Commit Graph

540 Commits

Author SHA1 Message Date
urhobot
f861a10a61 GH Actions: Bump copyright to 2021. 2021-07-17 16:43:46 +00:00
urho3d-travis-ci
1151b8a2d6 Travis CI: bump copyright to 2020. 2020-01-05 06:21:40 +00:00
Yao Wei Tjong 姚伟忠
9e48a8e02d
Add common pitfall warning when defining UI programmatically. 2019-02-23 13:04:23 +08:00
Arnis Lielturks
d4cf8a9f05
localization JSON file now supports simple key-value structure (#2359)
* localization JSON file now supports simple key-value structure

* docs updated, code refactoring

* minor fix

* AngelScript integration fixed
2019-02-16 14:42:01 +02:00
urho3d-travis-ci
a476f0c401 Travis CI: bump copyright to 2019. 2019-01-12 01:00:16 +00:00
Arnis Lielturks
ea29214e9b
Documentation update. 2018-08-11 20:40:54 +08:00
urho3d-travis-ci
70049ba582 Travis CI: bump copyright to 2018.
[cache clear]
2018-01-01 05:35:37 +00:00
Eugene Kozlov
6961d6f358 Use "post-set callback" instead of "epilogue". Update docs. 2017-11-12 20:17:40 +03:00
Frode Lindeijer
5cd69855b2 Removed a "been" from networking documentation 2017-10-25 22:53:59 +02:00
Frode Lindeijer
4482278841 Two minor corrections in Network documentation 2017-09-26 17:40:05 +02:00
Eugene Kozlov
600d7a7412 Update docs. 2017-09-14 22:09:31 +03:00
Yao Wei Tjong 姚伟忠
65fc4fc09f Remove support for VS 2008 as it does not support C++11 standard. 2017-08-26 15:39:23 +08:00
Eugene Kozlov
60a4afa9e5 Minor docs update. 2017-08-23 12:07:03 +03:00
Eugene Kozlov
35ae79e807 Remove item about constructor style. Add link to google code style guide. 2017-08-22 14:03:15 +03:00
Eugene Kozlov
ce2cb1cf48 Update coding conventions examples. Remove item from 3rdParty contribution checklist. 2017-08-22 13:27:27 +03:00
Eugene Kozlov
8a93493ca6 Update coding conventions for C++11. 2017-08-21 18:55:18 +03:00
Lasse Öörni
9575cd6539 Remove joke to keep in line with rest of documentation. 2017-08-16 18:55:46 +03:00
TheComet
8f4b77aa34 Finished IK documentation 2017-08-15 21:52:51 +02:00
TheComet
b4fc4c28b6 Documenting IK some more... 2017-08-15 00:34:48 +02:00
TheComet
1695a263db Working on IK documentation... 2017-08-15 00:34:48 +02:00
Lasse Öörni
cd38109ddf Minor doc edit & header comment fix. 2017-07-05 11:31:04 +03:00
Iain Merrick
68b43b19f4 Add docs for subpixel font rendering options (#1953) 2017-07-03 12:25:02 -05:00
Lasse Öörni
879885b843 Add note of sample applications to the contribution checklist. 2017-06-13 13:40:00 +03:00
Yao Wei Tjong 姚伟忠
a6301ac772 Documentation update for the tvOS build process. 2017-06-05 23:04:09 +08:00
Lasse Öörni
0a36e92bc9 Add note on using server & client functionality in Network subsystem simultaneously. 2017-03-27 11:30:31 +03:00
Lasse Öörni
90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. 2017-03-20 18:11:12 +02:00
Lasse Öörni
eccf7cef88 Added documentation chapter on scene graph events, and that individual component removals are not signaled when node is removed. Closes #1864. 2017-03-15 12:12:06 +02:00
Lasse Öörni
08fd3b7690 Minor documentation expansion on use of std::bind() for events.
commit 873adf5565f8537f9d06f69a649c57635ab1c2de
Merge: 0a19418 f75a784
Author: carnalis <carnalis.j@gmail.com>
Date:   Thu Mar 2 14:25:42 2017 -0500

