Commit Graph

18 Commits

Author SHA1 Message Date
1vanK
e1fa7eb345 Typo in the previous commit 2020-12-07 18:54:31 +03:00
gleblebedev
c76f0c7712
Mobile shaders fixes (#2709)
* Mobile shaders fixes

* Update

* Update

* Update

* Update

Co-authored-by: 1vanK <1vanK@users.noreply.github.com>
2020-12-07 18:43:48 +03:00
TEDERIs
4116acb500
Remove unused gamma variable (#2667)
* Remove unused gamma variable

* Remove unused variables in GLSL
2020-07-23 12:48:39 +03:00
gleblebedev
0c65934c04
Ambient occlusion in PBR techniques (#2660)
* Ambient occlusion in PBR techniques

* AO to modulate IBL

* AO texture coord fix
2020-07-15 15:32:06 +03:00
Lasse Öörni
c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 2017-08-16 11:26:51 +03:00
Lasse Öörni
b8d55583f7 Squashed commit of the following:
commit a384431cd1ce230630d6a4522022de919cb55ac9
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Thu Nov 10 00:16:26 2016 +0000

    Fixed typing and style errors

commit d4f8ca2eeed2b0196b46bd391e96a511594dc738
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Thu Nov 10 00:14:02 2016 +0000

    Removed isAreaLight from attibutes

commit 62d50f3ba94d9c665358dcd7377730d968fde7be
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Mon Nov 7 22:53:45 2016 +0000

    Added documentation on area lighting options

commit 53e5844bee5caccc2a37f0dcdac3b8d4a984dd62
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Sat Nov 5 17:15:14 2016 +0000

    Fixd spacing

commit 5afa4ec59c1ecd2aa4892d4854e3b954af9cc73f
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Sat Nov 5 06:00:19 2016 +0000

    Fixed materials under deferred and light position in the scene

commit 314bc5847a44979b89f46a0272fcf5cd0f04e866
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Sat Nov 5 05:14:27 2016 +0000

    Fixed Deferred rendering

commit bde3560de71ab5a33c9cc3a4ee40029567cca5bf
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Sat Nov 5 03:26:54 2016 +0000

    Area lighting, improved IBL and improved attenuation for OpenGL

commit 52be0fc67626a9c8901091445be52bdbe99657d1
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Sat Nov 5 01:23:53 2016 +0000

    Intergrated Area ligthing with the editor, and improved texture quality

commit 5044bebe3d8799dee687ca676334f4493586d376
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Mon Oct 24 09:25:15 2016 +0100

    Tube lighting HLSL

commit f3849a93d1812345b21918a7418d12c8d3e1e3dd
Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
Date:   Mon Oct 24 09:01:10 2016 +0100

    Improve IBL

commit 210bfaebb40ed977eb46f0f6f91b3b6a49ec25a7
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Thu Sep 15 12:32:15 2016 +0100

    Made sphere lights closer to epics paper

commit c186870e9e79de9572b5302019598ac059af58cf
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Thu Sep 15 11:57:39 2016 +0100

    Added sphere light and beginning of tube lights
2016-11-18 02:02:05 +02:00
Lasse Öörni
f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 2016-11-09 22:57:34 +02:00
Lasse Öörni
06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 2016-07-25 15:28:48 +03:00
Lasse Öörni
77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 2016-07-25 01:39:15 +03:00
Lasse Öörni
6ca0aafd27 Use cAmbientColor.rgb where necessary. 2016-07-25 01:31:51 +03:00
Lasse Öörni
dfd8939840 Squashed commit of the following:
commit 5de699c5399847dfad99a58323590f88436e1f68
Merge: d80b1d9 97c5fbf
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date:   Sun Jul 24 18:28:50 2016 +0100

    Merge pull request #4 from hdunderscore/tweaks2

    Tweaks2

commit 97c5fbfe515a1c1ae86b059d86694a9f2c053ce6
Author: hdunderscore <hdunderscore@gmail.com>
Date:   Sun Jul 24 22:50:11 2016 +1000

