Lasse Öörni
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88080dad31
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
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Lasse Öörni
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56f64c60b9
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Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.)
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2015-02-15 15:33:16 +02:00 |
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Lasse Öörni
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6be3b14855
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Merge branch 'master' into render-refactor
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2015-02-15 12:59:09 +02:00 |
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Lasse Öörni
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3f2f88441d
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Enable cascaded shadows on Emscripten.
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2015-02-14 23:30:22 +02:00 |
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Chris Friesen
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57eeeb84b1
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Fix terrain shader in chrome by explicitly setting precision
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2015-02-13 21:31:59 +08:00 |
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Lasse Öörni
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b96f47db61
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Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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2015-02-12 00:05:32 +02:00 |
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aster2013
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392efab9d7
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Change GetIntensity, make it same to Color::Luma().[ci skip]
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2015-02-04 13:26:41 +08:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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