Lasse Öörni
79e45ba7e3
Reduce cost of shader switching on Direct3D9 by maintaining shader parameter list for each vertex/pixel shader combination similarly to the OpenGL ShaderProgram class. Remove the shadertype parameter from Graphics::HasShaderParameter() as unnecessary.
2015-02-01 13:33:37 +02:00
Yao Wei Tjong 姚伟忠
cfff44873f
Bump missed out files. [ci skip]
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$ for f in `git grep -l '2008-2014 the Urho3D project'`; do perl -pi -e 's/2008-2014 the Urho3D project/2008-2015 the Urho3D project/g' $f; done
2015-02-01 08:16:05 +08:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Mike3D
fbc7c06929
Typo
2015-01-31 14:51:08 +01:00
Mike3D
5a7523eddd
Urho2D documentation enhancement
2015-01-31 11:23:19 +01:00
Yao Wei Tjong 姚伟忠
88220f4f8a
Simplify the variables used in two-phase setups of enable_pch() macro.
2015-01-30 11:46:07 +08:00
Yao Wei Tjong 姚伟忠
f9f13cd3fa
Add build script for generating Code::Blocks project on Windows host.
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Close #644 .
2015-01-30 11:46:06 +08:00
urho3d-travis-ci
c747198101
Travis CI: API documentation update at 2015-01-29 14:56:49 UTC.
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[ci package]
2015-01-29 14:56:49 +00:00
aster2013
c11db9fdcd
Add SetAlpha in StaticSprite2D to AnimatedSprite2D alpha animation bug.
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Add typedef in Vector and HashMap.
2015-01-29 22:45:22 +08:00
Yao Wei Tjong 姚伟忠
64a96090e3
Code and comment clean up.
2015-01-29 20:51:35 +08:00
Yao Wei Tjong 姚伟忠
8e81d3ff36
Use regex replacement to handle path with spaces in between correctly.
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Enhance build scripts to handle source tree and build tree with spaces.
Fix PCH generation with incorrect compiler flags caused by -fPIC and -fpic from being added at the same time.
Fix compiler warning on Android platform with PCH enabled on the external main project due to CMake bug in 'VISIBILITY_INLINES_HIDDEN' implementation.
Close #637 .
2015-01-29 20:15:13 +08:00
Yao Wei Tjong 姚伟忠
4db362f95c
Use the actual dependency list returned by the compiler.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
9c61a7673b
Add option to exclude individual C++ source file from using PCH.
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Clean up enable_pch() macro and minor update on code comments.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
51178c4328
Enable PCH for Assimp library with GCC/Clang compilers too.
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Simplify to always use force include when enabling the PCH.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
e0bab60f46
On MSVC also enable PCH in two phases to cater for generated C++ files.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
7ddd46b172
Move GenerateExportHeader module inclusion to Urho3D common module.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
11814c9cc6
Add check so that precompiled header is only included for C++ sources.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
18261e3d2a
Use Cmake function to determine whether to add compiler export flags.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
f50ffaff8c
Fix precompiling header file for Clang. [ci rebase]
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
8f2ac49cb0
Suppress GCC/Clang warning on pragma once on main file.
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Fix precompiling header file on MinGW builds.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
fdcd44381a
Keep the CMake version less than 2.8.12 happy.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
f719e3a429
Remove explicit inclusion of precompiled header file.
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The precompiled header file would be included using compiler flags.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
8743413816
Attempt to enable precompiled header support for GCC and Clang.
2015-01-29 16:13:41 +08:00
Lasse Öörni
4ff4d8e486
Fix crash related to dragElements_ iteration re-entry. Code convention fixes. Closes #642 .
2015-01-28 22:03:30 +02:00
Lasse Öörni
4d8ad0888f
Clang friction fix from bullet3 repo.
2015-01-28 14:02:33 +02:00
Lasse Öörni
86df5e0a96
Use Renderer as the event sender for view update begin & end events to not break code relying on that.
2015-01-27 22:02:55 +02:00
Lasse Öörni
2153a5dfc5
Removed unnecessary line of code.
