Commit Graph

48 Commits

Author SHA1 Message Date
urhobot
f861a10a61 GH Actions: Bump copyright to 2021. 2021-07-17 16:43:46 +00:00
urho3d-travis-ci
1151b8a2d6 Travis CI: bump copyright to 2020. 2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401 Travis CI: bump copyright to 2019. 2019-01-12 01:00:16 +00:00
urho3d-travis-ci
70049ba582 Travis CI: bump copyright to 2018.
[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
d6eb307e34 Clang-Tidy - google-explicit-constructor. 2017-12-31 13:48:28 +08:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b Clang-Tidy - modernize-use-auto. 2017-12-31 12:46:26 +08:00
Yao Wei Tjong 姚伟忠
5e89e566e6 Clang-Tidy - modernize-use-override. 2017-12-31 12:11:09 +08:00
Eugene Kozlov
59391f9523 Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr. 2017-08-29 11:40:46 +03:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
b3964e21c5 Demonstrate Z fighting elimination by depth bias in 10_RenderToTexture sample. Closes #1543. 2016-08-30 21:21:10 +03:00
Lasse Öörni
a794f9e59b Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++) 2016-05-30 20:45:13 +03:00
hdunderscore
467c4bd4e8 - Updated sample mouse mode setup.
- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff Travis CI: bump copyright to 2016.
[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe HANDLER -> URHO3D_HANDLER 2015-10-21 21:49:02 +04:00
Ivan K
f02cd63437 OBJECT -> URHO3D_OBJECT 2015-10-21 11:12:45 +04:00
aster2013
6bd1d77634 Add baseTypeName argument to OBJECT macro. 2015-10-11 22:17:55 +08:00
Yao Wei Tjong 姚伟忠
c2471a240a Reorganize includes for Samples and Extras.
Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981 Sort include file in samples. 2015-08-27 13:54:54 +08:00
Yao Wei Tjong 姚伟忠
0fe597223f Add initial support for integration tests on Emscripten platform.
At the moment the 'make test' cannot be run non-interactively yet on Linux host and Mac OS X host systems due to what-could-be a bug in 'emrun' script. The issue with 'emrun' has been reported to upstream (https://github.com/kripken/emscripten/issues/3234).
2015-03-07 12:00:47 +08:00
Lasse Öörni
bb2ebf7568 Bump copyright to 2015. 2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header.
It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88 Change impl. file to include the header file from corresponding subdir.
Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module.
For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
Yao Wei Tjong 姚伟忠
ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. 2014-04-17 01:56:59 +08:00
Lasse Öörni
9066f6873d Merge remote-tracking branch 'remotes/origin/transformspace' 2014-04-05 16:59:24 +03:00
Yao Wei Tjong 姚伟忠
46285baf97 Refactor build scripts to group Urho3D specific build option.
Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
Lasse Öörni
67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 2014-04-03 22:36:29 +03:00
Lasse Öörni
d0595084d4 Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible. 2014-03-06 21:47:39 +02:00
Lasse Öörni
6d5ddc23e0 Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
Yao Wei Tjong 姚伟忠
088eef9e60 Add simple test cases as part of the Travis CI build.
Also fix Editor in case-sensitive platforms.
2013-12-30 07:48:31 +08:00
Lasse Öörni
e19bed4946 Clean up scene node related comments in samples. 2013-12-17 13:28:46 +02:00
Yao Wei Tjong 姚伟忠
6071001b5c Refactor define_source_files macro.
Change the argument names to indicate their intent usage better. Add option to pass in directly globbing patterns.
2013-10-30 18:06:24 +08:00
Yao Wei Tjong 姚伟忠
e423a26461 Refactor CMake build scripts.
Changes:
- Avoid globbing engine source files twice.
- Setup folder group for VS and Xcode. Also group object files according to 3rd-party library name.
- New define_source_files() macro.
2013-10-28 18:21:18 +08:00
Lasse Öörni
7a55a43725 Tidied up the sample descriptions.
Exposed UIElement::SetVar() and GetVar() to Lua script.
Modified the Lua Sprites sample to use custom vars inside UIElement.
2013-09-20 07:30:07 +00:00
Wei Tjong Yao
205fffb4ad Refactored Sample.h to use class forward for Sprite class. Fixed the alignment of the forward classes to be inlined with convention used by other codes in Urho3D. Added the generated LuaScript wiki into SVN. 2013-09-12 05:44:23 +00:00
Lasse Öörni
04b00263b0 Moved CharacterDemo to the samples.
Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Lasse Öörni
dfb318b4f9 Added scene network replication sample. 2013-08-27 00:12:07 +00:00
Lasse Öörni
796d8871b9 Sample code cleanup. 2013-08-26 07:41:02 +00:00
Lasse Öörni
056acfcc68 Added sound effects example. 2013-08-25 09:20:56 +00:00
Lasse Öörni
2271d6ba83 Added Ragdolls sample.
Added template version of RemoveComponent to Node.
2013-08-24 14:20:02 +00:00
Lasse Öörni
58903874f7 Scene node name consistency in the samples. 2013-08-22 06:35:49 +00:00
Lasse Öörni
27f1f3ec59 Use the same object count in RenderToTexture as in AnimatingScene. 2013-08-21 10:03:22 +00:00
Lasse Öörni
dbdafefaae Set bilinear filter on the render texture so it looks better up close. 2013-08-20 23:29:36 +00:00
Lasse Öörni
99b2724708 Adjust object & camera position in the RenderToTexture sample. 2013-08-20 23:27:41 +00:00
Lasse Öörni
87a6ee9578 Added MultipleViewports & RenderToTexture samples.
Added diffuse unlit & notexture unlit techniques.
Do not use occlusion if viewport is very tall compared to width, as the pixel width of the occlusion buffer is fixed and would result in large CPU time consumption.
2013-08-20 23:23:42 +00:00