1. Camera now has a virtual look-at point. Camera can now rotate around the look-at point or as well as itself. No focus will be lost during camera operation (issue #2039). New object can place at this look-at point(view center).
2. Better camera close-look - adjust pos/zoom of camera and make view frustum fit the calculated bounding box of selected nodes and components.
3. Double click component in Hierarchy Window can also look close to the node.
4. Camera smooth interpolation - pos/rot/zoom smooth interpolating for close-look, top/front/side view switching.
5. Removed MouseWheelCameraPosition to make camera less confusing.
6. Key/Mouse changed - Added F key(Standard Hotkey, many popular tools use this key) and NumPad Period(Blender Hotkey) for camera close-look. Moving middle mouse button for orbiting around look-at and right button movement for orbiting around camera itself (For standard Hotkey).
Subpixel-positioned text looks blurry, due to bilinear filtering of the
underlying texture. The basic idea here is to stretch the font glyphs
horizontally to increase the sharpness at subpixel positions. The
stretched images need to be smoothed to avoid aliasing artifacts; this
is done in FontFaceFreeType::BoxFilter().
Glyphs are always pixel-aligned vertically, so no vertical oversampling
is needed.
To make this feature comprehensible (I hope!) I've removed the
'subpixelGlyphPositions' flag and replaced it with a couple of values:
'fontSubpixelThreshold' sets the point at which subpixel positioning
kicks on, and 'fontOversampling' controls the amount of stretching.
The default values are 12pt text and 2x oversampling. These are fairly
conservative settings, which should improve small text without wasting
a lot of memory.
Note that when the font hint level is NORMAL (the default), subpixel
positioning and oversampling are both disabled. So, this feature doesn't
change any default behavior, and applies some hopefully sensible values
if the hint level is set to LIGHT or NONE.
When this option is enabled, text will be formatted with subpixel
(fractional) positions on the x-axis. Positions on the y-axis are
still pixel-aligned.
Note that this option has no effect if the hinting level is set
to FONT_HINT_LEVEL_NORMAL, as each glyph is rounded to an integral
pixel size by the hinter. It only makes a different if the hinting
mode is LIGHT (vertical hinting only) or NONE.
With subpixel positioning, the output will look blurrier due to
texture filtering. TODO: Add horizontal oversampling to improve
sharpness. That needs extra memory so it should be configurable.
This commit changes the 'pointSize' parameter in Font, Text
and Text3D from an int to a float, allowing e.g. 14.5pt text.
Note that when hinting is enabled, font metrics are snapped
to pixel boundaries, so the effect may be hard to see unless
you also set UI.FontHintLevel to LIGHT or NONE.
This is a change to the public API, but existing code (including
scripts) should compile and run as before.
There are three levels: NORMAL (the default), LIGHT and NONE.
The LIGHT level makes FreeType align font outlines to pixel
boundaries vertically, but not horizontally.
+ Added settings for the currently selected tool. This includes brush size, brush opacity, and brush height
+ Improved the speed of the smoothing algorithm by removing the new Array that was being created
+ Ignore transparent pixels in the smoothing algorithm
+ The "Create Terrain" action now creates a new image, saves it to Textures folder and adds it to the scene
+ Hid the "Paint" tools, as they have yet to be implemented
commit 53b7204fded9ce69fa69e96b0531a12161c1036d
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Tue Feb 7 13:52:27 2017 -0300
Restore windows positions when viewportmode switch
Now the hierarchy and inspector windows will be restored to original state if you switch between viewport_compact and others.
commit 8a15c06ea468fd42268fa3d937433ff624b03a42
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 15:04:43 2017 -0300
Replaced tabs by spaces.
commit 9663fef07f5dcebc3a78d2e82c875736cb6d1a70
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 14:56:06 2017 -0300
Replaced tabs by spaces.
commit 6fbea29b26491675d9783769cc9f01e8f925dabe
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 14:49:15 2017 -0300
Replaced tabs by spaces.
commit 6dbe8b451e444391f82c642374f1bcba506035ce
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 14:48:30 2017 -0300
Replaced tabs by spaces.
commit 1d3c98689183abcc99271a65fe9ec3d9be5b6ca0
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 14:19:00 2017 -0300
Fixed stats text position.
commit 9632876aee4470d722872223f62a072cef1e8137
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 13:54:20 2017 -0300
Prevent inspector hide if viewport_compact
commit 46775b205bb340dddcb2f1950d9c1912845d36aa
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 13:52:25 2017 -0300
Prevent hierarchy hide if viewport_compact
commit b301b244a47c4f374ca7b97f6c06029f95531c5e
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 13:47:10 2017 -0300
Replaced .visible by functions.
commit a30879d68d2145c6521a9ed9f7d282e9f63b4404
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 13:42:51 2017 -0300
Enable hierarchy/inspector on compact viewport mode.
commit d6f9d2748e96d8f7b76ea875e5079385f4d9af60
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Mon Feb 6 13:30:18 2017 -0300
Clean version of code
Now the content of SetCompactMode is inside of SetViewportMode.
Code commented.
Now the code match the engine code convention.
commit 9777750d41f6f45701438b65fae20ea008db3f71
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Sat Feb 4 17:21:57 2017 -0300
Update EditorView.as
commit e00dbbac2a528a535dab2e1bbc24fe91933caf3b
Author: Liichi <lisandrobruzzo@gmail.com>
Date: Sat Feb 4 17:18:11 2017 -0300
Added compact option to viewport mode list.
commit 79d66503554c716c6a3c31f6c9e0aed46832c6bb
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 02:45:45 2016 +0100
More clearly defined character edges in FishBoneLogo.png
commit fbfa9285f78819b4f1f3c42673f61f55c5ce5d06
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 02:27:07 2016 +0100
Removed alpha anomaly in FishBoneLogo.png
commit 07161d555ed3ab3a13ac7c2f8ae0c0abfc7688a8
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 02:21:27 2016 +0100
Improved lighting on FishBoneLogo.png
commit 5ec68be44517a4fd0ebd19b7bc73b98117af5f62
Author: Modanung <frode@lindeijer.nl>
Date: Mon Dec 19 01:05:58 2016 +0100
Tuned down alpha to zero for low-alpha areas
commit 55fc6df7302597f2e8281283748b5f3723297362
Author: Modanung <frode@lindeijer.nl>
Date: Sun Dec 18 23:12:32 2016 +0100
Increased size of black and white fish bone logo
commit 2c3ef9af05df91149132a3ac137e51a424be98f6
Author: Modanung <frode@lindeijer.nl>
Date: Sun Dec 18 23:11:03 2016 +0100
Updated black and white fish bone logo
commit 47adbcf0463937726b406c1ee7deead3d568bf63
Author: Modanung <frode@lindeijer.nl>
Date: Sun Dec 18 23:08:51 2016 +0100
Replaced logo in readme and samples