urhobot
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f861a10a61
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GH Actions: Bump copyright to 2021.
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2021-07-17 16:43:46 +00:00 |
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Yao Wei Tjong 姚伟忠
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a5eccd06f3
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Fix iOS/tvOS build on Xcode 12.
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2020-11-01 16:32:07 +08:00 |
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Yao Wei Tjong 姚伟忠
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8aa25d6468
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For Android - change the JNI location.
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2020-10-29 08:22:44 +08:00 |
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Yao Wei Tjong 姚伟忠
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0d4e038827
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Major refactoring on the Gradle build system.
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2020-10-29 08:22:44 +08:00 |
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Yao Wei Tjong 姚伟忠
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223fbd4cba
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Refactor to start to use lower case name.
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2020-10-29 08:22:43 +08:00 |
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Wei Tjong Yao
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02512cecf9
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In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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2013-08-09 10:29:22 +00:00 |
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Wei Tjong Yao
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a6c1e77c8d
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Moved the Urho3D library code to Engine directory.
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2013-08-06 16:31:18 +00:00 |
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Wei Tjong Yao
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e952719302
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In preparation for supporting shared library for Windows platform, selectively marked Engine class as public API. Setup the visibility compiler flags for GCC and Clang to hide non-marked API from shared library.
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2013-08-05 15:40:35 +00:00 |
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Wei Tjong Yao
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256eb5ac78
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Refactored CMake build script to separate reusable commands and macros into module for easy inclusion in external project. Added option to build Urho3D static/shared library (currently only works in Linux GCC). Added new FindUrho3D.cmake module for setting up Urho3D as external library in other user-defined project.
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2013-07-31 02:10:08 +00:00 |
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