Commit Graph

382 Commits

Author SHA1 Message Date
orefkov
4a6e16344b
Update AngelScript to 2.35.1. (#2831)
* Update AngelScript to 2.35.1. Now it support native calling convention for ARM64.

* Change comment.
2021-10-05 20:22:27 +03:00
Wang Kai
ffa6a9d6e2
Fix UI scale issues. (#2779)
* Fix UI scale issues.

* Fixing of UI scaling issue.

* Unify cursor in UI scaled position.

* Scaled UI issue: JSCanvasSize modification

* Remove extra space.

* Fixed Editor viewport related issues when UI scaled.
2021-02-21 21:08:16 +03:00
PencilAmazing
2dcefeb54f
Added checkbox for editor to parent spawned nodes to selected node (#2766)
* Added checkbox for editor to parent spawned nodes to selected node (and renamed the option above it)

* Convert tabs to spaces.

* Curly braces

* More formatting.

* Formatting

* Changed default setting to false.

* Removed redundant null check

* Update EditorSpawn.as

Co-authored-by: 1vanK <1vanK@users.noreply.github.com>
2021-01-26 17:11:27 +03:00
PencilAmazing
0dfd145018
Fix conditional typo in EditorSpawn.as (#2764)
* Fix typo in EditorSpawn.as

* Update EditorSpawn.as

* Update EditorSpawn.as

Co-authored-by: 1vanK <1vanK@users.noreply.github.com>
2021-01-21 21:40:41 +03:00
1vanK
b08f08dfb6
36_Urho2DTileMap: Fix invisible cursor - Revert ef6284c938 (#2749) 2020-12-24 05:15:16 +03:00
1vanK
107d99711e
Add MSG_USER const. Fix https://github.com/urho3d/Urho3D/issues/2734 (#2735) 2020-12-05 15:50:29 +03:00
1vanK
ef1dfe3417
AS Autobindings 2020-10-28 19:18:41 +08:00
1vanK
7ec6290d68 Add sRGB option to editor 2020-07-07 23:28:53 +03:00
魔大农
96cb0d5d1e Fixed event data names in sample 25
Liberates emitter from screen corner.
2020-03-16 09:51:10 +08:00
fredakilla
b6325ac172
Editor addon : Duplicator Editor (#2193)
* add mulyiply editor

* update multiply editor

* remove unused pretransform and create new checckbox options, : clones in node, and swicth transform

* rename to Duplicator editor
2020-02-14 09:34:50 +02:00
Igor Segalla
488eb1303c
Fix Terrain Editor brush #2471 (#2558)
* Fix Terrain Editor brush #2471

Now is possible to leave from painting mode on Terrain Editor . You can simply press the button to reset window next to close button on title bar, or close/hide Terrain Editor window.

* Fix hide brush visualizer on OSX
2020-02-06 09:20:35 +02:00
1vanK
9a61d48076 Fix example 50 invisible traps https://github.com/urho3d/Urho3D/issues/2390 2019-08-18 04:44:12 +08:00
Yao Wei Tjong 姚伟忠
c8469ba8c3
Fix Editor crash after a component is selected.
Fix #2384
2019-05-19 15:50:37 +08:00
Yao Wei Tjong 姚伟忠
8b644c22ce
Quick fix for Editor segfault during starting up. 2019-05-19 15:50:37 +08:00
Arnis Lielturks
d4cf8a9f05
localization JSON file now supports simple key-value structure (#2359)
* localization JSON file now supports simple key-value structure

