Lasse Öörni
4bdc1cf2c1
Create worker threads in Engine.
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Refactored the WorkQueue implementation into a separate Signal class.
2011-11-01 11:37:21 +00:00
Lasse Öörni
7df7b2eaac
Profiling blocks cleanup.
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Threaded zone query.
Reduced the amount of temporary vectors used in View.
2011-11-01 08:48:41 +00:00
Lasse Öörni
cccb072a3d
Threaded light queries.
2011-10-31 19:26:15 +00:00
Lasse Öörni
80656971de
Removed SpinLock class.
2011-10-31 17:26:07 +00:00
Lasse Öörni
d29885dd9f
Clamp max. amount of worker threads.
2011-10-31 16:36:09 +00:00
Lasse Öörni
9e7295d666
Threaded batch sorting.
2011-10-31 08:18:09 +00:00
Lasse Öörni
aadc22f05a
Changed WorkItem to a value type to make it easier to construct work queue tasks.
2011-10-31 07:56:48 +00:00
Lasse Öörni
f843523ee8
Removed the start/stop mechanism from WorkQueue.
2011-10-31 07:22:32 +00:00
Lasse Öörni
8c11839139
Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update.
2011-10-31 00:53:46 +00:00
Lasse Öörni
f5bb9e5487
Work queue & octree reinsertion optimizations.
2011-10-30 23:57:26 +00:00
Lasse Öörni
313610c346
Fixed GCC build. Log amount of created worker threads.
2011-10-30 21:30:03 +00:00
Lasse Öörni
f9d04676f8
Queue octree updates & reinsertions in a PODVector instead of a HashSet.
2011-10-30 20:50:43 +00:00
Lasse Öörni
d976a8043b
Reverted TestSceneOld.as modifications.
2011-10-30 19:24:15 +00:00
Lasse Öörni
721885ba4a
Divide geometry updates explicitly into main thread, worker threads, and none.
2011-10-30 19:22:26 +00:00
Lasse Öörni
c8089b1687
Initial work queue & multithreading support.
2011-10-30 18:08:39 +00:00
Lasse Öörni
7dad787a9d
Added SpinLock class.
2011-10-29 19:27:06 +00:00
Lasse Öörni
62e5541039
Removed the duplicate FrameInfo structure for shadow rendering as unnecessary.
2011-10-29 12:32:05 +00:00
Lasse Öörni
353270e6c7
UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches.
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Fixed possible bug in FindZone().
2011-10-29 12:18:47 +00:00
Lasse Öörni
668da79dc4
Added SM3 requirement to instancing shaders.
2011-10-27 20:35:44 +00:00
Lasse Öörni
41f5aeae88
Reduce shader permutations by requiring diffuse map for normal & specular mapping.
2011-10-27 20:08:25 +00:00
Lasse Öörni
163688c577
Removed unnecessary GLSL shader variations.
2011-10-27 19:57:37 +00:00
Lasse Öörni
0be37e8495
Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric.
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Added support for multiple variation groups to ShaderCompiler & GLShaderProcessor.
2011-10-27 19:51:14 +00:00
Lasse Öörni
960b8de398
Folded GetShadowPos() back into the lighting shader code as the function contains light-specific #ifdefs.
2011-10-27 07:56:33 +00:00
Lasse Öörni
8fb7ee1a69
Fixed GLSL code.
2011-10-27 07:00:39 +00:00
Lasse Öörni
bef427937c
Lighting shader code cleanup.
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Automatically set black fog color for additive blending, so that shaders do not necessarily have to take it into account themselves.
2011-10-27 06:57:47 +00:00
Lasse Öörni
75d74ea3f1
Removed unnecessary #ifdef from varyings.
2011-10-26 22:24:13 +00:00
Lasse Öörni
ce811badc3
Removed unnecessary shader permutations.
2011-10-26 22:20:46 +00:00
Lasse Öörni
dd9597a5ae
Removed unnecessary #ifdef.
2011-10-26 21:27:11 +00:00
Lasse Öörni
0a6538f069
Further shader cleanup.
2011-10-26 21:15:12 +00:00
Lasse Öörni
d0cdfd6f1e
Shader code cleanup.
2011-10-26 20:27:39 +00:00
Lasse Öörni
d5c42e8c2c
Added Node::LookAt().
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Added Quaternion::FromAxes().
2011-10-25 22:04:11 +00:00
Lasse Öörni
7e4bc727b4
Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values.
2011-10-25 20:08:34 +00:00
Lasse Öörni
b60a806058
Updated changelog in the docs as well.
2011-10-23 21:14:46 +00:00
Lasse Öörni
530a6f02ef
Removed CoreData/Models directory.
2011-10-23 20:40:07 +00:00
Lasse Öörni
f4afb2e092
Moved the manipulator gizmo to Data directory for consistency.
2011-10-23 20:36:08 +00:00
Lasse Öörni
80130159ac
Cleaned up graphics features change handling.
2011-10-23 20:01:49 +00:00
Lasse Öörni
6e51dffdeb
Updated readme.
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Allow to switch force SM2 / force fallback modes at runtime.
2011-10-23 18:18:47 +00:00
Lasse Öörni
35e58c42f9
Added select/deselect all in the editor.
2011-10-23 16:28:28 +00:00
Lasse Öörni
58eb27c25c
Further fix for not rendering unnecessary shadow casters.
2011-10-23 14:53:11 +00:00
Lasse Öörni
d1ca0fd6cc
Do not render unnecessary directional light shadow map splits.
2011-10-23 14:18:16 +00:00
Lasse Öörni
9c7908ca82
Do not show unused rendering passes in profiling.
2011-10-23 12:31:41 +00:00
Lasse Öörni
9d077e78a8
Code cleanup.
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Fixed lit base pass optimization working only for the first subgeometry of an object.
Calculate per-subgeometry distances in UpdateDistance() for StaticModel & AnimatedModel.
2011-10-23 12:17:57 +00:00
Lasse Öörni
5f65f9a530
Dirty the zone if its priority changes.
2011-10-22 20:02:20 +00:00
Lasse Öörni
9fad97bbcc
Changed gizmo update order so that it does not lag visually by one frame.
2011-10-22 19:04:09 +00:00
Lasse Öörni
bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
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Find the zone at far clip plane and use it for the background color.
Added zone mask for drawables, allowing to select which zones they can belong to.
When zone moves or changes its bounding box, clear the cached zone from all drawables that were inside.
2011-10-22 18:49:15 +00:00
Lasse Öörni
2ae33cd4fc
Fixed missing Precompiled.h include.
2011-10-22 13:17:44 +00:00
Lasse Öörni
5d8ba5e295
Added missing notification of modified code.
2011-10-21 23:20:18 +00:00
Lasse Öörni
1c47bc6f20
Migrated to AngelScript 2.22.0 WIP.
2011-10-21 23:01:30 +00:00
Lasse Öörni
4f9f83eaab
Made the move mode arrows smaller to match the scaling mode axes.
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Corrected documentation about fallback mode shadow filtering.
2011-10-21 20:05:57 +00:00
Lasse Öörni
4ca9035ba5
Reimplemented the MSVC random number generator to produce same random number output on all platforms.
2011-10-21 19:12:20 +00:00