    - Removed inconsistency with roughness input.
    - Switched to a different mip map selection method for the IBL.
    - Extended the angelscript PBR sample to include a slider for ambient HDR scaling.
    - Removed an extra diffuse factor in lighting output.

commit d80b1d9b3c00a04e837324af1546f407311803fd
Merge: 53603fd 7f77574
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Fri Jul 22 23:00:59 2016 +0100

    Merge branch 'pulls/2'

commit 7f775749a9229f5b8f1d313a2c72a88acc001b11
Merge: 53603fd b339da6
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Fri Jul 22 22:57:26 2016 +0100

    Tweaks

    # Conflicts:
    #	bin/CoreData/Shaders/GLSL/Lighting.glsl
    #	bin/CoreData/Shaders/HLSL/Lighting.hlsl
    #	bin/Data/Scenes/PBRExample.xml

commit 53603fd7165fb90c485d6fd85e2d4c41e3e86213
Merge: f88b484 a21746f
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Wed Jul 20 22:52:41 2016 +0100

    Merge remote-tracking branch 'origin/master'

commit f88b48441965d5dbcee8667282e879c93bc31577
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Wed Jul 20 22:49:43 2016 +0100

    Fixed Inverse Square falloff and correction mistake with output color

commit a21746f5e2b540e4dae952e181d000dd8e8101f4
Merge: 89688e8 c33f75a
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date:   Wed Jul 20 22:28:17 2016 +0100

    Merge pull request #3 from 1vanK/master

    Modify PBR example

commit c33f75a78369760ace1f817e9c8ed288a0418a30
Author: 1vanK <1vanK@users.noreply.github.com>
Date:   Thu Jul 21 00:16:05 2016 +0300

    Labels

commit efa757e0ee39daf4a4e03714828677e79ae5e4e2
Author: 1vanK <1vanK@users.noreply.github.com>
Date:   Wed Jul 20 17:14:06 2016 +0300

    Dynamic material in PBR example

commit b339da6fc992e49d1e4139d836654c8ce6befa24
Author: hdunderscore <hdunderscore@gmail.com>
Date:   Thu Jul 21 00:09:47 2016 +1000

    - Adjusted light falloff.
    - Enabled HDR rendering in PBRMaterials.cpp

commit b233da5ccad3c1898a1f459bbc59459be525a16f
Author: 1vanK <1vanK@users.noreply.github.com>
Date:   Wed Jul 20 14:25:59 2016 +0300

    Remove unnecessary texture

commit ede652fcf39135350725c7eda5c6c9324ffb0c0a
Author: hdunderscore <hdunderscore@gmail.com>
Date:   Wed Jul 20 15:49:27 2016 +1000

    Added missing xml's.

commit fd1b187f09f4478bd32375e4ca13900b6ec59f49
Author: hdunderscore <hdunderscore@gmail.com>
Date:   Wed Jul 20 15:13:47 2016 +1000

    Minor fix to diffuse ibl calculation.

commit 1cee2d27e8abd69fe6f77d41e2a0d27dcac8624b
Author: hdunderscore <hdunderscore@gmail.com>
Date:   Wed Jul 20 10:55:58 2016 +1000

    Changed the hdr scaling to be more versatile.

commit 35623b758b1e199116b1ba9594afeb3d1ecef7ba
Author: hdunderscore <hdunderscore@gmail.com>
Date:   Wed Jul 20 09:27:46 2016 +1000

    - Fixed gamma correction
    - Added fake hdr to IBL and skybox which can be controlled via the zone ambient colour alpha channel.

commit 89688e81424eea030e5329cbd9d59b094ee02183
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Tue Jul 19 21:17:30 2016 +0100

    Renived unlicenced files

commit 70f39b0a40b50f317aef101ce29950185a2ee7e3
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Tue Jul 19 14:21:38 2016 +0100

    Removed gamma correction from PBR demo

commit 451f45c4d2ed360179640af31eabdf74b3673c6f
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Tue Jul 19 14:20:32 2016 +0100

    Added legacy BRDF for GL

commit 87316006297df9dda94178f7ab81f663862553a8
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Tue Jul 19 14:17:02 2016 +0100

