urhobot
f861a10a61
GH Actions: Bump copyright to 2021.
2021-07-17 16:43:46 +00:00
Wang Kai
ffa6a9d6e2
Fix UI scale issues. ( #2779 )
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* Fix UI scale issues.
* Fixing of UI scaling issue.
* Unify cursor in UI scaled position.
* Scaled UI issue: JSCanvasSize modification
* Remove extra space.
* Fixed Editor viewport related issues when UI scaled.
2021-02-21 21:08:16 +03:00
urho3d-travis-ci
1151b8a2d6
Travis CI: bump copyright to 2020.
2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401
Travis CI: bump copyright to 2019.
2019-01-12 01:00:16 +00:00
urho3d-travis-ci
70049ba582
Travis CI: bump copyright to 2018.
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[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
2017-12-31 12:46:26 +08:00
Eugene Kozlov
59391f9523
Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr.
2017-08-29 11:40:46 +03:00
Eugene Kozlov
ef3b6efd96
Add streaming mode to Lua samples 15_Navigation and 39_CrowdNavigation. Minor changes.
2017-08-08 01:34:57 +03:00
Eugene Kozlov
f84e9d1392
Add streaming mode to C++ samples 15_Navigation and 39_CrowdNavigation . Fix using outdated navigation mesh data for streaming.
2017-08-08 01:34:57 +03:00
urho3d-travis-ci
ee054a1507
Travis CI: bump copyright to 2017.
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[ccache clear]
2017-01-01 13:01:31 +00:00
Yao Wei Tjong 姚伟忠
1243d8bcda
Regex replace all the uppercase key bindings with their constants.
2016-06-11 02:56:39 +08:00
Lasse Öörni
a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
2016-05-30 20:45:13 +03:00
hdunderscore
467c4bd4e8
- Updated sample mouse mode setup.
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- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff
Travis CI: bump copyright to 2016.
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[ccache clear]
2016-01-26 13:55:03 +00:00
Lasse Öörni
af985e0df1
Alternative O key to create obstacles in the navigation demos. Closes #995 .
2015-10-31 22:01:04 +02:00
Ivan K
31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe
HANDLER -> URHO3D_HANDLER
2015-10-21 21:49:02 +04:00
Yao Wei Tjong 姚伟忠
c2471a240a
Reorganize includes for Samples and Extras.
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Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981
Sort include file in samples.
2015-08-27 13:54:54 +08:00
Yao Wei Tjong 姚伟忠
c9bc4cbae3
Add new event for crowd agent formation.
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Add convenient methods for querying point, path, raycast, etc using crowd's extent and filter type configuration.
2015-08-16 15:43:12 +08:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
2015-01-05 22:31:32 +08:00
Mike3D
be94437b69
Simplified sample 15
2015-01-05 14:21:37 +01:00
Yao Wei Tjong 姚伟忠
b51e419c88
Change impl. file to include the header file from corresponding subdir.
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Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
ec25e56046
Refactor Samples to support yaw and pitch by touch on mobile platform.
2014-04-17 01:56:59 +08:00
Lasse Öörni
67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295 .
2014-04-03 22:36:29 +03:00
Lasse Öörni
50c54346eb
Check for not overshooting the target when moving in the Navigation sample.
2014-02-01 14:37:19 +02:00
Lasse Öörni
be060dfb8a
Fix Jack looking in weird direction if teleporting to above or below.
2014-02-01 01:22:40 +02:00
Lasse Öörni
2af8244543
Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport.
2014-02-01 01:04:50 +02:00
Mike3D
431133127f
Added follow path function. RecalculatePath()is no longer used but kept anyway.
2014-01-31 16:44:06 +01:00
Lasse Öörni
25a887cfe4
Fix crash in 15_Navigation.lua when adding and removing objects without having a path defined yet. Cleanup Navigation sample code.
2014-01-26 16:32:21 +02:00
Lasse Öörni
9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
2014-01-23 16:07:08 +02:00
Lasse Öörni
aa0f72cf65
Added world position & normal to RayQueryResult.
2013-12-02 23:20:00 +02:00
Lasse Öörni
04b00263b0
Moved CharacterDemo to the samples.
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Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Lasse Öörni
dfb318b4f9
Added scene network replication sample.
2013-08-27 00:12:07 +00:00
Lasse Öörni
796d8871b9
Sample code cleanup.
2013-08-26 07:41:02 +00:00
Lasse Öörni
cfb11454b4
Refactored raycast code in the Decals & Navigation samples.
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Added adding & removing obstacles in the Navigation sample.
2013-08-25 20:50:04 +00:00
Lasse Öörni
fc1c2e6f13
Initial Navigation sample.
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Added overload of NavigationMesh::DrawDebugGeometry() that finds the DebugRenderer component from the root scene node automatically.
2013-08-25 18:47:48 +00:00