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townforge
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Urho3D
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Lasse Öörni
6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines.
Closes
#1567
. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
2016-09-09 00:29:19 +03:00
Lasse Öörni
e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques.
Closes
#1016
.
2015-11-13 17:21:13 +02:00