1vanK
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150c4fb26d
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Export some consts to AngelScript
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2017-04-09 22:17:34 +03:00 |
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1vanK
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9d7dceb2f2
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06_SkeletalAnimatin: fix running out bounds, lighting correction
Fix excessive specular on Kachujin texture
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2016-12-30 13:58:41 +03:00 |
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Lasse Öörni
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299dbf803b
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Squashed commit of the following:
commit 8b67f0edcb9b588c70df1676bdbfa4853e50c3aa
Author: Lumak <lumak5309@gmail.com>
Date: Thu Dec 29 10:18:40 2016 -0800
corrected to stonetiled mat
commit c17d68b1e0ed5435c492a26ed8010c4f4aa708eb
Author: Lumak <lumak5309@gmail.com>
Date: Thu Dec 29 10:14:20 2016 -0800
removed proto mat/texture
commit 1c322d19556d7796c4958a920203e5b1c80af843
Author: Lumak <lumak5309@gmail.com>
Date: Wed Dec 28 12:18:59 2016 -0800
replaced the Jack with Jill in 06_SkeletalAnimation sample
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2016-12-29 20:39:28 +02:00 |
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Lasse Öörni
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a794f9e59b
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Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
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2016-05-30 20:45:13 +03:00 |
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hdunderscore
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467c4bd4e8
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- Updated sample mouse mode setup.
- (Web) Removed some of the exit engine logic.
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2016-03-27 20:01:22 +11:00 |
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Jukka Jylänki
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bf9111b862
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Make Jacks not walk in synchronized lockstep timing in 06_SkeletalAnimation sample.
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2015-10-11 19:05:51 +03:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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