* docs updated, code refactoring

* minor fix

* AngelScript integration fixed
2019-02-16 14:42:01 +02:00
Neal_Nicdao
b1c3ce30ec
Added new EmitterTypes
* Added SphereVolume, Cylinder, and Ring enum with calculations
 * Modified EditorParticle to incorporate new emitter shapes
2018-11-25 21:25:58 +08:00
Yao Wei Tjong 姚伟忠
81d66be594
Fix editor's OK button due to StringHash is now case-senstive. 2018-08-26 11:57:55 +08:00
Arnis Lielturks
e363036036
kNet replaced with SLikeNet (RakNet fork). 2018-08-11 20:35:09 +08:00
1vanK
2482502b84 Editor: more info about models 2018-05-14 07:43:45 +08:00
Yao Wei Tjong 姚伟忠
3a76654c44
Demonstrate how to bring to front an UI-element.
Close #2251.
2018-02-04 16:11:50 +08:00
Yao Wei Tjong 姚伟忠
80668bf125 Add Scene::IsReplicatedID() static helper method for code reuse.
Modify the Angelscript binding of the Component::IsReplicated() to use asMETHODPR macro to keep VS happy.
2018-01-28 07:38:58 +08:00
Yao Wei Tjong 姚伟忠
23a696676d Add IsReplicated() method for Node and Component classes.
Close #2211.
2018-01-28 00:11:31 +08:00
Yao Wei Tjong 姚伟忠
d368227648 Minor formatting and modernizing the code.
Close #2214.
2018-01-26 07:56:25 +08:00
Ricardo Abreu
c6a6598764 Add stretchable sprite component and corresponding sample. 2018-01-26 06:57:23 +08:00
Yao Wei Tjong 姚伟忠
c29cb530b6 Clang-Tidy - google-default-arguments.
Refactor Serializable::Load(), Seriazable::LoadXML(), and Serializable::LoadJSON() virtual methods.
2017-12-31 13:48:27 +08:00
Yao Wei Tjong 姚伟忠
65e9d62fc6 Merge branch 'master' of https://github.com/SuperWangKai/Urho3D. 2017-12-20 01:14:21 +08:00
thesquib
0a5f12c495 Fix incorrect comment in AS 2017-11-23 23:04:08 +13:00
thesquib
b46db86f24 Updated for current Urho3D, modified isometric demo to include interactions similar to the 2d platformer. 2017-11-23 23:01:51 +13:00
Mike3D
e7ff66e6d7 Added 2 Urho2D samples (isometric demo and platformer) 2017-11-23 23:01:50 +13:00
SuperWangKai
395651fafd Improved robustness when view closer 2017-09-11 10:26:56 +08:00
SuperWangKai
f258f10c0c Fixed bounding box merging problem for node and component 2017-09-09 00:29:17 +08:00
SuperWangKai
637e5b548b Typo fixed. 2017-09-09 00:01:38 +08:00
SuperWangKai
fcc1071f64 Add 'Rotate Around Selection' to simulate the legacy way of camera orbit 2017-09-08 16:31:21 +08:00
SuperWangKai
2367f9eec8 Interrupt camera interpolation when user pan/orbit/zoom camera 2017-09-08 15:42:28 +08:00
SuperWangKai
0e88ed738e Editor camera improved:
1. Camera now has a virtual look-at point. Camera can now rotate around the look-at point or as well as itself. No focus will be lost during camera operation (issue #2039). New object can place at this look-at point(view center).
2. Better camera close-look - adjust pos/zoom of camera and make view frustum fit the calculated bounding box of selected nodes and components.
3. Double click component in Hierarchy Window can also look close to the node.
4. Camera smooth interpolation - pos/rot/zoom smooth interpolating for close-look, top/front/side view switching.
5. Removed MouseWheelCameraPosition to make camera less confusing.
6. Key/Mouse changed - Added F key(Standard Hotkey, many popular tools use this key) and NumPad Period(Blender Hotkey) for camera close-look. Moving middle mouse button for orbiting around look-at and right button movement for orbiting around camera itself (For standard Hotkey).
2017-09-06 16:51:30 +08:00
Eugene Kozlov
b617a576c4 Added attribute metadata. Removed attribute variant structure element names. Resolves #1766. 2017-08-27 12:02:47 +03:00
Lasse Öörni
50fbdbd12e UIComponent AngelScript API fix, AS example and shutdown crash fix. 2017-08-23 22:02:51 +03:00
Eugene Kozlov
d537c2027a Merge pull request #2061 from eugeneko/navmesh-streaming
Navmesh streaming
2017-08-12 15:52:35 +03:00
Eugene Kozlov
ef3b6efd96 Add streaming mode to Lua samples 15_Navigation and 39_CrowdNavigation. Minor changes. 2017-08-08 01:34:57 +03:00
Eugene Kozlov
f84e9d1392 Add streaming mode to C++ samples 15_Navigation and 39_CrowdNavigation . Fix using outdated navigation mesh data for streaming. 2017-08-08 01:34:57 +03:00
Eugene Kozlov
20d2133f13 Add streaming mode to AS sample 15_Navigation. 2017-08-08 01:34:57 +03:00
Eugene Kozlov
f7573971f4 Update Navigation AS API. Add streaming mode to AS sample 39_CrowdNavigation. Disable bounding box padding on NavigationMesh::Allocate. Send E_NAVIGATION_MESH_REBUILT on NavigationMesh::Allocate. 2017-08-08 01:34:56 +03:00
TheComet
e134de1b18 Updating sample scripts 2017-08-06 17:09:27 +02:00
TheComet
4f96c7c29f Refactoring the 'feature' setters and getters into a single method. Renaming a few things to be more consistent. Adding Documentation 2017-07-28 18:36:57 +02:00
TheComet
4a6d86804e Fixing bugs, updating script bindings and sample code 2017-07-28 03:42:16 +02:00
Lasse Öörni
83c17c7dc6 Robustness improvements for terrain editor brush loading. Closes #2011. 2017-07-06 18:13:13 +03:00
Iain Merrick
0450bcd11e Add configurable oversampling to improve subpixel font rendering (#1953)
Subpixel-positioned text looks blurry, due to bilinear filtering of the
underlying texture. The basic idea here is to stretch the font glyphs
horizontally to increase the sharpness at subpixel positions. The
stretched images need to be smoothed to avoid aliasing artifacts; this
is done in FontFaceFreeType::BoxFilter().