    Added diffuse ibl and legacy features

commit 9f0fb0eaca4a53e49caf65661edfb9d85fe1b880
Merge: 1883a4c 4230e43
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Tue Jul 19 10:36:08 2016 +0100

    Merge remote-tracking branch 'origin/master'

commit 1883a4c42f228306dd723098869281a7025b5987
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Tue Jul 19 10:34:47 2016 +0100

    Changed model on the demo scene

commit 4230e4328d6ef47808a85f1b231f5116d8b99437
Merge: 900f203 607ab5c
Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
Date:   Tue Jul 19 00:07:17 2016 +0100

    Merge pull request #1 from Modanung/typo-fix

    Changed n to m in PBR example scene

commit 607ab5c414749f3d2dd85f2b7c441525b94a8fa3
Author: Frode Lindeijer <frode@lindeijer.nl>
Date:   Tue Jul 19 00:41:34 2016 +0200

    Changed n to m in PBR example scene

commit 900f20316da833868e6274aa7e7de01502a2a357
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Mon Jul 18 22:19:17 2016 +0100

    Fixed reverted changes

commit 49cc201a1e0956db82b1103d23b3a4059cacd374
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Mon Jul 18 21:58:36 2016 +0100

    PBR Rewrite

commit 262e18c71c08a5bade990f6ead0fd356732c38ee
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Mon Jul 18 21:48:28 2016 +0100

    Complete rewrite of PBR

commit b97469b2ab73deca0613d1963500f223a5956bf9
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Sun Jul 17 09:49:52 2016 +0100

    Dissabled nolonger needed post processed gamma correction

commit 6e4ec5b4cdaba58678a21b8a90138eb2b8a5e9d4
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Sun Jul 17 09:48:53 2016 +0100

    Fixed rendering issue in DirectX

commit fd57ed2bea5caad1fff65e35abfe65b227ddb13a
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Sat Jul 16 21:39:48 2016 +0100

    Fixed Spelling errors

commit 3dad639d48aee0d4d3a17ecd8d35f732b796d938
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Sat Jul 16 21:35:09 2016 +0100

    Made GGX distrabution physically correct

commit ffda95b2df1e042d8cef611add06989c5a0fd862
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Sat Jul 16 21:20:20 2016 +0100

    Removed redundent textures

commit 283f389951b0e29a2f3a6b445dfc3cab0e59920c
Merge: 7bbb0f6 ca6d6e5
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Sat Jul 16 19:34:26 2016 +0100

    Merge branch 'master' of https://github.com/urho3d/Urho3D

commit 7bbb0f68bb1c8f0fa5ccf39475a5997e82c18b62
Author: joshua Nuttall <dragoncastjosh@live.com>
Date:   Sat Jul 16 18:57:49 2016 +0100

    PBR Gamma correctoin, and small prefernace changes to the demo scene
2016-07-25 00:54:21 +03:00
Lasse Öörni
f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 2016-06-08 21:30:31 +03:00
Lasse Öörni
a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 2016-05-07 20:20:43 +03:00
Lasse Öörni
c003af1114 Merge branch 'master' into vertexdeclaration 2016-04-18 22:34:00 +03:00
hdunderscore
310252fa25 Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness. 2016-04-18 16:53:37 +10:00
hdunderscore
42cbca8b26 Fix an issue in the PBR shaders that was causing noise. 2016-04-17 12:26:43 +10:00
Lasse Öörni
b5489bdf9b Fix second texcoord input attribute in the PBRLitSolid.glsl shader to conform with the new vertex semantic system. 2016-04-16 15:20:25 +03:00
Lasse Öörni
2e44b0b350 Squashed commit of the following:
commit 8197605c1c6c660c71727db8472bf9a9ac2ae76d
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 23:55:05 2016 +0300

    Convert cubemap to DDS.

commit a06cf912e3a106f66137241722c7fd49c1805e2b
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 23:42:56 2016 +0300

    Fix D3D11 crash if trying to assign color texture as a depth stencil or vice versa. Remove mistaken assignment of the 4th rendertarget output from PBRDeferredHWDepth.xml.