    Merge branch 'master' of github.com:carnalis/Urho3D

commit 0a1941814ec656d31bb5399c919ba516a2cda7cb
Author: carnalis <carnalis.j@gmail.com>
Date:   Fri Jan 13 21:24:53 2017 -0500

    Minor documentation expansion on use of std::bind() for events.

commit f75a784102708998841302c70736be39eeb2300d
Merge: 84a1f82 06d2100
Author: carnalis <carnalis.j@gmail.com>
Date:   Thu Mar 2 04:42:56 2017 -0500

    Merge branch 'master' of github.com:carnalis/Urho3D

commit 84a1f827752335260b7a5bd6a180613bd018af7e
Author: carnalis <carnalis.j@gmail.com>
Date:   Fri Jan 13 21:24:53 2017 -0500

    Minor documentation expansion on use of std::bind() for events.

commit 06d210045af24646a6161daeaff28fd9828dccfd
Merge: 20877d0 71e9501
Author: carnalis <carnalis.j@gmail.com>
Date:   Fri Jan 20 09:59:31 2017 -0500

    Merge branch 'master' of github.com:carnalis/Urho3D

commit 20877d01c805f58234798f6a0b1baeeee1e1628e
Author: carnalis <carnalis.j@gmail.com>
Date:   Fri Jan 13 21:24:53 2017 -0500

    Minor documentation expansion on use of std::bind() for events.

commit 71e9501934cc9a67eeae1d0c524dbc11a1bd96db
Author: carnalis <carnalis.j@gmail.com>
Date:   Fri Jan 13 21:24:53 2017 -0500

    Minor documentation expansion on use of std::bind() for events.
2017-03-02 21:57:20 +02:00
Lasse Öörni
cdccc64153 Update RampGenerator documentation. Add contributor credit. 2017-02-11 14:30:30 +02:00
Yao Wei Tjong 姚伟忠
d42723a45e Enable high DPI on Apple retina display device by default.
High DPI mode can still be programmatically disabled via Engine parameter only.
2017-01-10 23:43:03 +08:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. 2016-12-18 14:42:33 +02:00
Lasse Öörni
6da62ecfe4 Aniso-nearest texture filter mode. 2016-12-18 13:42:24 +02:00
Lasse Öörni
bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. 2016-12-10 18:00:10 +02:00
Yao Wei Tjong 姚伟忠
e045b29c59 Split 3rd-party licenses into its own file. 2016-12-05 23:28:39 +08:00
Lasse Öörni
5d24b152ab Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671. 2016-11-04 10:00:40 +02:00
Lasse Öörni
352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 2016-10-31 19:06:13 +02:00
Lasse Öörni
a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
Johnathan Jenkins
d78fc4020f minor typos 2016-10-28 13:07:14 -07:00
Lasse Öörni
fe65264301 Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623. 2016-10-28 22:19:37 +03:00
Lasse Öörni
861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
Lasse Öörni
875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. 2016-10-22 23:56:47 +03:00
Lasse Öörni
fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. 2016-10-16 14:03:01 +03:00
Lasse Öörni
d81b2b414c More rendertarget formats. Add porting note. 2016-10-15 21:47:20 +03:00
Lasse Öörni
cd325e8c18 Add d24s8 in rendertarget formats. Closes #1651. 2016-10-15 21:47:19 +03:00
Lasse Öörni
05c0e7741b Allow also scenepass & forwardlights commands to define shader parameters. 2016-10-15 21:47:17 +03:00
Lasse Öörni
f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 2016-10-05 00:17:05 +03:00
Lasse Öörni
ab5cdf9da7 Update documentation on UI element anchoring. 2016-10-02 13:43:21 +03:00
Lasse Öörni
72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 2016-09-30 18:55:00 +03:00
Lasse Öörni
90e376c9cc Add documentation on multisampled rendertargets. 2016-09-26 12:04:03 +03:00