22 02:19:23 +02:00 |
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Lasse Öörni
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88080dad31
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
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Chris Friesen
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28b511df32
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Added copy cam transform to editor for easy cam alignment
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2015-02-17 00:06:01 -06:00 |
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Lasse Öörni
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56f64c60b9
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Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.)
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2015-02-15 15:33:16 +02:00 |
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Lasse Öörni
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6be3b14855
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Merge branch 'master' into render-refactor
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2015-02-15 12:59:09 +02:00 |
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Lasse Öörni
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3f2f88441d
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Enable cascaded shadows on Emscripten.
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2015-02-14 23:30:22 +02:00 |
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Chris Friesen
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57eeeb84b1
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Fix terrain shader in chrome by explicitly setting precision
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2015-02-13 21:31:59 +08:00 |
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Lasse Öörni
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b96f47db61
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Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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2015-02-12 00:05:32 +02:00 |
|
aster2013
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392efab9d7
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Change GetIntensity, make it same to Color::Luma().[ci skip]
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2015-02-04 13:26:41 +08:00 |
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aster2013
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c8ed3759d8
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Fix bug.[ci skip]
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2015-02-03 19:36:28 +08:00 |
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Lasse Öörni
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5198313a93
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Fix null exception in multiple nodes duplication. Closes #632.
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2015-01-26 01:12:05 +02:00 |
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Lasse Öörni
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dc39d9e17c
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Fix wrong matrix math in gizmo scaling. Take zoom into account.
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2015-01-21 12:12:47 +02:00 |
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Lasse Öörni
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895dfcdb3a
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Fix gizmo scale in orthographic mode (ortho size not taken into account). Cleaned up gizmo scaling code to use camera view matrix. Closes #626.
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2015-01-20 18:03:28 +02:00 |
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Chris Friesen
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7376e24400
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Editor - numpad camera modes focus selection
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2015-01-20 00:33:00 -06:00 |
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Chris Friesen
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262bb942e4
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Editor deselect all
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2015-01-19 23:18:43 -06:00 |
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Mike3D
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6f7ff7f5f9
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Simplify sample 18 for lua
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2015-01-19 16:49:45 +01:00 |
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Yao Wei Tjong 姚伟忠
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cf79f6ce1e
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Install CoreData and Data subdirs to 'share/Urho3D/Resources' instead.
Close #620.
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2015-01-19 20:36:10 +08:00 |
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Yao Wei Tjong 姚伟忠
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05dd995b85
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Refactor all the codes and scripts to use the renamed 'bin' subdir.
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2015-01-18 21:40:54 +08:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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Yao Wei Tjong 姚伟忠
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f1e564fe00
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Fix the directory name. [ci skip]
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2014-03-05 12:33:30 +08:00 |
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aster2013
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058347b555
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Don't export LuaScript to Lua API, make SetExecuteConsoleCommands GetExecuteConsoleCommands as global functions.
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2014-03-05 12:17:07 +08:00 |
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Lasse Öörni
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8990f7129b
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Fixed comment.
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2014-03-04 22:16:52 +02:00 |
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Lasse Öörni
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554e19628e
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Added Lua version of ConsoleInput sample.
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2014-03-04 22:08:52 +02:00 |
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