Commit Graph

10 Commits

Author SHA1 Message Date
Enhex
8ecbfad065
renamed to Selectable to UISelectable 2018-04-08 21:13:29 +08:00
Enhex
8c8c812ab9
add editor icon for Selectable 2018-04-08 21:13:29 +08:00
TheComet
cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK 2017-03-21 15:56:46 +01:00
MonkeyFirst
984ba731bb PaintSelection and Origins 2017-01-17 06:23:21 +07:00
Victor Holt
a2261f5a56 Updated the ProgressBar PR to include Lua and AngelScript bindings
Added the ability to show or hide the percent text
2016-10-10 23:38:48 -05:00
Yusuf Umar
f9e65027e3 Implementing RibbonTrail 2016-06-15 21:14:58 +03:00
Yao Wei Tjong 姚伟忠
549b6fd8be Add crowd update callback support. Remove redundant vectors. 2015-08-16 15:43:12 +08:00
Lasse Öörni
7f4b115744 Make Drawable2D respect viewmask in rendering & raycast. Added viewmask attribute to Drawable2D's. Added proper category to 2D constraints to allow adding in editor. Closes #843. 2015-08-15 13:23:37 +03:00
JSandusky
567a29d74e Implementation of DetourCrowd and DetourTileCache
Added Components:
- DynamicNavigationMesh (uses DetourTileCache)
- Obstacle (interacts with DynamicNavigationMesh)
- DetourCrowdManager (uses DetourCrowd for crowd control)
- CrowdAgent (interacts with DetourCrowdManager)
- NavArea (marks area types)

Changes:
- Refactor NavigationMesh build process
- Addition of cylinder debug rendering
- Exposed Area Type Costs in navigation

CrowdNavigation sample for Lua, Angelscript, and C++ using
DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager
components.
2015-05-04 22:14:00 -04:00
Yao Wei Tjong 姚伟忠
05a8b79fd2 Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00