PencilAmazing
2dcefeb54f
Added checkbox for editor to parent spawned nodes to selected node ( #2766 )
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* Added checkbox for editor to parent spawned nodes to selected node (and renamed the option above it)
* Convert tabs to spaces.
* Curly braces
* More formatting.
* Formatting
* Changed default setting to false.
* Removed redundant null check
* Update EditorSpawn.as
Co-authored-by: 1vanK <1vanK@users.noreply.github.com>
2021-01-26 17:11:27 +03:00
1vanK
7ec6290d68
Add sRGB option to editor
2020-07-07 23:28:53 +03:00
fredakilla
b6325ac172
Editor addon : Duplicator Editor ( #2193 )
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* add mulyiply editor
* update multiply editor
* remove unused pretransform and create new checckbox options, : clones in node, and swicth transform
* rename to Duplicator editor
2020-02-14 09:34:50 +02:00
Igor Segalla
488eb1303c
Fix Terrain Editor brush #2471 ( #2558 )
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* Fix Terrain Editor brush #2471
Now is possible to leave from painting mode on Terrain Editor . You can simply press the button to reset window next to close button on title bar, or close/hide Terrain Editor window.
* Fix hide brush visualizer on OSX
2020-02-06 09:20:35 +02:00
Arnis Lielturks
5b99c3ba93
console style fix ( #2577 )
2020-02-02 16:13:03 +02:00
SirNate0
0032538519
Fixed console styling to account for the addition of LOG_TRACE
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LOG_TRACE offset the log levels by 1 but the console styling did not add a
trace styling, so warnings were printed with error styling, etc.
2019-09-08 12:38:38 +08:00
Neal_Nicdao
b1c3ce30ec
Added new EmitterTypes
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* Added SphereVolume, Cylinder, and Ring enum with calculations
* Modified EditorParticle to incorporate new emitter shapes
2018-11-25 21:25:58 +08:00
Yao Wei Tjong 姚伟忠
8ba6a36973
Adapt to AngelScript 2.33.0 WIP.
2018-08-22 18:29:16 +08:00
Enhex
8ecbfad065
renamed to Selectable to UISelectable
2018-04-08 21:13:29 +08:00
Enhex
8c8c812ab9
add editor icon for Selectable
2018-04-08 21:13:29 +08:00
Modanung
f19c632c62
Modified selection and hover colors in DefaultStyle.xml to match new skin
2018-04-08 12:25:07 +08:00
SuperWangKai
fcc1071f64
Add 'Rotate Around Selection' to simulate the legacy way of camera orbit
2017-09-08 16:31:21 +08:00
SuperWangKai
0e88ed738e
Editor camera improved:
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1. Camera now has a virtual look-at point. Camera can now rotate around the look-at point or as well as itself. No focus will be lost during camera operation (issue #2039 ). New object can place at this look-at point(view center).
2. Better camera close-look - adjust pos/zoom of camera and make view frustum fit the calculated bounding box of selected nodes and components.
3. Double click component in Hierarchy Window can also look close to the node.
4. Camera smooth interpolation - pos/rot/zoom smooth interpolating for close-look, top/front/side view switching.
5. Removed MouseWheelCameraPosition to make camera less confusing.
6. Key/Mouse changed - Added F key(Standard Hotkey, many popular tools use this key) and NumPad Period(Blender Hotkey) for camera close-look. Moving middle mouse button for orbiting around look-at and right button movement for orbiting around camera itself (For standard Hotkey).
2017-09-06 16:51:30 +08:00
TheComet
cf30fb98c0
Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK
2017-03-21 15:56:46 +01:00
Lasse Öörni
2898952b08
Fix deprecated attributes in EditorTerrainWindow.
2017-02-18 23:01:57 +02:00
luveti
3511050a96
Updates to Terrain Editor
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+ Added settings for the currently selected tool. This includes brush size, brush opacity, and brush height
+ Improved the speed of the smoothing algorithm by removing the new Array that was being created
+ Ignore transparent pixels in the smoothing algorithm
+ The "Create Terrain" action now creates a new image, saves it to Textures folder and adds it to the scene
+ Hid the "Paint" tools, as they have yet to be implemented
2017-02-14 00:52:49 -05:00
luveti
d56ccd619d
Use 4 spaces instead of tabs in Terrain Editor
2017-02-11 23:50:15 -05:00
luveti
6e250289a8
Merge remote-tracking branch 'github/master' into editor-terrain
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# Conflicts:
# bin/Data/Scripts/Editor.as
# bin/Data/Textures/Editor/EditorIcons.png
2017-02-11 23:46:00 -05:00
luveti
6950ad7c7d
Updated Terrain Editor UI to work with latest version of Urho3D.
