gleblebedev
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609f7de618
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
* New PBR techniques. New PBR terrain shader. Skybox shader fixed.
* Bug fix in original terrain and missing techniques.
* PR cleanup
* Skybox.glsl cleanup
* Terrain added to PBR sample
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2020-07-02 11:19:43 +03:00 |
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Lasse Öörni
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6ca0aafd27
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Use cAmbientColor.rgb where necessary.
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2016-07-25 01:31:51 +03:00 |
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Yusuf Umar
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b24bcb8928
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No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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2016-07-13 18:54:18 +07:00 |
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Yusuf Umar
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f9e65027e3
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Implementing RibbonTrail
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2016-06-15 21:14:58 +03:00 |
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Lasse Öörni
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7160a0ab7c
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Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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2016-05-07 20:20:42 +03:00 |
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Lasse Öörni
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9fd22d3323
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Fix instance texture coordinate in HLSL shaders.
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2016-04-05 00:32:17 +03:00 |
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Yusuf Umar
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a8d9308abe
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Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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2016-01-12 19:50:01 +07:00 |
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Yusuf Umar
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353c459e0d
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Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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2016-01-12 10:46:23 +07:00 |
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Lasse Öörni
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e1cae7077f
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Ensure matching interpolator order with point lights, critical on D3D11. Closes #1048.
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2015-11-21 12:36:57 +02:00 |
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Lasse Öörni
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3759570319
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Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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2015-03-12 21:25:42 +02:00 |
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Lasse Öörni
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e106f1b389
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D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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2015-03-08 02:57:08 +02:00 |
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Lasse Öörni
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b9278e0a94
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Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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2015-03-07 23:02:31 +02:00 |
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Lasse Öörni
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4542e38b73
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Fix terrain shader on D3D11.
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2015-03-05 00:32:25 +02:00 |
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Lasse Öörni
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e919935abd
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Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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2015-03-02 03:39:21 +02:00 |
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Lasse Öörni
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88080dad31
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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