Lasse Öörni
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b3e1791b19
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Merge remote-tracking branch 'eugeneko/master'
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2016-08-30 20:38:37 +03:00 |
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Lumak
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79f1a1bdcd
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added a check for invalid boneIndex caused by geometry key animation
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2016-08-30 10:19:43 -07:00 |
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Lumak
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d7085d2c7c
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copy and paste edit
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2016-08-30 09:06:56 -07:00 |
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Lumak
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a1aa049e2f
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fixed geometry having animation key problem
a geometry being animated causes crash because the suppression looks for
a parent bone
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2016-08-30 08:44:12 -07:00 |
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Lasse Öörni
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489f759e00
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Fix slope-scale depth bias potentially not creating new rasterizer state on D3D11 due to poor hashing. Remove mistaken adjustment of slope-scale bias on OpenGL. Now behavior should be uniform between D3D9/D3D11/OpenGL. Closes #1547.
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2016-08-29 22:15:42 +03:00 |
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Lasse Öörni
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9d5380bc10
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Remove extraneous f from GLSL code to satisfy the compiler.
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2016-08-29 19:25:49 +03:00 |
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Eugene Kozlov
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6a72b70b41
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Fix copypaste error in attribute accessor.
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2016-08-27 12:11:18 +03:00 |
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Eugene Kozlov
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273a3ac881
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Add support of free functions as attribute accessors.
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2016-08-26 23:30:36 +03:00 |
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urho3d-travis-ci
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f0f1711037
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Travis CI: API documentation update at 2016-08-26 12:21:57 UTC.
[ci package]
Commit: 6c4a112fce
Message: Add note on camera projection matrix API change.
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2016-08-26 12:21:57 +00:00 |
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Lasse Öörni
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6c4a112fce
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Add note on camera projection matrix API change.
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2016-08-26 14:58:37 +03:00 |
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Lasse Öörni
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a53f19151f
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Remove redundant comment.
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2016-08-26 14:36:13 +03:00 |
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Lasse Öörni
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48e9f8e112
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Merge branch 'projection-matrix'
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2016-08-26 13:59:43 +03:00 |
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Lasse Öörni
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05f1883873
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Allow drag-drop of generic (unrecognized) XML files from resource browser into attribute edit fields. Do not put slash in beginning of root folder resources in resource browser. Closes #1539.
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2016-08-26 01:36:40 +03:00 |
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Yao Wei Tjong 姚伟忠
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02e1aec083
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Add "-Wno-narrowing" compiler flag to MinGW 6.1.0 for all build config.
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2016-08-25 18:21:58 +08:00 |
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Yao Wei Tjong 姚伟忠
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4b964a6989
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Workaround MinGW build issue when using version 6.1.0 and above.
Fix internal compilation error by reducing the optimization level from -O3 to -O2. Suppress compilation error caused by narrowing conversions.
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2016-08-25 08:49:44 +08:00 |
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urho3d-travis-ci
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5c855f1040
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Travis CI: API documentation update at 2016-08-24 19:32:43 UTC.
[ci package]
Commit: d9c0ce7f15
Message: Send also node-specific 2D collision events. Closes #1535.
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2016-08-24 19:32:43 +00:00 |
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Lasse Öörni
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d9c0ce7f15
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Send also node-specific 2D collision events. Closes #1535.
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2016-08-24 22:23:17 +03:00 |
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Lasse Öörni
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9df9a5c77c
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Add new AssetImporter flag to Doxygen docs.
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2016-08-24 17:32:54 +03:00 |
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Lasse Öörni
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341f2d9b48
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Normalize slash / backslash when AnimationController queries for existence of an animation state. Closes #1537.
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2016-08-24 17:32:21 +03:00 |
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Yao Wei Tjong 姚伟忠
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de42a54a25
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For CI - conditionally skipping cleanup steps when not packaging.