commit de765127b10c8cef45689fd8117875930af7031a
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 23:17:37 2016 +0300

    Add possibility to configure default material technique in Renderer.

commit d876a081932f423a42adcc1371a6fac622e8d585
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 23:10:32 2016 +0300

    Refer to Utilities/Rotator.as script in the PBR scene.

commit 9e4078c9a1cfa4be040a523d3b51aaf55a332c40
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 23:06:00 2016 +0300

    Readd deleted Flare.dds.

commit 1f606cc883e89e15e32272f6d47877c6e511b74b
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 22:31:04 2016 +0300

    Remove NinjaSnowWar copypasta.

commit 745937646f3638a208e58c3cce76df7afbab8416
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 22:11:28 2016 +0300

    Separate skybox2 material. Remove unused materials. Fix typo in material name.

commit 258d0325d4bed282f28d8ec8364ee64700e4f025
Author: Lasse Öörni <loorni@gmail.com>
Date:   Thu Apr 14 22:04:48 2016 +0300

    Squashed commit of the following:

    commit a329abe9a2a0f77dcb415bafd15c6e309261e7cc
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Thu Apr 14 15:08:26 2016 +0100

        removed white space

    commit 434b1d8599ce2d0828acfc2939b94b33cd821fad
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Thu Apr 14 15:06:36 2016 +0100

        Updated Licence

    commit f89a2369c83791c43762ca2b34f8b3aeeb562b24
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Thu Apr 14 15:03:57 2016 +0100

        Converted texture formats

    commit 028cd1da4d7ac226e1943a70abfd6037912c86b0
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Thu Apr 14 14:55:31 2016 +0100

        Updated Licence

    commit ecc288b3cbc046a678bbc2d0df408b2f29220b30
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Wed Apr 13 00:02:34 2016 +0100

        Added basic licence

    commit ce34c0496e80043e3e79f4273468a66463ed13cb
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Tue Apr 12 14:00:52 2016 +0100

        Cleaned Up Data and Reverted Default Technique

    commit a9e08bbd3a4f08c09baa477a0ce06cef517d506e
    Merge: 53c53ae d009f11
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Sat Apr 9 11:10:30 2016 +0100

        Merge pull request #11 from hdunderscore/typoFix_Metallic

        Fix metallic typo

    commit 53c53aec4c1d935b31cbc0ce5eac93faaa5b9f89
    Merge: 851487e 9c1d728
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Sat Apr 9 11:08:17 2016 +0100

        Merge pull request #10 from cosmy1/patch-10

        Remove extra float casts

    commit d009f11865dfdf9634fa9c297f2cc339164724de
    Author: hdunderscore <hdunderscore@gmail.com>
    Date:   Sat Apr 9 15:07:44 2016 +1000

        Fix metallic typo

    commit 9c1d728be919a74dfee8973b146f312121daed9e
    Author: cosmy1 <cosmy_rulezz@hotmail.it>
    Date:   Sat Apr 9 04:50:36 2016 +0200

        Remove extra float casts

    commit 851487ea63c181eb45c5988eb71dd526e2c12852
    Merge: 3142270 8edbae9
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Fri Apr 8 19:32:06 2016 +0100

        Merge pull request #9 from hdunderscore/PBRChangesR

        Updates to IBL

    commit 8edbae92c5e454727126c444b49075ef07e36ab8
    Author: hdunderscore <hdunderscore@gmail.com>
    Date:   Fri Apr 8 20:01:33 2016 +1000

        - Updated glsl shaders
        - Fixed a potential bug with direct lighting.
        - Introduced a new define 'PBRFAST' that will allow the IBL to take a short-cut for significantly higher frame-rate, but lower quality.

    commit e63a5d4faedb22710f28dbfdff3705fdfb3b1d22
    Author: hdunderscore <hdunderscore@gmail.com>
    Date:   Fri Apr 8 10:06:18 2016 +1000

        Fixed a divide-by-zero in the CookTorranceBRDF, which was causing a visual issue in DX11.

    commit 37d30d906c93ebb2e4165f91db5adc7e7893edc4
    Author: hdunderscore <hdunderscore@gmail.com>
    Date:   Fri Apr 8 00:30:26 2016 +1000