Glyphs are always pixel-aligned vertically, so no vertical oversampling
is needed.

To make this feature comprehensible (I hope!) I've removed the
'subpixelGlyphPositions' flag and replaced it with a couple of values:
'fontSubpixelThreshold' sets the point at which subpixel positioning
kicks on, and 'fontOversampling' controls the amount of stretching.

The default values are 12pt text and 2x oversampling. These are fairly
conservative settings, which should improve small text without wasting
a lot of memory.

Note that when the font hint level is NORMAL (the default), subpixel
positioning and oversampling are both disabled. So, this feature doesn't
change any default behavior, and applies some hopefully sensible values
if the hint level is set to LIGHT or NONE.
2017-07-03 11:21:47 -05:00
Iain Merrick
e603eed814 Add a 'subpixel glyph positions' option to UI (#1953)
When this option is enabled, text will be formatted with subpixel
(fractional) positions on the x-axis. Positions on the y-axis are
still pixel-aligned.

Note that this option has no effect if the hinting level is set
to FONT_HINT_LEVEL_NORMAL, as each glyph is rounded to an integral
pixel size by the hinter. It only makes a different if the hinting
mode is LIGHT (vertical hinting only) or NONE.

With subpixel positioning, the output will look blurrier due to
texture filtering. TODO: Add horizontal oversampling to improve
sharpness. That needs extra memory so it should be configurable.
2017-06-20 17:04:56 -05:00
Iain Merrick
1e3a1edd45 Change font size to a float (closes #1952)
This commit changes the 'pointSize' parameter in Font, Text
and Text3D from an int to a float, allowing e.g. 14.5pt text.
Note that when hinting is enabled, font metrics are snapped
to pixel boundaries, so the effect may be hard to see unless
you also set UI.FontHintLevel to LIGHT or NONE.

This is a change to the public API, but existing code (including
scripts) should compile and run as before.
2017-06-18 22:27:59 -05:00
Lasse Öörni
b9c3199a25 Merge remote-tracking branch 'iainmerrick/font_hinting' 2017-06-17 22:17:59 +03:00