Commit Graph

34 Commits

Author SHA1 Message Date
urhobot
f861a10a61 GH Actions: Bump copyright to 2021. 2021-07-17 16:43:46 +00:00
urho3d-travis-ci
1151b8a2d6 Travis CI: bump copyright to 2020. 2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401 Travis CI: bump copyright to 2019. 2019-01-12 01:00:16 +00:00
urho3d-travis-ci
70049ba582 Travis CI: bump copyright to 2018.
[cache clear]
2018-01-01 05:35:37 +00:00
Lasse Öörni
3a85655248 Prevent use of system call also on iOS. Closes #2083. 2017-08-20 21:43:45 +03:00
Yao Wei Tjong 姚伟忠
7fc9aa816a Make clean for MinGW/Android/Web platforms.
The rest of the platforms are already taken care of by this commit, however, only tested explicitly on Linux native, RPI, and ARM.
2017-07-09 21:58:33 +08:00
Yao Wei Tjong 姚伟忠
75b8420a31 Initial work for porting Urho3D to AppleTV platform. 2017-06-05 23:04:09 +08:00
Yao Wei Tjong 姚伟忠
ffd24cafa1 Take advantage of CMAKE_SYSROOT available in the newer CMake.
Use CMAKE_SYSROOT to manage the sysroot automatically when cross-compiling instead of adding the '--sysroot' flag manually everywhere. We only need to add it manually in places where CMake does not, like in our custom GCC/Clang response file for PCH.
Differentiate between setting up header search path for system headers and for application headers so that GCC/Clang may suppress compilation warnings from the former, if any.
2017-03-05 08:45:39 +08:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
Yao Wei Tjong 姚伟忠
f1d1b757b8 Change all CMakeLists.txt to use LF for consistency sake. 2016-12-05 22:33:59 +08:00
Yao Wei Tjong 姚伟忠
87bee872e8 Add extra linker flags to make 64-bit ARM cross-compiling possible.
When cross-compiling we have already defined '--sysroot' to find the direct library dependencies. However when a shared library has its own dependencies (DT_NEEDED) then we need to supply extra linker flags to help the linker to find those indirect library dependecies in the sysroot.
Actually we also had this problem for 32-bit ARM cross-compiling, but we cheated in the earlier CI build jobs by using Linaro/Raspbian compiler toolchain. Somehow the Raspbian's linker simply "ignores" those indirect library dependencies or it uses other mean to locate them (but I doubt that), and so it does not have linker issues with libreadline.so (depends on tinfo), libGLESv2.so (depends on glapi), etc. The other ARM compiler toolchains from Linaro seem to be more strict in this regard. Most likely the raspbian's linker is a gold linker.
This commit could also potentially fix a known issue in our FindUrho3D.cmake module where we have to hardcode the library dependencies that libUrho3D.so in turn depends on (to be investigated later).
2016-08-05 18:41:52 +08:00
Yao Wei Tjong 姚伟忠
fff8b782b1 Fix cross-compiling builds using readline shared library. 2016-06-22 18:06:21 +08:00
Yao Wei Tjong 姚伟忠
3ab69da3af Use __ANDROID__ compiler define consistently. 2016-06-10 20:28:07 +08:00
urho3d-travis-ci
c4f6f315ff Travis CI: bump copyright to 2016.
[ccache clear]
2016-01-26 13:55:03 +00:00
Yao Wei Tjong 姚伟忠
105aa2699e Use Readline library when it is found for Lua and isql. 2016-01-22 02:05:30 +08:00
Yao Wei Tjong 姚伟忠
431559c2bd For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning. 2016-01-06 16:38:58 +08:00
Yao Wei Tjong 姚伟忠
10e477bbc8 Add flag to consider 'unresolved symbol' as an error. 2015-02-16 14:51:28 +08:00
Lasse Öörni
bb2ebf7568 Bump copyright to 2015. 2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
d8c2d801d9 Update the comment on the build rule. [ci skip]
Related to commit 8682ba781a
2015-01-16 13:26:33 +08:00
Yao Wei Tjong 姚伟忠
8682ba781a Install header files for Lua/LuaJIT and tolua++ 3rd party libraries.
