urhobot
f861a10a61
GH Actions: Bump copyright to 2021.
2021-07-17 16:43:46 +00:00
urho3d-travis-ci
1151b8a2d6
Travis CI: bump copyright to 2020.
2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401
Travis CI: bump copyright to 2019.
2019-01-12 01:00:16 +00:00
urho3d-travis-ci
70049ba582
Travis CI: bump copyright to 2018.
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[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
2017-12-31 12:46:26 +08:00
urho3d-travis-ci
ee054a1507
Travis CI: bump copyright to 2017.
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[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
2016-05-30 20:45:13 +03:00
hdunderscore
467c4bd4e8
- Updated sample mouse mode setup.
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- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff
Travis CI: bump copyright to 2016.
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[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe
HANDLER -> URHO3D_HANDLER
2015-10-21 21:49:02 +04:00
Yao Wei Tjong 姚伟忠
c2471a240a
Reorganize includes for Samples and Extras.
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Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981
Sort include file in samples.
2015-08-27 13:54:54 +08:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88
Change impl. file to include the header file from corresponding subdir.
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Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
2014-04-18 18:06:41 +08:00
Yao Wei Tjong 姚伟忠
ec25e56046
Refactor Samples to support yaw and pitch by touch on mobile platform.
2014-04-17 01:56:59 +08:00
aster2013
00b57c1231
Add LightAnimation sample, revert StaticScene.
2014-04-09 23:01:39 +08:00
aster2013
496fb3e74e
Refactor AttributeAnimation.
2014-04-09 22:24:17 +08:00
aster2013
da7936dd68
Add attribute animation sample in StaticScene.
2014-04-09 22:24:15 +08:00
Lasse Öörni
67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295 .
2014-04-03 22:36:29 +03:00
aster2013
9cd40fb07f
Revert attribute animation. It will be added in a new branch.
2014-03-21 10:44:18 +08:00
aster2013
29e930d495
Add commend and use shared ptr for attribute animation. [ci skip]
2014-03-20 22:32:49 +08:00
aster2013
b1b9c34c11
Add simple attribute animation system, and change StaticScene to test it.
2014-03-20 22:23:33 +08:00
Lasse Öörni
6d5ddc23e0
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
Lasse Öörni
04b00263b0
Moved CharacterDemo to the samples.
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Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Lasse Öörni
dfb318b4f9
Added scene network replication sample.
2013-08-27 00:12:07 +00:00
Lasse Öörni
796d8871b9
Sample code cleanup.
2013-08-26 07:41:02 +00:00
Lasse Öörni
58903874f7
Scene node name consistency in the samples.
2013-08-22 06:35:49 +00:00
Lasse Öörni
27f1f3ec59
Use the same object count in RenderToTexture as in AnimatingScene.
2013-08-21 10:03:22 +00:00
Lasse Öörni
e4ed439148
Added common rendering quality controls to all samples.
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Fixed quality for the Logo & LogoLarge textures.
2013-08-20 06:39:01 +00:00
Lasse Öörni
0f4fbda5fb
Added Decals example.
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Refactored SkeletalAnimation example to use a custom component as well.
2013-08-19 19:45:27 +00:00
Lasse Öörni
a9eb0e1e61
Added Billboards sample.
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Some code cleanup/formatting of the other samples.
2013-08-17 23:45:09 +00:00
Lasse Öörni
1ef35d353c
Added skeletal animation sample.
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Fixed build of samples.
Removed line to disable MinSizeRel build type in CMake script as it seems to have no effect any longer.
Removed unused function to get AnimationState by C string of animation name.
2013-08-17 18:38:07 +00:00
Lasse Öörni
e2d2c01636
Added AnimatingScene sample.
2013-08-11 22:24:26 +00:00
Wei Tjong Yao
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
2013-08-09 10:29:22 +00:00