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2016-08-24 19:48:20 +08:00 |
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Yao Wei Tjong 姚伟忠
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252ef3399e
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For CI - upgrade to Xcode 7.3.1.
Update the documentation on how to enable ccache for Xcode 7 on OSX with SIP/rootless turned on.
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2016-08-24 19:37:50 +08:00 |
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Lasse Öörni
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bc8074a6f5
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Added SetProjection() to camera, which sets custom projection matrix. This is reset by modifying any of the standard projection parameters (farClip, FOV etc.) Make sure camera's actual far & near clip are based on the projection matrix.
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2016-08-24 00:12:04 +03:00 |
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Lumak
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e0a18c0692
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added final mutant animations
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2016-08-23 10:10:25 -07:00 |
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Lasse Öörni
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871e52fadd
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Base frustum calculation on the projection matrix.
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2016-08-23 18:58:26 +03:00 |
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Lasse Öörni
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4a87806d19
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Merge pull request #1534 from Lumak/master
fixed channelIndices[] indexing in ExpandAnimatedChannelKeys() func.
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2016-08-23 11:14:17 +03:00 |
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Lumak
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3af3c2b695
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fixed channelIndices[] indexing in ExpandAnimatedChannelKeys() func.
-and removed dbg dump code
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2016-08-22 21:48:39 -07:00 |
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Lasse Öörni
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48cd15bc5a
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Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter.
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2016-08-23 01:34:06 +03:00 |
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Lasse Öörni
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dc2acfdf6e
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Minor typo, code convention and whitespace fixes.
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2016-08-22 21:32:50 +03:00 |
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Lumak
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9636bba26d
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corrected copying scalingkey in ExpandAnimatedChannelKeys func.
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2016-08-22 08:59:41 -07:00 |
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Lumak
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501dc3b364
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max compile error fix
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2016-08-22 07:58:25 -07:00 |
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Lumak
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dbd6465169
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added assetimporter feature to suppress $fbx nodes
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2016-08-22 07:34:43 -07:00 |
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Lumak
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1a266d6b89
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Merge remote-tracking branch 'upstream/master'
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2016-08-22 07:11:45 -07:00 |
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Lasse Öörni
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87ec2f39e1
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Sync credits additions to README.md.
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2016-08-21 21:12:58 +03:00 |
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Lasse Öörni
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12da9da22a
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Add contributor credit.
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2016-08-21 18:24:16 +03:00 |
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Scellow
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3ba1c8023b
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Make LineEdit text and cursor to be always vertucaly centered
I believe that it is how it should be by default, it is not a MultiLineEdit so it should be centered Vertically
http://i.imgur.com/qjAYO0f.png
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2016-08-21 13:39:38 +02:00 |
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Lasse Öörni
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31d8082107
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Added PBR related assets & Mutant credit information to the credits page.
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2016-08-21 14:10:23 +03:00 |
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Yao Wei Tjong 姚伟忠
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918c965c82
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Fix FindUrho3D.cmake module to consider MinGW as multilib compiler.
Fix #1527.
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2016-08-21 02:31:53 +08:00 |
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Lumak
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910c14654e
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more mutant anims
-renamed Jump1 anim as JumpStop and changed Jump1 to jump-to-fall
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2016-08-20 19:12:42 +03:00 |
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urho3d-travis-ci
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2ef87e27b6
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Travis CI: API documentation update at 2016-08-20 15:46:10 UTC.
[ci package]
Commit: bef8df21bb
Message: Support defining neighbor terrains to avoid LOD level discontinuities at the edges.
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2016-08-20 15:46:10 +00:00 |
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Lasse Öörni
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bef8df21bb
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Support defining neighbor terrains to avoid LOD level discontinuities at the edges.
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2016-08-20 18:33:49 +03:00 |
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Yao Wei Tjong 姚伟忠
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11d3b69a2a
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Make URHO3D_64BIT build option applicable for MinGW compiler toolchain.
