Lasse Öörni
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f36abeb57c
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Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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2016-06-08 21:30:31 +03:00 |
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Xavier Maupeu
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4e41906157
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first modifications in order to integrate VSM shadow
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2015-11-26 10:13:27 +01:00 |
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Lasse Öörni
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368cd56955
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Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik.
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2015-06-14 01:55:55 +03:00 |
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Lasse Öörni
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73b0a8221a
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Fix illegal use of texture3D on OpenGL 3. Closes #683.
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2015-03-25 14:18:33 +02:00 |
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Lasse Öörni
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992cbcc73f
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Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding.
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2015-03-17 01:01:11 +02:00 |
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Lasse Öörni
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07a75dc37b
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Initial OpenGL 3.2 support.
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2015-03-16 23:36:35 +02:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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