        Fixed specular IBL energy conservation.

    commit 4643342079dce76c3b26ac101745e49cabad7b68
    Author: hdunderscore <hdunderscore@gmail.com>
    Date:   Thu Apr 7 21:27:16 2016 +1000

        - Exposed tangents and bi-tangents to the IBL.
        - Removed unused calculations in deferred first pass.
        - Added a simpler image sampling calculation.

    commit b7ea9b89fe455d8e9c62fc3a1dd441a8860c9708
    Author: hdunderscore <hdunderscore@gmail.com>
    Date:   Wed Apr 6 22:44:09 2016 +1000

        - Fixed a few errors in the BRDF functions
        - Fixed the specular calculations
        - Small code refactor to allow for more consistency and easier experimentation.
        - Implemented the ImageSampling algorithm as described in Epic's 2013 paper, with improvements.
        - Implemented a true working deferred renderer.
        - Updated the concrete normal map (reversed the direction).
        - Changed the sRGB setting of the diffuse textures and cubemap, to perform calculations in linear space.
        - Added post-process effects to the PBR sample.

    commit 314227053b26c6ba70d7de32b2c5894d60d25784
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Wed Apr 6 01:35:52 2016 +0100

        Missing OpenGL changes (reverted from commit 4169cfca4abe7b23b5f2a84aa391992fe22e3a8b)

    commit 9cd441c413f4742bca3889d3cdf9f2c290462e3d
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Wed Apr 6 01:27:42 2016 +0100

        - Fix Metallic typo
        - Fix HLSL specular metallic bug
        - Fix indentation.
        - Fix BRDF typo.
        - Fix sample scene material to use normal maps.
        - Revert IBL Importance sample to use Epic described method.
        - Removed incorrect application of split sum on top of importance sample method.
        - Added diffuse IBL calculation. (reverted from commit 143379cee9968588974879e1ce53123f45d8741a)

    commit 143379cee9968588974879e1ce53123f45d8741a
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Wed Apr 6 01:10:37 2016 +0100

        - Fix Metallic typo
        - Fix HLSL specular metallic bug
        - Fix indentation.
        - Fix BRDF typo.
        - Fix sample scene material to use normal maps.
        - Revert IBL Importance sample to use Epic described method.
        - Removed incorrect application of split sum on top of importance sample method.
        - Added diffuse IBL calculation.

    commit fbba0f389b571d0b3814254c16b05279bfd29a58
    Merge: 4169cfc c9ba2ec
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Tue Apr 5 14:03:40 2016 +0100

        Merge pull request #5 from cosmy1/patch-6

        Update BDRF.hlsl

    commit 4169cfca4abe7b23b5f2a84aa391992fe22e3a8b
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Mon Apr 4 22:55:56 2016 +0100

        Missing OpenGL changes

    commit 62491b160cd356cdf4bc292815862fbdea2be22a
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Mon Apr 4 22:54:50 2016 +0100

        Fixed OpenGL PBR

    commit a453cfea1a061900c9de604b5d422d5915cf1712
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Mon Apr 4 02:37:53 2016 +0100

        Fixed IBL function taking metallic

    commit e33efba25b455a6c77679941c489619a02fa1098
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Mon Apr 4 02:35:28 2016 +0100

        Improve IBL and fixed specular color

    commit 4c7058f1c41bbed32c96df550cb93a14b17ec07d
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Sat Apr 2 01:43:18 2016 +0100

        Fixed HLSL

    commit 9d095a14ac64e34fa2c016e4503b2b076e64b025
    Merge: 2de2597 0a9ea24
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Sun Apr 3 14:22:46 2016 +0100

        Merge pull request #6 from cosmy1/patch-8

        Update PBRExample.xml

    commit 2de259781a588c80117744892083065fbe5bb5c8
    Merge: 92ab68c 12bd826
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Sat Apr 2 20:51:30 2016 +0100