Fix #1525.
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2016-08-20 18:52:44 +08:00 |
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Lumak
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5b913910f1
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more mutant anims
-renamed Jump1 anim as JumpStop and changed Jump1 to jump-to-fall
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2016-08-19 14:26:42 -07:00 |
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Lasse Öörni
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98a3c8d49a
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Remove Abs() from NinjaSnowWar & CharacterDemo ground contact handling to prove that we can check for normals pointing up to detect ground.
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2016-08-17 23:52:13 +03:00 |
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Lasse Öörni
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d3cc0118e8
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Handle flipping of normals in collision event sending if body pointers were swapped. Do not discard contact results from the "other" manifold, rather concatenate them into the same collision event. Thanks to Enhex for highlighting the issue.
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2016-08-17 23:45:11 +03:00 |
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Yao Wei Tjong 姚伟忠
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ecfa732d52
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Workaround GCC issue producing shared lib containing undefined symbol.
Close #1519.
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2016-08-17 16:58:57 +08:00 |
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Lasse Öörni
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9f3e5e9cbb
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Squashed commit of the following:
commit da349be28508316a690086f5f8cec4be80d4a0a9
Author: Lasse Öörni <loorni@gmail.com>
Date: Tue Aug 16 21:40:50 2016 +0300
Convert mutant textures to .jpg to conserve repository size.
commit 086bfd662631df30bbad033b8be967b04db44f0b
Merge: 84e5da6 d135d76
Author: Lasse Öörni <loorni@gmail.com>
Date: Tue Aug 16 21:38:44 2016 +0300
Merge remote-tracking branch 'Lumak/master'
commit d135d760460e1bc925b1a3ea6a14a9d7ed5e8283
Author: Lumak <lumak5309@gmail.com>
Date: Tue Aug 16 10:01:53 2016 -0700
replaced char model w/ mutant model in 18 char demo lua,
commit 9255fd76e5393b636f2c32d33dce99c00caa555a
Author: Lumak <lumak5309@gmail.com>
Date: Mon Aug 15 16:08:39 2016 -0700
replaced jack model w/ mutant model in 18 character demo
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2016-08-16 21:45:17 +03:00 |
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urho3d-travis-ci
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84e5da6155
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Travis CI: API documentation update at 2016-08-16 17:41:26 UTC.
[ci package]
Commit: d2abcc89a6
Message: Add brief documentation section on physical light values.
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2016-08-16 17:41:26 +00:00 |
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Lasse Öörni
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d2abcc89a6
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Add brief documentation section on physical light values.
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2016-08-16 20:31:06 +03:00 |
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Lasse Öörni
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d839b2afb8
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Minor attribute order and name tweak for the editor.
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2016-08-16 19:57:44 +03:00 |
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Lasse Öörni
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291b33df99
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Squashed commit of the following:
commit c2f7ab8735bed357555bed7a901f02372cdd5be0
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Aug 16 13:46:34 2016 +0100
Physical based light values
commit 60f87b92a85635c20200d1bff16432e6f4a01e7c
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Tue Aug 16 10:50:45 2016 +0100
removed unused share code and fixes spacing
commit 04a6961576ba1034d32b1abcf5cd2dab6599e9d4
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sat Aug 13 15:47:19 2016 +0100
cleaned up naming a little
commit 7742eebcb51506c338c7bc93dd9fe683ca7c7293
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Sat Aug 13 15:43:32 2016 +0100
Made light temperature calculate outside of the shaders, and optional
commit ff784e3af0a23838ac932a1c54ca508687f1ca78
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Fri Aug 12 22:40:06 2016 +0100
Added AS binding
commit d96634a5af41a230d481f13aaed444bbeaa285bf
Author: joshua Nuttall <dragoncastjosh@live.com>
Date: Fri Aug 12 22:25:17 2016 +0100
Added light temputure
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2016-08-16 19:43:27 +03:00 |
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