Lasse Öörni
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3564686a34
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Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked.
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2016-10-28 12:27:17 +03:00 |
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Lasse Öörni
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9fd22d3323
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Fix instance texture coordinate in HLSL shaders.
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2016-04-05 00:32:17 +03:00 |
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Lasse Öörni
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95f3cecc30
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Add the NOUV mechanism for Depth & Shadow HLSL shaders. Document the significance of providing all vertex attributes expected by shader on D3D11. Tabs to spaces in Reference.dox.
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2015-12-15 11:01:10 +02:00 |
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Lasse Öörni
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6f8ed55c0a
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Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath.
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2015-07-14 19:32:58 +03:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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