2015-01-27 21:38:13 +02:00
Lasse Öörni
62b3d6987f
Remove all instances of Drawable2D from materialDirtyDrawables_ when it is being removed from the scene. Fixes #618 .
2015-01-27 21:36:04 +02:00
Lasse Öörni
7740bb5ee4
Do not call MarkForUpdate() in AnimatedSprite2D, as Drawable2D's are not added to the octree.
2015-01-27 20:58:37 +02:00
Yao Wei Tjong 姚伟忠
b82fe08521
Fix wrong include search path for Bullet and Lua. Fix #640 .
2015-01-27 16:46:52 +08:00
Lasse Öörni
a12cd3823e
Multiple view support for 2D drawables. Closes #638 .
2015-01-27 01:21:13 +02:00
urho3d-travis-ci
b8e66f96ac
Travis CI: API documentation update at 2015-01-26 20:36:19 UTC.
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[ci package]
2015-01-26 20:36:19 +00:00
Lasse Öörni
c2535edac3
Added LOD level attribute support to Terrain collision shape & SetTerrain() function. This works like mipmap levels: each successive LOD level halves the resolution. Closes #639 .
2015-01-26 22:23:26 +02:00
Lasse Öörni
c75f38b5a1
Use range-based for in ForEach.h if available. Closes #561 .
2015-01-26 17:56:01 +02:00
urho3d-travis-ci
39bbb86205
Travis CI: API documentation update at 2015-01-26 12:26:14 UTC.
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[ci package]
2015-01-26 12:26:14 +00:00
Lasse Öörni
3dc651ca74
Fix Renderer2D build. Code cleanup.
2015-01-26 13:33:37 +02:00
Lasse Öörni
5198313a93
Fix null exception in multiple nodes duplication. Closes #632 .
2015-01-26 01:12:05 +02:00
Lasse Öörni
988d77f06c
Removed GetVisibility / SetVisibility from Drawable2D. Instead they are marked for view similarly as other drawables. Fixes #636 .
2015-01-26 00:59:39 +02:00
Lasse Öörni
e67d9d3065
Include iOS 8 orientation fix conditionally. Fixes #635 .
2015-01-25 23:49:35 +02:00
urho3d-travis-ci
809d4fb920
Travis CI: API documentation update at 2015-01-23 13:47:05 UTC.
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[ci package]
2015-01-23 13:47:05 +00:00
Mike3D
354d1bb8c0
Added lua bindings for TileMap2D::DrawDebugGeometry() and TileMapLayer2D::DrawDebugGeometry()
2015-01-23 13:53:55 +01:00
aster2013
69185a10ce
Revert typedef.
2015-01-23 20:22:02 +08:00
aster2013
a8833c9712
Add typedef in Vector and HashMap.
2015-01-23 20:02:56 +08:00
Lasse Öörni
f1545328b3
Hack fix for window size on iOS 8. Fix screen joysticks not resizing along with the screen. Note that there may still be other iOS 8 orientation bugs, for example related to the screen keyboard. These are pending a proper fix from SDL. Closes #553 .
2015-01-23 11:29:35 +02:00
Yao Wei Tjong 姚伟忠
75c1d9780c
Fix red screen issue on affected Android devices models, e.g. S3.
2015-01-22 20:07:16 +08:00
Lasse Öörni
3115f08265
Enforce Urho3DPlayer command line format and only use the first argument as the script file name to avoid misparsing rest of the command line. See #628 .
2015-01-22 11:27:54 +02:00
Lasse Öörni
40879a3b49
Fix includes and namespace in the application C++ example.
2015-01-21 18:18:06 +02:00
Lasse Öörni
dc39d9e17c
Fix wrong matrix math in gizmo scaling. Take zoom into account.
2015-01-21 12:12:47 +02:00
Yao Wei Tjong 姚伟忠
fd84488a73
Add new build option to setup main executable as console application.
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The new build option is only applicable for Windows platform only.
2015-01-21 16:50:09 +08:00
urho3d-travis-ci
97b83aaa0a
Travis CI: API documentation update at 2015-01-21 04:12:47 UTC.
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[ci package]
2015-01-21 04:12:47 +00:00