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Urho3D
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Lasse Öörni
6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines.
Closes
#1567
. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
2016-09-09 00:29:19 +03:00
Lasse Öörni
88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
2015-02-21 20:53:12 +02:00
Yao Wei Tjong 姚伟忠
05a8b79fd2
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00