Commit Graph

33 Commits

Author SHA1 Message Date
Modanung
4578d4bbf5 Trimmed checkmarks, modified accept drop cursor and reduced refresh icon size 2018-04-08 12:25:07 +08:00
Modanung
3983f61697 Moved SVG of UI to SourceAssets folder 2018-04-08 12:25:07 +08:00
Modanung
14ba47fe79 Tiny GUI modifications 2018-04-08 12:25:07 +08:00
Modanung
ce3987ff8f Removed old UI from SVG 2018-04-08 12:25:07 +08:00
Modanung
1709bddf76 Created new GUI texture 2018-04-08 12:25:07 +08:00
TheComet
cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK 2017-03-21 15:56:46 +01:00
luveti
6e250289a8 Merge remote-tracking branch 'github/master' into editor-terrain
# Conflicts:
#	bin/Data/Scripts/Editor.as
#	bin/Data/Textures/Editor/EditorIcons.png
2017-02-11 23:46:00 -05:00
luveti
6950ad7c7d Updated Terrain Editor UI to work with latest version of Urho3D. 2017-02-11 23:41:16 -05:00
MonkeyFirst
984ba731bb PaintSelection and Origins 2017-01-17 06:23:21 +07:00
Lasse Öörni
e93fa4d7b3 Replace small version of old logo with slightly larger picture. For now editor does not display a logo in the top bar, since the new logo would become mostly illegible. 2017-01-04 14:39:14 +02:00
Modanung
c17a63dd57 Switched to new icon 2017-01-02 11:47:22 +01:00
Lasse Öörni
adf96469ef Replace LogoLarge.png with new logo & redirect README.md back to it, since svg doesn't appear properly on the project page. 2016-12-19 20:02:05 +02:00
Lasse Öörni
790772ec79 Squashed commit of the following:
commit 79d66503554c716c6a3c31f6c9e0aed46832c6bb
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:45:45 2016 +0100

    More clearly defined character edges in FishBoneLogo.png

commit fbfa9285f78819b4f1f3c42673f61f55c5ce5d06
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:27:07 2016 +0100

    Removed alpha anomaly in FishBoneLogo.png

commit 07161d555ed3ab3a13ac7c2f8ae0c0abfc7688a8
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:21:27 2016 +0100

    Improved lighting on FishBoneLogo.png

commit 5ec68be44517a4fd0ebd19b7bc73b98117af5f62
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 01:05:58 2016 +0100

    Tuned down alpha to zero for low-alpha areas

commit 55fc6df7302597f2e8281283748b5f3723297362
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:12:32 2016 +0100

    Increased size of black and white fish bone logo

commit 2c3ef9af05df91149132a3ac137e51a424be98f6
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:11:03 2016 +0100

    Updated black and white fish bone logo

commit 47adbcf0463937726b406c1ee7deead3d568bf63
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:08:51 2016 +0100

    Replaced logo in readme and samples
2016-12-19 19:49:17 +02:00
luveti
ba5e3a3097 Moved Editor resources into correct bin folder 2016-12-18 20:18:47 -05:00
Lasse Öörni
fef73ba4c4 Squashed commit of the following:
commit 06f4d6afab933e32eaf3428dd080766b11a87f82
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 18:31:39 2016 +0200

    Black variant of logo.

commit 8fa11f888de023fcc76f26908e2ea77ebfd3146b
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 17:12:14 2016 +0200

    New logo in Lua samples.

commit 1283e38db1164a1c1e5db7d1042feabf996031fb
Merge: 4062553 4f5a2ea
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 16:51:04 2016 +0200

    Merge remote-tracking branch 'Modanung/new-logo'

commit 4f5a2ea104feeac12b87d3fb89d116e1866c2513
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 05:36:37 2016 +0100

    Also replaced logo in angelscript samples

commit 7c6e5e90c4dc82705883806e46b0957a44fbc787
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 03:34:31 2016 +0100

    Changed logo in samples to fishbone logo
2016-12-18 18:48:39 +02:00
Victor Holt
a2261f5a56 Updated the ProgressBar PR to include Lua and AngelScript bindings
Added the ability to show or hide the percent text
2016-10-10 23:38:48 -05:00
Frode Lindeijer
d534b3376b Refined RibbonTrail icon. 2016-06-15 21:14:59 +03:00
Yusuf Umar
08fdf0dda0 Fixing corrupted textures. 2016-06-15 21:14:58 +03:00
Yusuf Umar
f9e65027e3 Implementing RibbonTrail 2016-06-15 21:14:58 +03:00
Ivan K
086cfa1687 Editor: fix all warnings; Complete UITemplate 2016-03-19 20:01:41 +04:00
Ivan K
645f4b7685 Remove OldUI 2015-12-23 07:55:30 +04:00
MonkeyFirst
50502df4a4 add option for IDs show and oneclick button for collapse tree to scene-root scope 2015-09-02 18:07:33 +03:00
MonkeyFirst
72cf018c5f resize zone icon 2015-08-14 01:53:27 +06:00
MonkeyFirst
37826c796b change trigger icon 2015-08-14 01:50:36 +06:00
MonkeyFirst
aa673321dc add footprint for splinepath 2015-08-12 23:17:50 +06:00
MonkeyFirst
9c6164e4fd add trigger, custom geometry, particle emitter icons 2015-08-12 22:20:37 +06:00
MonkeyFirst
8670dd6f3c add show spline path debug 2015-08-12 08:34:34 +06:00
MonkeyFirst
4424b98715 add debug icons 2015-08-12 00:45:17 +06:00
Lasse Öörni
baa40d62cb Uppercase the HSV editor image to match existing files' convention. 2015-07-31 21:50:25 +03:00
MonkeyFirst
c3b52a9e47 hsv-color-wheel 2015-07-30 01:57:16 +06:00
Ivan K
f317df2961 Adding a button 'Reset Viewport' and checkbox 'Show Axes' for particle editor 2015-07-14 11:56:53 +04:00
JSandusky
567a29d74e Implementation of DetourCrowd and DetourTileCache
Added Components:
- DynamicNavigationMesh (uses DetourTileCache)
- Obstacle (interacts with DynamicNavigationMesh)
- DetourCrowdManager (uses DetourCrowd for crowd control)
- CrowdAgent (interacts with DetourCrowdManager)
- NavArea (marks area types)

Changes:
- Refactor NavigationMesh build process
- Addition of cylinder debug rendering
- Exposed Area Type Costs in navigation

CrowdNavigation sample for Lua, Angelscript, and C++ using
DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager
components.
2015-05-04 22:14:00 -04:00
Yao Wei Tjong 姚伟忠
05a8b79fd2 Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00