        Merge pull request #4 from cosmy1/patch-4

        Update IBL.glsl

    commit 92ab68ce3b94a092ad96d9cd0e577d1b7fedf61c
    Merge: 295a23e e1f5ac2
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Sat Apr 2 20:51:05 2016 +0100

        Merge pull request #3 from cosmy1/patch-3

        Update BRDF.glsl

    commit 0a9ea24b6681bac8e3deab58081ee9462b6ada31
    Author: cosmy1 <cosmy_rulezz@hotmail.it>
    Date:   Sat Apr 2 11:54:33 2016 +0200

        Update PBRExample.xml

    commit c9ba2ec10f34da559c6148cb0d8d9cbc2ca62ff0
    Author: cosmy1 <cosmy_rulezz@hotmail.it>
    Date:   Sat Apr 2 11:50:30 2016 +0200

        Update BDRF.hlsl

    commit 12bd826c73092b8e96782c91b9cc7d925e77708f
    Author: cosmy1 <cosmy_rulezz@hotmail.it>
    Date:   Sat Apr 2 11:47:29 2016 +0200

        Update IBL.glsl

    commit e1f5ac27606295bf81c07d3d46fda1dae6f191a7
    Author: cosmy1 <cosmy_rulezz@hotmail.it>
    Date:   Sat Apr 2 11:43:37 2016 +0200

        Update BRDF.glsl

    commit 295a23e96f3dcdf05aac8d4e9057e8e6c67b3607
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Sat Apr 2 00:19:01 2016 +0100

        Updated Example

    commit 9b105230ecd33082bb82a8963057d635ffbe41ac
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Sat Apr 2 00:15:55 2016 +0100

        Fixed IBL and indentation

    commit 185d31b6a0af7d084e7305d783e407d354274cac
    Merge: 6b7b5be dad5c04
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Fri Apr 1 23:55:46 2016 +0100

        Merge pull request #2 from cosmy1/patch-2

        Update BRDF.glsl

    commit dad5c042fc3272accbb9c26f2e17214ece66ebf8
    Author: cosmy1 <cosmy_rulezz@hotmail.it>
    Date:   Sat Apr 2 00:39:35 2016 +0200

        Update BRDF.glsl

    commit 6b7b5bee9c56304aa92a4009d15282b6456d77c6
    Merge: a5b6b93 c398e82
    Author: dragonCASTjosh <NUT13000804@students.wnc.ac.uk>
    Date:   Fri Apr 1 23:34:40 2016 +0100

        Merge pull request #1 from cosmy1/patch-1

        Fix whitespaces in Material

    commit c398e82153ac0d0ab2b29f61d4345d747be3d40c
    Author: cosmy1 <cosmy_rulezz@hotmail.it>
    Date:   Sat Apr 2 00:33:27 2016 +0200

        Fix whitespaces in Material

    commit a5b6b93b96a053f304b7326b4fa3930d60195051
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Fri Apr 1 21:33:52 2016 +0100

        fixed indentation

    commit 5b402e75092e680975435384ecb8b0af0292139d
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Fri Apr 1 21:32:35 2016 +0100

        Fixed issue with deletion of wrong values

    commit 4ca39ec5bfb905621de8c80999cf640a8ad6d5e0
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Fri Apr 1 21:28:59 2016 +0100

        removed nolonger needed licence

    commit d2ab0f9a048d594d7115c41c2dbea2ce2d39e31b
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Fri Apr 1 21:28:18 2016 +0100

        Improve PBR and moved forward PBR into new shader

    commit cdaae6e2cf234f28cef90f244e2e24e6b7d0d915
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Fri Apr 1 21:26:57 2016 +0100

        Removed remaining area lighting and fixed pbr in deferred rendering

    commit 6fca9d3b98fc2cacea2a11129eb1fc69a7e2fd2f
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Fri Apr 1 13:19:48 2016 +0100

        Replaced data folder with one from mater to avoid commit revert errors

    commit 543c30f0b3b035df13ce09cc127117fb160bfe5f
    Author: dragonCASTjosh <dragonCASTjosh@gmail.com>
    Date:   Thu Mar 31 20:52:47 2016 +0100

        Complete PBR work
2016-04-15 18:56:19 +08:00