Commit Graph

10192 Commits

Author SHA1 Message Date
Lasse Öörni
1c5e878832 Check that render targets are supported before allowing auxiliary views. 2011-06-13 06:41:47 +00:00
Lasse Öörni
9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
Removed light prepass rendering support, as it has implementation difficulties under OpenGL and is often unsatisfactory in performance and specular lighting quality.
Removed the shader subdirectories.
Added option to specify whether single-channel images are to be interpreted as luminance or alpha, when loading into a texture.
2011-06-12 23:38:54 +00:00
Lasse Öörni
ecdcd5b940 Fixed missing depth texture in light prepass rendering. 2011-06-12 18:26:27 +00:00
Lasse Öörni
ea081bf526 Code cleanup. Removed obsolete light shader variations from the variation name list.
Clear the destination stencil in OpenGL deferred rendering.
2011-06-12 18:13:47 +00:00
Lasse Öörni
2669231c19 Added OpenGL related documentation. 2011-06-12 15:47:21 +00:00
Lasse Öörni
9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing.
Changed OpenGL immediate mode rendering to use CPU memory vertex arrays.
Fixed GLSL errors.
2011-06-12 14:57:42 +00:00
Lasse Öörni
97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 2011-06-12 09:38:09 +00:00
Lasse Öörni
cfca102c87 Fixed OpenGL slope scaled depth bias. 2011-06-11 08:47:46 +00:00
Lasse Öörni
2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 2011-06-11 08:38:00 +00:00
Lasse Öörni
5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 2011-06-11 07:39:58 +00:00
Lasse Öörni
483413e472 Fixed the UI not rendering on OpenGL. 2011-06-10 23:04:36 +00:00
Lasse Öörni
c9c0610709 Added alternative OpenGL rendering path, not fully complete yet.
Fixed bugs in HashMap / HashSet.
2011-06-10 22:35:43 +00:00
Lasse Öörni
25bd3a257c Do not use equal depth test.
Fixed GetParentPath().
Removed unused vertex color shader code from deferred shaders.
2011-06-10 10:17:35 +00:00
Lasse Öörni
a66b1fc648 Fixed shadow map scissor getting always disabled. 2011-06-07 06:25:08 +00:00
Lasse Öörni
ba48113ccd Turn scissor test off if scissor larger than the screen. 2011-06-06 20:59:32 +00:00
Lasse Öörni
b7f1eecfd0 Restructured #ifdefs in shaders. 2011-06-05 16:07:50 +00:00
Lasse Öörni
1d036b34ac Fixed crash in ShaderCompiler.
Split Common.hlsl into smaller hlsl include files.
2011-06-05 11:53:39 +00:00
Lasse Öörni
c3d68e849c Added RemoveShaderParameter to Material. 2011-06-04 12:19:17 +00:00
Lasse Öörni
2bee05deb9 Reordered batch setup.
Removed unnecessary public Graphics functions.
Material & view-global shader parameters are stored into a HashMap.
Fixed HashMap bugs.
2011-06-04 09:58:39 +00:00
Lasse Öörni
b011bb9c6d Removed double copyright notice. 2011-06-04 08:32:57 +00:00
Lasse Öörni
e656bf8fe1 Comment cleanup. 2011-06-03 22:10:16 +00:00
Lasse Öörni
41260f0233 Set global shader parameters when rendering a batch or a full-screen quad; do not set them beforehand.
Added ToVector4() to Color.
2011-06-03 22:07:08 +00:00
Lasse Öörni
141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 2011-06-02 19:43:38 +00:00
Lasse Öörni
5cb3afdbc7 Minor code cleanup. 2011-06-02 13:42:51 +00:00
Lasse Öörni
76144c8c4b Fixed plural in array variable names. 2011-06-02 12:05:47 +00:00
Lasse Öörni
7a231ed820 Load model data directly into the vertex buffer instead of doing an intermediate copy. 2011-06-02 09:04:44 +00:00
Lasse Öörni
9c6fc5e356 Fixed HashMap index operator. 2011-06-01 06:04:07 +00:00
Lasse Öörni
dca33c3b34 Unified the shader parameter setting API. 2011-05-31 21:29:33 +00:00
Lasse Öörni
887cd80dcb Removed unnecessary OBJECT macro from ShaderVariation. 2011-05-30 21:18:24 +00:00
Lasse Öörni
d96093e24c Moved check of needing shader parameter / texture update to Graphics. 2011-05-30 17:40:17 +00:00
Lasse Öörni
7da01092b6 Renamed ShaderProgram to ShaderVariation. 2011-05-29 21:24:35 +00:00
Lasse Öörni
3f1f71dd06 Fixed ResourceCache error messages. 2011-05-29 18:10:03 +00:00
Lasse Öörni
5cc2a32cb8 Fixed comment. 2011-05-29 13:30:41 +00:00
Lasse Öörni
634b5cc81b Added division by type size for pointer hashes.
Fixed HashMap bugs.
Removed HashMap / HashSet range based operations as the list is not ordered.
2011-05-29 13:11:44 +00:00
Lasse Öörni
f899c2f7ca Fixed bugs in Map.
Added HashSet & HashMap classes.
Use HashSet in performance-critical parts of the Renderer library.
2011-05-29 09:42:41 +00:00
Lasse Öörni
977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 2011-05-28 16:02:20 +00:00
Lasse Öörni
fa3fb7b2fc Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly.
Fixed comments.
2011-05-28 11:47:37 +00:00
Lasse Öörni
486d4902c8 Simplified window message handling related to activation/inactivation and minimizing the window.
Combined Activated & Inactivated events into the Activation event and moved it to GraphicsEvents.
2011-05-26 21:52:18 +00:00
Lasse Öörni
674ffb38a3 Added try-catch for out of memory error. 2011-05-25 13:43:42 +00:00
Lasse Öörni
1911a90504 Fixed Batch.cpp. 2011-05-25 08:41:26 +00:00
Lasse Öörni
4409bc0df0 Moved Color back to the Math library. 2011-05-25 07:19:07 +00:00
Lasse Öörni
5f7b64d6e7 Further cleanup of the Container & Math library API & internal functions. 2011-05-25 07:01:38 +00:00
Lasse Öörni
2025789fa9 Fixed search & replace. 2011-05-24 23:37:16 +00:00
Lasse Öörni
121d451a4e Renamed eulerAngles property to euler. 2011-05-24 20:22:21 +00:00
Lasse Öörni
2da8d4ae47 Renamed Matrix4x3 to Matrix3x4.
Removed superfluous Get...() from the Math library.
2011-05-24 20:20:48 +00:00
Lasse Öörni
ffef9cd27e Renamed context_ to context in Urho3D. 2011-05-23 20:57:47 +00:00
Lasse Öörni
f64121cd59 Skip the shader comment only at fixed position (beginning) to avoid false positives. 2011-05-23 07:52:30 +00:00
Lasse Öörni
0ab9e7a8df Fixed bit shift. 2011-05-23 06:51:44 +00:00
Lasse Öörni
b092fe84c7 Do not use shader opcode parameter size yet, as there are some opcodes that don't conform to that format. 2011-05-23 06:51:07 +00:00
Lasse Öörni
27f28faa6f Take instruction length into account when copying shader bytecode / skipping comments. 2011-05-23 06:06:58 +00:00