Changed ScriptInstance to hold a weak pointer to the ScriptFile to avoid circular references.
Fixed missing RigidBody pointers in entity collision event.
More objects for scripted NinjaSnowWar.
Added possibility to throw an exception without logging an error.
Added function to retrieve the last log message.
Added check for ScriptFile loading successfully in the Urho3D Shell.
Various script API fixes. CScriptArray is again garbage collected.
More file & ProcessUtils functions exposed to script.
More random functions exposed to script.
VolumeNode & GeometryNode exposed to script.
Fixed EVENT_TEXTFINISHED being sent for every change in LineEdit.
Added possibility to specify less than fully opaque colors for UI elements, instead of having to use the opacity property, which is always inherited.
Added variant userdata to UI elements.
Added defocusable flag to LineEdit. This makes it possible to disable the default ESC-defocusing.
Added debug console, which prints log output, and executes AngelScript from the input prompt.
Moved ScriptTest scene init & frame iteration fully to script.
Added optional retained mode script engine logging. This is used for collecting errors during script module compile.
Script context userdata is no longer used to identify the active ScriptInstance.
Removed ExecuteCache from ScriptInstance, as execute() should now be mostly unnecessary from script, and C++ code should perform its own method pointer caching in any case.
Removed the use of execute() from ScriptTest script code in favor of direct method calls.
Method pointer cache for ScriptInstance::execute().
Script interface additions & bugfixes.
Changed LineEdit & Text constructors to take the UI element name as the first argument.
Added getRootElement() to UIElement.
Cleaned up menu popup code.
To optimize UI rendering, only ScrollView & LineEdit clip child UI elements by default.
Added TryFocus UI event, sent whenever the focus element is attempted to be changed.
Added setBringToBack() & getCombinedScreenRect() functions to UIElement.
Do not transmit hover to other UI elements during mouse drag.
Minor UI code cleanup.
Documentation update.
Added ClipBorder-setting to UIElement, which controls the scissor clipping of child elements.
Fixed not being able to move a non-resizable Window by dragging from the top or bottom.
Removed animation code from GameObject.
Improved the local animation mode. Now it is active only for predicted components.
Added getLength() to AnimationState.