2017-02-11 23:41:16 -05:00
MonkeyFirst
984ba731bb
PaintSelection and Origins
2017-01-17 06:23:21 +07:00
Arnis Lielturks
e89a769a76
console text highlighting, style detection by log level improved
2017-01-04 10:50:19 +02:00
Arnis Lielturks
ffbe619c8a
log message colour in console displayed based on it's type
2017-01-03 17:09:59 +02:00
luveti
ba5e3a3097
Moved Editor resources into correct bin folder
2016-12-18 20:18:47 -05:00
luveti
4e87e746f2
Merge remote-tracking branch 'github/master' into editor-terrain
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# Conflicts:
# Bin/Data/Textures/Editor/EditorIcons.png
# bin/Data/Scripts/Editor.as
# bin/Data/Scripts/Editor/EditorScene.as
# bin/Data/Scripts/Editor/EditorUI.as
# bin/Data/UI/EditorIcons.xml
2016-12-18 20:15:52 -05:00
Victor Holt
a2261f5a56
Updated the ProgressBar PR to include Lua and AngelScript bindings
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Added the ability to show or hide the percent text
2016-10-10 23:38:48 -05:00
Lasse Öörni
bca26b74eb
Fix color wheel being created outside the screen in small resolutions.
2016-10-05 10:57:02 +03:00
Lasse Öörni
f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627 .
2016-10-05 00:17:05 +03:00
Lasse Öörni
72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
2016-09-30 18:55:00 +03:00
Lasse Öörni
b22768227f
Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578 .
2016-09-12 23:43:45 +03:00
Lasse Öörni
48f779e234
Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566 . As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary.
2016-09-06 10:01:32 +03:00
1vanK
61f8fb5205
Draw navigation debug geometry in Editor
2016-09-03 14:05:24 +03:00
Scellow
3ba1c8023b
Make LineEdit text and cursor to be always vertucaly centered
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I believe that it is how it should be by default, it is not a MultiLineEdit so it should be centered Vertically
http://i.imgur.com/qjAYO0f.png
2016-08-21 13:39:38 +02:00
Lasse Öörni
812afaeb8f
Fix PBR material demo to operate similarly on AS, Lua, C++. Remove forcing of alpha to 1 from Zone::SetAmbientColor() & Zone::SetFogColor(). Change "Enable HDR" to "HDR rendering" in editor settings dialog for consistency.
2016-07-29 16:44:57 +03:00
joshua Nuttall
e635ad2ed7
Removed Bloom from PBR demos, set zone texture ambleint to 1, and added HDR option in editor settings (needed for PBR in editor)
2016-07-28 22:16:30 +01:00
Lasse Öörni
4ce51e3cc0
Add gamma correction postprocess toggle to the editor.
2016-07-22 17:51:39 +03:00
Yusuf Umar
f9e65027e3
Implementing RibbonTrail
2016-06-15 21:14:58 +03:00
Lasse Öörni
caf663eac3
Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels.
2016-05-25 15:39:26 +03:00
Ivan K
086cfa1687
Editor: fix all warnings; Complete UITemplate
2016-03-19 20:01:41 +04:00
Ivan K
8842604c80
Fix ToolTip border; EditorHierarchyWindow: tabs to spaces, fix ResetButton ImageRect
2016-03-15 03:36:04 +04:00
MonkeyFirst
31e2f56808
tags menu
2016-01-27 23:40:02 +06:00
Ivan K
68668266d2
Add tags to UIElement
2016-01-21 21:42:17 +02:00
Lasse Öörni
25ed4020a0
Match the enum order in EmitterType edit field.
2016-01-14 21:14:43 +02:00
Lasse Öörni
79f32fad0a
Shorter name for the directional mode in XML serialization. Eliminate duplicate code from ParticleEffect. Eliminate manual string compare in favor of GetStringListIndex().
2016-01-14 21:04:55 +02:00
Yusuf Umar
353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
2016-01-12 10:46:23 +07:00
Ivan K
645f4b7685
Remove OldUI
2015-12-23 07:55:30 +04:00
Ivan K
368d880c2b
Editor: fix sharp edges, when UI opacity < 1.0
2015-12-23 07:50:30 +04:00
Lasse Öörni
b593380632
When attaching a UIElement as child, apply potentially changed style recursively. Remove default size from Button's style (generally style shouldn't change element size.) Closes #1103 .
2015-12-21 15:34:30 +02:00
Lasse Öörni
6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
2015-12-18 14:22:24 +02:00
Yusuf Umar
8eac7a3d01
Updating particle editor with these changes:
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- Adding grid with option to hide it
- Gizmo now always visible in the left corner
- Change particle preview viewport camera to behave more predictably
2015-11-26 18:06:27 +02:00
Vladimir
bf34fc8afb
Urho3D Editor: Spawn on selected node in Spawn Editor
2015-11-11 19:51:35 +10:00