Commit Graph

37 Commits

Author SHA1 Message Date
urhobot
f861a10a61 GH Actions: Bump copyright to 2021. 2021-07-17 16:43:46 +00:00
urho3d-travis-ci
1151b8a2d6 Travis CI: bump copyright to 2020. 2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401 Travis CI: bump copyright to 2019. 2019-01-12 01:00:16 +00:00
urho3d-travis-ci
70049ba582 Travis CI: bump copyright to 2018.
[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
d6eb307e34 Clang-Tidy - google-explicit-constructor. 2017-12-31 13:48:28 +08:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b Clang-Tidy - modernize-use-auto. 2017-12-31 12:46:26 +08:00
Yao Wei Tjong 姚伟忠
5e89e566e6 Clang-Tidy - modernize-use-override. 2017-12-31 12:11:09 +08:00
Eugene Kozlov
59391f9523 Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr. 2017-08-29 11:40:46 +03:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
a794f9e59b Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++) 2016-05-30 20:45:13 +03:00
1vanK
d6f5f5d45c Fix gold coin animation 2016-05-11 11:27:29 +03:00
Lasse Öörni
a955725bd0 Add the interpolation mode IM_NONE to ValueAnimation. Add animating UI element to LightAnimation example. Add ResourceRef constructor that takes type & name as strings for easier script bindings. 2016-05-09 22:38:06 +03:00
hdunderscore
467c4bd4e8 - Updated sample mouse mode setup.
- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff Travis CI: bump copyright to 2016.
[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe HANDLER -> URHO3D_HANDLER 2015-10-21 21:49:02 +04:00
Ivan K
f02cd63437 OBJECT -> URHO3D_OBJECT 2015-10-21 11:12:45 +04:00
aster2013
6bd1d77634 Add baseTypeName argument to OBJECT macro. 2015-10-11 22:17:55 +08:00
Yao Wei Tjong 姚伟忠
c2471a240a Reorganize includes for Samples and Extras.
Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981 Sort include file in samples. 2015-08-27 13:54:54 +08:00
Yao Wei Tjong 姚伟忠
0fe597223f Add initial support for integration tests on Emscripten platform.
At the moment the 'make test' cannot be run non-interactively yet on Linux host and Mac OS X host systems due to what-could-be a bug in 'emrun' script. The issue with 'emrun' has been reported to upstream (https://github.com/kripken/emscripten/issues/3234).
2015-03-07 12:00:47 +08:00
Lasse Öörni
bb2ebf7568 Bump copyright to 2015. 2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header.
It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88 Change impl. file to include the header file from corresponding subdir.
Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module.
For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
9855bfe5fb Apply the attribute changes after animating its values.
Fixes #554.
2014-12-04 12:56:22 +08:00
Aster@中国上海
dec9ecfde2 LightAnimation sample now use ObjectAnimation in C++. 2014-07-02 21:39:37 +08:00
aster
113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 2014-04-21 18:09:35 +08:00
Yao Wei Tjong 姚伟忠
dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
Yao Wei Tjong 姚伟忠
ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. 2014-04-17 01:56:59 +08:00
aster2013
2c672b154b Remove animation only attribute support. 2014-04-12 21:47:08 +08:00
aster2013
afaa9c7702 Demonstrate usage of spline interpolated animation, and set animation to node's world position(animation only attribute). 2014-04-12 13:12:29 +08:00
Aster Jian
b7917af4fd Revert "Remove wrap mode default value."
This reverts commit 3f832eb5d0.
2014-04-11 13:38:54 +08:00
Aster Jian
3f832eb5d0 Remove wrap mode default value. 2014-04-11 12:54:49 +08:00
aster2013
d2f9db942a Add LightAnimation in AngelScript.[ci skip] 2014-04-09 23:17:45 +08:00
aster2013
00b57c1231 Add LightAnimation sample, revert StaticScene. 2014-04-09 23:01:39 +08:00