Fixes #610.
2015-01-16 13:20:44 +08:00
Yao Wei Tjong 姚伟忠
35307869ee Clean up to remove unused CMake variables.
LIBS is now defunct. No more dual purpose usage.
INCLUDE_DIRS_ONLY is renamed to INCLUDE_DIRS.
LINK_LIBS_ONLY is renamed to LIBS.
2015-01-07 21:51:00 +08:00
Yao Wei Tjong 姚伟忠
4c17b03173 Remove existing include path abstraction.
Remove engine's sub-CMakeLists.txt.
2015-01-04 22:32:42 +08:00
Yao Wei Tjong 姚伟忠
d8a3b8b4f4 Make repo root is also CMake source tree for the Urho3D project.
Build tree location is now fully user defined. The build tree location could also be the same as source tree, although it is not recommended.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
46285baf97 Refactor build scripts to group Urho3D specific build option.
Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
aster2013
4a50e3d78d Add lua_getmainthread function to return main thread. 2014-02-27 19:04:11 +08:00
Yao Wei Tjong 姚伟忠
327ab9af76 Minor tweak to link lua/luajit tool without Urho3D dependency libs.
These changes should also reduce prerequisite for building 32-bit luaJIT VM (for Android and RASPI) on 64-bit host/build system.
2014-02-11 13:47:36 +08:00
Lasse Öörni
6d5ddc23e0 Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
Yao Wei Tjong 姚伟忠
963c46d15b Refactor build scripts.
- Close issue #67, Urho3D iOS library should be built correctly now (either as single arch or as multiple archs Mach-O universal binary). Urho3D library build for Mac OS X and iOS platforms do not rely on CMake hack 'object-collecting' approach anymore. It uses Apple static linker 'ld' tool to merge all objects from third-party *.a directly.
- Add new custom target (Urho3D_universal) for iOS platform to build a single Mach-O universal binary library consists of both iphoneos (universal ARM archs) and iphonesimulator (i386 arch).
- Introduce PLATFORM_PREFIX (ios-, raspi-, android-) to prefix the build and output directories (Build, Bin, Lib).
- Correct Xcode-specific build setting for Mac OS X desktop build to use the latest OS X SDK but set deployment target to current OS X of the build system, unless CMAKE_OSX_DEPLOYMENT_TARGET is set explicitly to build for other target.
- Temporary workaround for CMake/Xcode generator bug where it always appends '/build' path element to SYMROOT attribute and as such the items in Products are always rendered as red as if they are not yet built.
- Change Assimp target to use setup_library() macro so that it gets the same settings (and workaround) as all other targets.
- Add a conditional check to prevent MSVC to build 'buildvm-android' target as it is not supported at this moment.
2013-12-15 18:25:00 +08:00
Yao Wei Tjong 姚伟忠
ac6d9f40b0 Fix documentation build on platforms that do not have tool targets.
- Prevent 'make clean' or its equivalent to remove the generated ScriptAPI.dox and LuaScriptAPI.dox in the 'Docs' subdirectory.
- Always refresh the generated API Doxygen files before building 'doc' target when the tools are available.
- Move document-build binary directory into the respective project main binary directory.
2013-11-27 18:14:45 +08:00
Yao Wei Tjong 姚伟忠
7fa4c0bc41 Clean up build script. 2013-11-27 00:55:26 +08:00
Yao Wei Tjong 姚伟忠
484f855127 Build Lua and LuaJIT standalone interpreter and bytecode compiler.
Use the internal standalone lua/luajit interpreter for dumping LuaScript API doxygen file.
2013-11-27 00:28:59 +08:00
Lasse Öörni
e5b7b6c916 Re-enable Lua's default loaders. Register own loader last into the table. 2013-09-26 07:23:09 +00:00
Lasse Öörni
49319ddb57 Disable Lua's inbuilt loaders. This fixes LuaScript's own loader possibly failing on Linux. 2013-09-25 19:44:35 +00:00
Wei Tjong Yao
02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 2013-08-09 10:29:22 +00:00