Lasse Öörni
7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
2012-04-23 18:05:57 +00:00
Lasse Öörni
5640824c9a
Fixed Camera not properly notified of node transform changes.
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Added caching of camera view matrix.
2012-04-23 17:47:29 +00:00
Lasse Öörni
43e044b321
Fixed GLShaderProcessor.
2012-04-23 16:32:33 +00:00
Lasse Öörni
df4cd6214d
Ensure existence of default material by dynamically creating it if necessary.
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Minor optimization to View::GetTechnique().
2012-04-23 16:12:52 +00:00
Lasse Öörni
19f604d105
Removed unnecessary if statement.
2012-04-23 12:25:54 +00:00
Lasse Öörni
79a59c2e72
Moved the lit base pass check earlier for improved forward rendering performance with large object count.
2012-04-22 23:53:25 +00:00
Lasse Öörni
50653416da
Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered.
2012-04-22 23:46:37 +00:00
Lasse Öörni
00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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Optimized network client smoothing update by unsubscribing from the smoothing event if nothing to do.
Minor optimizations in View.
2012-04-22 22:12:35 +00:00
Lasse Öörni
504ffaa93d
Code cleanup.
2012-04-22 20:16:41 +00:00
Lasse Öörni
91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
2012-04-22 18:48:09 +00:00
Lasse Öörni
9635059778
Sort light and shadow batches as separate work items to optimize for large object count.
2012-04-22 11:57:03 +00:00
Lasse Öörni
ee39c40667
Fixed crash when point light shadow query was incorrectly threaded.
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Use while-loop for all octree query inner loops.
2012-04-22 00:56:22 +00:00
Lasse Öörni
0380c2d403
Moved a compare outside the OctreeQuery inner loop.
2012-04-22 00:16:31 +00:00
Lasse Öörni
de30801744
Removed manual unrolling.
2012-04-22 00:02:45 +00:00
Lasse Öörni
2bde036977
Moved drawable iteration inside the OctreeQuery virtual function.
2012-04-21 23:58:14 +00:00
Lasse Öörni
0937a62115
Octree query micro-optimizations.
2012-04-21 23:37:43 +00:00
Lasse Öörni
5d069ec2a1
Process the first shadow map split without going through the work queue.
2012-04-21 22:34:17 +00:00
Lasse Öörni
8d30afc776
Process multiple shadow splits as threaded work items.
2012-04-21 21:43:21 +00:00
Lasse Öörni
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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Fixed crash at exit when a script contains an array of Node handles.
Fixed missing sound type enum in the editor. Added Ambient sound type.
Fixed incorrect occlusion when a drawable is set for no occlusion, but the parent octant is occluded.
Removed unnecessary node lookup in network replication.
Added GetScene() to Component for convenience.
2012-04-21 12:50:48 +00:00
Lasse Öörni
e0571d46eb
Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages.
2012-04-20 22:55:50 +00:00
Lasse Öörni
1bf4b7d976
Do not use "inactive FPS" if it is higher than "max FPS."
2012-04-20 16:44:33 +00:00
Lasse Öörni
41c2efde36
Code cleanup, reorganization of network profiling blocks.
2012-04-20 07:44:48 +00:00
Lasse Öörni
2f25825361
Added error logging for scene checksum error.
2012-04-19 23:35:51 +00:00
Lasse Öörni
1c2cc43f14
Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user.
2012-04-19 23:25:30 +00:00
Lasse Öörni
45243975c1
Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present."
2012-04-18 22:53:39 +00:00
Lasse Öörni
ee5c66210e
Reworked profiler output.
2012-04-18 22:46:57 +00:00
Lasse Öörni
c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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Fixed incorrect transform snapping in networked NinjaSnowWar.
Allow to execute arbitrary AngelScript from the NinjaSnowWar headless server console.
Added maximum block time to Profiler.
2012-04-18 19:54:48 +00:00
Lasse Öörni
66a860144a
Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat.
2012-04-18 11:05:57 +00:00
Lasse Öörni
8c2b820d71
Added warning for possible crash situation.
2012-04-18 07:39:51 +00:00
Lasse Öörni
be16c000d1
Changed variable name to be more descriptive.
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Changed Serializable variables from protected to private.
2012-04-18 06:51:17 +00:00
Lasse Öörni
a4a0458981
Removed Connection's own framenumber as redundant.
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Removed unnecessary double Find() for a node's replication state.
2012-04-17 21:14:21 +00:00
Lasse Öörni
1cf5d99d44
Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user.
2012-04-17 20:32:45 +00:00
Lasse Öörni
08ac95dbf7
Fixed continuous collision detection to work with the compound shape.
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Added CCD radius & motion threshold attributes to RigidBody.
Use CCD for NinjaSnowWar snowballs to prevent their tunneling through the ground.
2012-04-16 21:45:40 +00:00
Lasse Öörni
9baf3bad64
Fixed crash in FileWatcher on exit when FileSystem had already been destroyed.
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Added start/end caching to Map & Set.
Container code cleanup.
2012-04-16 19:58:11 +00:00
Lasse Öörni
7ea084bc4b
Added missing DebugNew.h includes.
2012-04-16 07:35:46 +00:00
Lasse Öörni
c48f640a18
Changed several structures to HashMap / HashSet for better performance.
2012-04-16 07:15:33 +00:00
Lasse Öörni
58d7858839
Optimized storage of specific event senders.
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Fixed Color::ToUInt().
Added missing profile block for physics debug draw.
2012-04-15 23:07:41 +00:00
Lasse Öörni
c25d16b14e
Optimized Color::ToUInt().
2012-04-15 20:37:01 +00:00
Lasse Öörni
8455ba5ce0
Adjusted attribute order in editor.
2012-04-15 19:27:51 +00:00
Lasse Öörni
dcb2b5146a
Removed volatile keyword from as_callfunc_x86.cpp when compiling for Linux.
2012-04-15 18:21:41 +00:00
Lasse Öörni
51c9160eae
Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes.
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Changed the way RigidBody attributes are applied to reduce unnecessary re-adding of the body to the simulation world during deserialization.
2012-04-15 16:47:33 +00:00
Lasse Öörni
9ead094d5a
Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS.
2012-04-15 13:19:42 +00:00
Lasse Öörni
32fa940130
Handle world transform update of parented RigidBodies correctly.
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Updated physics documentation.
2012-04-15 11:42:02 +00:00
Lasse Öörni
2a6e4cf21b
Fixed network replication of RigidBody linear & angular factor.
2012-04-15 00:10:06 +00:00
Lasse Öörni
1e493ba802
Networked rigidbodies should work now.
2012-04-14 23:50:18 +00:00
Lasse Öörni
e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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Physics bugfixes.
Heightfield shape removed for now due to buggy collision.
2012-04-14 19:27:26 +00:00
Lasse Öörni
7524eb27a9
Clear inbuilt script object type search cache when compiling script code to prevent crash if a failed script module compile is attempted several times.
2012-04-14 10:24:15 +00:00
Lasse Öörni
3bb70d065e
Draw debug geometry for individual RigidBodies or CollisionShapes.
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Fixed CollisionShape shapetype being uninitialized.
2012-04-13 21:21:31 +00:00
Lasse Öörni
187f179af6
Exposed missing physics enums to script.
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Added collision event mode to RigidBody, which allows to filter out unneeded collision events.
2012-04-13 11:37:02 +00:00
Lasse Öörni
69a8f4f6e0
Added back collision events and physics raycasting.
2012-04-12 23:08:44 +00:00